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Morgathys

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Posts posted by Morgathys

  1. We need systems that bring gameplay, we need more things to do when we log in DU and not just handling timers.

    Players should never see the end game coming or they will lost interests.

     

    Schematic system is just boring in its actual form. I would prefer having original chematics where we can make researches (material and time efficiency) and copies. The original schematics could be acquired with reward points acquired by other systems such explorations, achievements, PVE, PVP, etc. As example, having a fully researched basic space engine schematic allow you to upgrade the tier to uncommon at the cost of the researches done on the schematic.

     

    Bring some fast-past action with PVE in space but also on ground. Build alien "space dungeon stations" where people can scan and doing in group. Same things can be added on planet/moon ground, procedural buildings to destroy with tanks and artilleries.

     

    fyi, hauling missions isnt that fun.

     

     

  2. Wipe whatever you wants except the skills.
    Whatever you do, how artistic, grinder or businessman you are, this is not affecting the skills.
    Skills = time, and time is purchaseable through a subscription. Wiping the skills is taking back what people is truly paying for.

     

    I stopped my subs for now, waiting for NQ decision about the wipe. Obviously, like many of us, I will never comeback if Im missing 1 skillpoints on my characters that I paid for. I dont play DU, I just skilled my characters for the release. Getting those wiped out will make me feel scammed and Im not a very good looser.

  3. I dont mind about an economic wipe but as Im paying several accounts since several months (years) Im not sure I will be able to forget NQ if all my talents are wiped out. Keep in mind there's hundreds of players who don't pay their accounts due to beta keys and its totally a deal breaker for those who paying religiously to bring a cashflow to the company. 

     

    Beta testers are usually paid for testing games, not the opposite.

  4. 7 hours ago, Jake Arver said:

    And even then, over the time you hav subbed there have been many clear signals by NQ that a wipe is never off the table, why did you extend your sub knowing that? And in case you say you did not know, then honestly that is on you as the discussion here and the content about this in the NQ blogs and announcments has been pretty cleear.

     

    Reading your posts you seem to want to speak on my behalf and on NQ behalf. No I got no signal at all as I just started to follow DU forum and listening NQ videos.
    Keep in mind that your understanding and your expectations is only on you, it's a good thing because you seems not aware how a game development and marketing works.

     

  5. 6 hours ago, Jake Arver said:

    Arguing that fact AFTER you started paying for a sub while the information of the possibility of that potential event is known to exist however is not.

     

    Well.. I disagree when you are saying that potential event is known. Some players phantasm do not become a well known fact by default as much as a discussion in the forum... most of the players do not even look at the forum either...

     

    A clear disclaimer saying that characters progression will be erased when the game will be released during the account creation or during the subscription process should have done the job properly.

     

    3 hours ago, FalloutWB said:
    • Of course taxes are a big issue. It's a sensible idea, badly designed. Again, NQ being seemingly surprised by this shows they really do not hink these things through on a level beyond their own bubble.
    • Taxes "to avoid land grabbing" was funny, I laughed so hgard. It will actually drive it as people with a lot fo currency will do exactly that to secure their unlimited supply of ore. Which is the very reason why a full wipe is needed on such a massive shift in core game design.

     

    It is important for the continuity of the game over time to have this kind of mechanisms. Otherwise, in 10 years from now some people will still own territories without never playing the game again while other active players could have been interested by these same tiles.

     

    Implementing reccurent taxes is the perfect way to avoid this kind of situations which require to be active to maintain the territories.

    Cash sink is also an important part to keep an healthy economy, you should know that If you played Eve online regarding the plex price.

     

  6. 1 hour ago, Jake Arver said:

    While I would not disagree there, at the time you subbed, the fact that NQ never ever said "no more wipes" was quite clear.

     

    What you mention doesn't make sense, you just can't make people pay every month for every toon and then erase everything and say that NQ never ever said "No wipes"...

    The "full wipe" is not a default value, especially when you're paying for a product.

  7. My only concern is the "talk" about the total wipe for the release. I'll be honest by saying that's unfair for people like me who have multiple accounts and pay for all of them (couple hundred $$) and then will be wiped out at the end of the beta phase. Especially when some other people received hundreds of beta keys for free during all the duration of the beta.

     

    When I clicked on "buy 6 month subscription" for all of my characters, I had no indication that my characters will be wiped out at the end of the beta. Otherwise, believe me, I would never have subscribed. I'm sure this is not from a bad intention but because NQ remains undecided on the finality of a possible wipe for the release, several people just like me still paying subscriptions without properly playing Dual Universe but only for skilling the characters. That being said, I will greatly appreciate a final statement about the possible characters wipe for the release. That will make a big difference for me if I continue to pay or simply move forward.

     

    Everyting else is a big thumbs up, including the price increase.

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