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m0rrty

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Everything posted by m0rrty

  1. I do like the new market in space, it is good for players with warp-drive and space ships. For new players, - no use.. I remember playing first 3 month without space, orbit max. I wish there could be a solution for custom shops: we really need to somehow make our dispensers prices to appear in public market window, so to attract players to visit our base / custom shops. Why we need it? - we want to ear taxes instead of Aphelia, - we want people to visit our bases. Or make the public markets to be owned by an org, and the let the org to set taxes? And make the game-play to conquer markets
  2. At least people share the same opinion and are definitely sure on the fact that you don't like the poll 🙂 Sorry if anything, I definitely don't want to make fight on this, I wish just to know how people think ( without names, behind the poll ).
  3. I am not familiar with your connotation, sorry on that. But answers are neutral. The assets question (with answers newbie/average/rich/extremally rich ) is just to give a brief understanding on the group that has voted in the 1st question. Sorry, in case you do not like scrooge mcduck cartoon.
  4. I am the fish swimming here for more than a year, I am paying for the game since I started. I am making ~10kTon expensive ore a week spending 2h on it only, I am rich in the game. But I name things as they are, - the release is release, and now it is not yet 'launched'. We are in the test environment, I do not think this as a true game launch, why should it be? - I was warping ktons of missions in the past, do you think it is fare to others? I don't think so.
  5. Dear friends, I am really into the voting as more as possible ❤️ please share the link with friends who play it too
  6. I want the change for missions, but the way author suggests is no good at all. NQ is already limiting us in different options, - are people happy about it?... I wish missions have cool-down as once per 2 weeks for heaviest missions (1800 ton per package) to once a day for 100 ton package mission. With the same said, I wish reward to be increased 2-3-times for heaviest missions. Why so? -- The pirates will have more fun awaiting, searching for a target, and delivery guys will enjoy the delivery better. More missions will be used, and not only the top-rewarded once.
  7. Hi peeps, guys, gals, everyone, Do you know how much people share your opinion? Is your opinion the same as the upcoming official statement of DU makers? I think we already can see the answer, so... here are the votes: ------ The most rich audience (Scrooge McDuck group ) , 3 out of 9 votes said they want full wipe Second rich group got 6 out of 19 votes to full wipe. 3rd group: got 5 out of 20 votes for full wipe. 1 of 4 newbies vote for full wipe. ------- The interesting tendency is that, the more guys rich, the higher chance their desire to wipe this all. ------- numbers are: the richest (9), rich (19), medium rich (20), newbies(4) no wipe(27), partial (11), full (14) ---------------------- Let's find out! - I have created a poll for this matter: https://forms.gle/wHwSrhSHtXWwvowQ7 Please vote and share with your friends to vote. The results of the vote will be shared in this first post of this forum thread as soon as NQ will give us the answer.
  8. I totally agree with author, adding just few API calls would make like easier. Do we have dispensers? - Yes, so why not to make it better? If NQ is planning ( I hope to see this piece of plan in the upcoming RoadMap ), then It will be great for big player's shops. Dispensers won't be replaced. So, Why not to make our life comfortable by the most demanding few APIs?
  9. we are in beta-test server. I do not expect any perks for the test server. The released game might have such.
  10. The Repair Unit does not repair elements, dear. It repairs only voxels, and it replaces elements with 1hp with new elements from your inventory, after pvp. It does repair the broken after crash elements
  11. exist? - Then... why people build ships, replacing deco elements with voxel alternative, and there are a lot of people on the game chat is writing about the same issue, - don't want to spend a lot of time on manual repair, - why no one is saying we have the alternative? Would you be so kind to rephrase the " but for some reason it works nothing like that. ", so not native english speaker (newbie, like me) can understand you? - Do you mean, the existing element works differently? - how does it work? and what is that?
  12. I thought about some kind an Automatic-Repair-Mechanism element for the ship, which can work similar to Territory Scanner, - occupy the ship ("do not move it while process") for 5-10-30 min (for 1+ hours for 1000++ elements , maybe), and automatically repair the ship, while you are free to do what you want, dig or build, or watch utube, etc. The mechanism can have a need in a Link to container with scrap, - the better scrap - the faster repair.
  13. Hi guys, When you build the ship, you want tot have windows, lights, all those wires and wire-corners, right? BUTT!!1111!!1 But if you crash, most of the elements will be broken, and require repair. I have 250 elements on my M-ship, I am not talking about L-ship....... I have to walk around and fix every 50 hp point, 200 point, etc, elements, and it takes big part of my life, JUST to CLICK and fix red element, then click fix yellow, and wait of the fix.... What do you do? - You just don't place that much of elements?! Right? ----> we are loosing the esthetics, we are loosing part of the game without elements. I have this problem. It is not a bug. But I wand a feature request. My suggestion: to have a Construction >> Right Mouse button >> Command "Repair", which may repair your ship for you, spending time, which you do whatever you want. My Suggestion: Admin, make the glass and other small elements not breakable ? Your ideas?
  14. The initial topic was started last year. As of now, the elements already are obstructed by other elements, AND by voxels. Should this topic be closed?
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