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Kobayashi

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Posts posted by Kobayashi

  1. 23 minutes ago, Creator said:


    1. No, I also don't want to play MU Nanny, it takes too much time away from building if I was to do it at scale to make it "worth it".
    2. The gain from this is definitely substantially less than prior mining.

    If you can't stop following me in every single thread with jabby little instigating remarks, I am going to first stop replying and if you keep at it I am going to start reporting.

    I am NOT looking for a fight with you but I am getting REALLY tired of you stalking me in the forums and trying to push my buttons so you can get a reaction for you to report me.

    So I am not even allowed to post in your threads now?  Sorry but my points are legitimate and I will make them. So how about you just stick to making your points, and I will make mine? Rather than telling me where i can and cant post. Tough for me to "stop following you" when you literally make every forum post, which is the same thing, over and over and over.

    Mining units have been added to give a semi passive income, you can still do other thing to make more money whilst you earn that income, so your point "My question to you my friends is are you happy to be taxed at nearly 25% - 50% of everything you earn from you gameplay time?" IS FALSE. AS it is not EVERYTHING you earn, unless you do nothing else to earn money in game.
     
    Added to that you only have to pay taxes on tiles if you have more than 5 that you are using for mining or industry.  So if you are just building stuff on 5 tiles you dont need to pay ANY taxes anyway.

    For what it is worth, I actually think the taxes are too high, I would probably half them.

    Is red underlined your really angry font?

  2. 7 hours ago, Creator said:

    My question to you my friends is are you happy to be taxed at nearly 25% - 50% of everything you earn from you gameplay time?

    Do you just stand there and watch your auto miners for the whole time you are in game?  This is your PASSIVE income (pretty much), you can be earning that whilst you mine roids, or run missions, or sell ship, or salvage abandoned stuff.  Your example would be correct if it was the ONLY way to earn quanta in the game but it isnt.

    Also, if you take that T1 ore and turn it into T1 elements, you make more money.  I have NEVER sold a single kl of T1 in the game, ever. 

    ...... Waits some rant that doesnt counter any of my points.

  3. 1 hour ago, Creator said:


    It is a game for you. For others it is their social life, for some it is how they cope with stress, others it is how they express their creativity, for many it is a sense of progress and escape from an oppressive real life. You should be more thoughtful, for it is not on you to assign or decide how much we should value what we personally get out of DU.

    But it is up to you to decide that because I enjoy the game I am a 'white knight'.... get over yourself.

  4. 1 hour ago, Creator said:

    One last point... many of us up in arms see the impact on the community, and we care.

    We care cause we believe in something greater than ourselves, which is the concept of a community of sharing, and building, and being together. Because we see what it could be, something that hasn't had this much potential for us in 10 or 20 years. and how much it matters to those of us who value that.

    The greater value it has than those just stuffing their DU wallets with 1's and 0', so they can brag in general chat while flying around in their giant dildo acting important, which can be done in any other game ever made.

    You only get something like this every 10-20 years... and some of us are just old enough we won't be alive to see it again when we lose this.

    Nice font colour

  5. 18 minutes ago, Creator said:


    - First off, don't derail other topics by spilling this one into them to promote your agenda.
    - Next I voted a 2 instead of a zero for the same reason as Xennial. (vs the 0 you assume since I am the OP, and you figure a bitter vet of the game.)
    - Additionally, If it is a 7 or 8 you should vote that way vs trying to tilt stuff to once again promote your agenda by over voting.

    - In reply to you in my other thread, I don't think this shows what you think it does, as the voting is still slightly a majority negative, by (26 neg / 25 pos) the time of this posting, despite some of those people like yourself white knighting hard for the dev's. 

    - Seems like you want to discount those bitter vets, despite the fact that the issues they raise hold a lot of merit that things are broken.
     

    You find a SINGLE one of my posts that is 'white knighting hard' just one.  Just because I am reasonably happy with the game, does not make me a white knight, just makes me someone who enjoys different stuff to you. Think you need to take a deep breath, you seem to be getting a bit tilted.

    The only bitter vets I want to discount, are those that havent even played the game in several months and those who make statements as if they are FACT, when actually they are opinions.  I have no issue with players disliking DU, there is a lot I dislike about it, I do have an issue with people acting like it is only THEIR gameplay choices that count.

    If I buy a game, and dont like it I leave, I dont sit in the forum for the next six months trying to ensure the game fails just so I can say "I told you so", that IS NOT directed at you btw, I actually get the feeling to are a pretty hardcore also.  To be honest, the bitter vet comment wasnt either.

    Also, technically as you chose to include zero in the poll (odd choice), there are 3 people who are undecided ;)

  6. On 12/1/2021 at 7:42 AM, Creator said:

    This is a call to all colonists, if you believe the UEF and Aphelia to be an illegitimate government like we do, then we invite you to join the "Tax Refugees". We will build an infrastructure to avoid the territory tax the empire has tried to place on us. We will not allow NQ to bankrupt us through this corrupt system while it burns our economy to the ground, and robs us of our homes and our way of life.

    We will build an HQ on Alioth, and a space station, and provide asteroid mining ship designs to all newcomers who need them. This will take time, but we will not abandon our brothers and sisters as they struggle to make a home for themselves in Helios!

    Post in this thread with your in game name if you want to join! We will show NQ that we won't stand for their attempts to enslave us all during out gameplay!
     

    Judging by the vote you posted up, not sure everyone agrees with you.

  7. 2 minutes ago, VandelayIndustries said:

    Also keep in mind during alpha they had those numbers public on the website.  You might not have been around during alpha, but they only raised 2mil over 6 years from kickstarter and pledges. Everything else came from investors.  Investors who want a RETURN.  Which means at some point the player will have to make NQ profitable. It's really not looking good in that regard. 

    I have been here since it was all fields, was in early alpha, was at the 30k stress test and many other early events. I am also well aware of what development costs, I work in the industry (condescension seems to be a common trait on here).   So lets do some maths 25m for the first 6+ years = about 4m running cost per year.  Which means that the 4.5m they 'recently acquired' should mean they will be running for at least another 12 months.  Taking into account, the initial costs would have been lowered but they have been very open about saving being made in the last 6 months or so and they have been getting some income from subs.

    In my experience, most independent development companies live hand to mouth, that is the way of the world.  The fact the game hasnt been dumped onto Steam for me is a good sign that they are not desperate for money, as that would be the first thing I would do as a cash grab if they were.  I totally agree that launch is what will define whether the project lives or dies, they need to get key additional features finished and then send a good few months polishing the game before they let the masses in.  Would be interesting to know what level of subs they need to break even.

  8. I went 10, it is actually a 7/8 but I knew all the bitter vets that dont play the game but haunt the forums would drop zeros so thought i would add some balance.

    Generally happy with the direction of the game, even if I am only playing casually now.  Moving this weekend, once that is out of the way, might actually go a bit more hardcore, now I can buy ore again.

  9. 1 hour ago, VandelayIndustries said:

     

    Those are of public record, they only had 20 some million total before beta released.  they probably havent even made 500k from subs.  Because so many beta keys exist.  Lots of people have 10 alts and not a single one pays a sub.  Second, they did recently gte 4.5mil investment i saw someone link.  So people are correctly speculating that that 4.5mil is being used to get them to a "release".   But beyond that, once they release, the odds of people continue to invest will probably be 0.  So it will be up to NQ to actually turn a profit with subs/dac/cosmetics.  We don't know their exact monthly nut, but they own 2 offices.  Rent cost money.  Electricity cost money.  60-80 employee salaries cost a lot of money per month.  The servers they have cost money.  And on top it all they have to make SOME profit for their investors.   So ya, it doesn't take a rocket scientist to figure out NQ's financials are not great and long term doesnt look the best.  It will depend on what money they can make post release.  Which is coming quickly.  

    So it is a guess then..... you have no actual idea.  I have been hearing that NQ were out of money for ages but they seem to keep on going?  So not going to pay any heed to further speculation.

    Also if they did RECENTLY get 4.5m and they had 20m for the first 6 years, basic maths says they should still  have some money in the bank.  Unless they have had a massive increase in overheads.

  10. 20 hours ago, Zeddrick said:

    Given NQ's financial position

    Just wondering how you know NQ's financial position.  People have been claiming NQ were broke for over 6 months on this forum, when JC left the whole company was going to be sold off according to the sages.

    Has anyone ever thought that they might have the money to get to launch regardless of player count and subs?

  11. 11 minutes ago, VandelayIndustries said:

     

    You can say it all you want but this game isn't a civilization building game when everyone had 20 of their own tiles and makes majority of stuff themselves.  Civilizations come about because you need people. A doctor doesn't moonlight as a cab driver on the side. 

     

    Please define 'everyone'.......

    I dont play like that, I know LOADS of people in game, I have bought my ore from the start, I go to racing nights and casinos.  My game is not defined by how much I have made per hour or the ore I can mine. I made all my money (and I have a LOT) from selling mainly T1 stuff, both on the market but also via shopping locations.  I just wish NQ made it far easier for me to do so.  I wish NQ never helped people fix ship but instead promoted player made services.

    The people I play with, one has literally only ever mined about 200kl of ore since alpha, and instead he sells ships, which means he spends loads of time talking to loads of people in the community on Discord.  He has made BILLIONS that way.  The interesting thing is, the majority of people I know who are 'happy' with the game, play the way we do.  Dont get me wrong, there is still a long way to go.

  12. Interesting video but also goes to highlights the massive differences in people priorities.  I would HATE survival elements to be added to the game, or NPCs and have zero issues with the lack of physics or the nebula (I actually prefer it).  The thing that really annoys me is the lack of community based elements in game, players markets, the ability to advertise locations and services etc.  I should be able to search for race tracks, entertainment venues, security and rescue services within the game interface.  That is what I would have focused on to build 'a civilisation' improving the way players and orgs could interact with each other.  The stuff you want, means zero to me, infact would make the game worse. The fact that you have been telling NQ what you want since alpha, does not make you right, it is your opinion.

    Also the lack of territory warfare gets my goat, not because I want to attack people but because i want the risk of being attacked. Oh and energy, that balances the whole game.

    Actually, if they added territory warfare, energy, player markets and some sort of player directory, I would be a very happy bunny.  Not sure that is happening by launch though.

  13. Only solutions is full wipe with DACS compo for people who have payed (full wipe - meaning everything but BPs)  No way you can keep the game as it is, I havent played properly in 6 months but have more stuff than a new player could get in two years in the current climate.

    That said, I will still be light years ahead on most 2 weeks in, my opening strategy from beta launch is pretty much unaffected. evil laugh

  14. 4 minutes ago, MaxxOfReplayableGames said:

     

     

    Heh. About 3 months ago you destroyed a ship I spent like a week and a half meticulously making. I was so pissed I stopped playing completely. Well done.

    Just got back into the game with the latest update. Pretty excited about all the changes to the economy. Built a brand new ship with the last of my money (didn't even make a blueprint cause I can't afford the parts anyway) and you destroyed it when I got called away for a minute after watching the radar for 4 hours straight. I feel pretty stupid, but good job. You're really good at the PvP in this game and you seem like you have all the best toys too. I'm sure even if I was paying attention, it wouldn't have changed the outcome. I just wouldn't have been so surprised to find myself 400su+ away when I got back. Anyway, it sucks, but fair is fair. Nice pirating. Hope you give the Dingus and her contents a good home.

    I like your attitude, keep it up!

  15. The other amusing thing is you dont seem to have any idea the REAL reason why the ore price has shit the bed is.  Several MAJOR ore whales that have been hoarding ore for many months and artificially holding the price high, mainly to ensure products like warp cells retain high value, have all started dumping ore before they lost a TON of quanta (as they have been buying at high prices for some time).  I know this, because I have dealt with them since early alpha.

    To quote one "it was fun whilst it lasted"

    Couple that with the MASSES of additional ore mined by players clearing out mega nodes before the patch, which was also dumped.  THESE are the reasons why it has plummeted.  The people worrying about paying taxes lol, they have ZERO effect on the market.  The players who effect the market, could stop playing for six months and still not worry about taxes.

    You people......lol, some of us know more than you think.

  16. 1 hour ago, Warlander said:

     

    Lol you people. Im just trying to point out how broken this system is.

     

    Yeah we tried asteroids and went back to what we were doing........... 

    You people?  What people, please explain.  You are a quite patronising, do you realise that?

    You could have just said, "no I dont do roids, so actually have no idea whether there is a time limit to their viability."

    Instead you make another long winded post, of no relevance to deflect from my original question.

    Are you a politician?

  17. 12 hours ago, Xennial said:

    Basic economics of the tiles at bot ore prices means tile owners only effectively keep 30-60% of the ore mined assuming the rest is used to pay the tax (depending on talents optimal setup etc). 

     

    Assuming they do nothing else to make any income, they just log in, do miners and log out.......

  18. 7 hours ago, Warlander said:

    Prices on everything are plummiting now that you need to sell as much as possible without a resource sink to take ore/parts out of the system vs flooding it to cover the Quanta Taxes.

     

    Do you think we need to bring back the old ore manipulation system?

    Crashing back to ...... still twice the price everything was 3 months ago???  Not sure people selling some of the stuff they have been hoarding is a bad thing.

    5 hours ago, Warlander said:

    But the real issue is the gap in ore loss and the fact that asteroids are only a fri-sun feature.

     

    Have you ever mined roids? Serious question, you seem to talk about it a lot but dont really seem to know much about it.  I went out this morning (Wednesday) and got 20M very quickly? 

    You do seem to like causing a panic......

  19. 56 minutes ago, Warlander said:

    They will need a wipe or at the very least a rollback to fix the mining unit system but a wipe is the easier of the two options.

     

    The mining system is cumersome, creates travel sinks, tiles and bases spread out too far, incentivises land grabs with no real upward limit, adds pointless mini game no other system uses, breaks the flow of the game, forces active gameplay, creates action time units with charges and is redundant and pointless when what the miners actually mine is nothing compared to the mini game might as well just spawn on the ground since its what it should do in the first place without all the BS.

     

    Its either they streamline mining units and adapt the old mining system framework into mining units with having ore node stacks you can put one or more miners on hundreds of nodes per tile like how it should have been to make mining units more like traditional mining and instead of mining voxels it just generates ore per hour on multiple nodes but still requires effort to mine the rocks it spawns instead of playing the mini game to do the same thing.

     

    Systems like mini games or action based time unit charges take DU down a dark path since you either need to turn all systems in the game like the carnival mini game to do anything or make everything else in the game work off action time unit charges which is just more pointless time grind followed up with grind.

     

    Either way something drastic needs to change or be streamlined to the point it will change the landscape of the game. You shouldnt need 100 tiles and just one tile with 100 nodes and 100 miners on it in one central location and treated like industry that just spawns whats in the ground on the surface for you to mine since you cant mine it via voxels.

     

    That will require a wipe imo but this new mining system is completely backwards.

    Or you could just get a few tiles, plonk some miners down and head into space and do proper mining on roids???  Not sure why people think autominers should replace ground mining.  Really not sure that is the intention.

  20. 1 hour ago, Xennial said:

     

    Get ready for Cores to get taxed next, I can only imagine how much operational savings it would give them to have people only able to afford to have a couple personal cores and maybe 5-10 org cores

     

    Why do you think it would give such savings?  This should be interesting.

  21. 1 minute ago, CptLoRes said:

    You know full well that I am somewhat exaggerating the problems to make a point.

    Sure there are always some who manage to be successful at <whatever>, but that does not mean there is not a general problem there for most others.

    So the point remains valid.

    Take racing for example, ANYONE can start a racing team with one of the current events that goes on.  It costs next to nothing.  OK, I have no doubt it is harder to start a track but that is where the community comes in.  Venue owners as well, taxes dont effect them at all actually, you HQ the venue and then no problem. Ship builders, again no problem.....

    I still think NQ could do a huge amount more to improve community cohesion though, it is probably the area which could have the most effect with limited development time, just allowing players to find out what other players are doing and integrate, for me, that is civilisation.

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