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Mathig

Alpha Tester
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  1. Like
    Mathig reacted to Mordgier in “Marketplace Heist” Response   
    I would advise NQ  take the time to get to know and understand the system and be cautious when making a construct or element usable by unknown players.
     
    That way when their stuff gets jacked they don't need to whine on the forums about it.
  2. Like
    Mathig reacted to Mordgier in “Marketplace Heist” Response   
    So basically - what you're saying if players screw up RDMS, it's on them, if NQ screws up RDMS, it's a violation of the EULA?
     
    Really guys? It's pretty clear when players are able to get access to other peoples constructs that they were 'not intended' to have access by the owner. Yet when it's players, that's fine.
     
    But when YOU screw up - you ban the players?
     
    Absurd.
  3. Like
    Mathig reacted to Elrood in “Marketplace Heist” Response   
    So steal a ship using exploits - no problem. Steal a base using exploits - no problem. Take everything using RDMS? No problem - unless ts market. Not like.
     
  4. Like
    Mathig reacted to blazemonger in “Marketplace Heist” Response   
    If that was the result on the back end then NQ has _far_ bigger problems than this. That is just plain bad coding. We already learned form this that the market system is not actually physical in game and entirely "in the cloud". If cutting the link by removing the terminals means you destroy the data then that is just .. bad on their side and o, saying they'd not expect this to happen is not an excuse.
     
  5. Like
    Mathig reacted to Scoopy in “Marketplace Heist” Response   
  6. Like
    Mathig reacted to Scoopy in “Marketplace Heist” Response   
    Scoopy here (guy who was ban hammered)
     
    We knew we probably were gonna get in trouble after our heist. I didn't think it would be a permanent ban especially due to:
     
     
    on top of this, I did report this!  see another reply below (the attached image broke)

  7. Like
    Mathig reacted to Emptiness in “Marketplace Heist” Response   
    Why should that affect anything? Why should it ever have affected the market orders? Fixing it should be as simple as deploy new market, adjust line of code in market control script to access that part of the database again. Done.
  8. Like
    Mathig reacted to Pizzadude in “Marketplace Heist” Response   
    Oof. Find bug, make sure it's a visible problem. Get banned.
     
    I guess it's time to cancel my sub. Been an interesting time guys, but if you want to completely hammer a promising game into the ground and punish people exposing issues while doing so is pretty much a total no-go from me. I'll watch the dumpster fire from the sidelines.
  9. Like
    Mathig reacted to Emptiness in “Marketplace Heist” Response   
    Excuse me? Are you saying no blueprints were made of those markets? 'Fixing' it should be as simple as deleting the old construct and replacing it. A task that would take a couple minutes, maximum, with the blueprints.
     
    This is a reaction I would expect from children in a sandbox, not mature adults.
     
    edit: Apparently the 'quick fix' is a reference to the market orders.
     
    To which I have exactly one reply: What?

    Market orders should be stored in the database and no removal of market constructs should EVER affect those.
  10. Like
    Mathig reacted to blazemonger in “Marketplace Heist” Response   
    Can we get a dislike button?
  11. Like
    Mathig reacted to Atmosph3rik in "Voxel" Terrain   
    I'm not sure if i understand your question.
     
    But if you're wandering about the size of the voxel grid itself i think NQ answers that here.  
     
    https://board.dualthegame.com/index.php?/topic/14-voxel-tools-pre-alpha-game-design/#entry131
     
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