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ArtVandelay

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  1. Like
    ArtVandelay got a reaction from Tional in Apollo & Ares - Question Thread   
    How do the devs justify the current nonsensical DSAT asteroid broadcast mechanic fitting in with DU's theme of emergent gameplay?
     
    Emergent gameplay would result from two (or more) parties that happen to scout the same asteroid at around the same time finding each other by pure chance since there are many asteroids to choose from, and not from a forced conflict brought about by broadcasting the location of an asteroid soon after anyone finds it.
     
    If you tell people interested in pvp where to always find pvp, they will always go to there to engage in it. It's lazy, and not emergent gameplay. On the other hand if two parties happen to find the same asteroid by chance anything can happen. Maybe they decide to fight each other. Maybe they decide to mine ore together. Maybe they agree to mine ore together peacefully, but one of the parties decides to secretly call in reinforcements to take out the first party. That's emergent gameplay, but scenarios like those are never going to happen if asteroid locations are being broadcast to everyone.
  2. Like
    ArtVandelay got a reaction from Dracostan in Apollo & Ares - Question Thread   
    How do the devs justify the current nonsensical DSAT asteroid broadcast mechanic fitting in with DU's theme of emergent gameplay?
     
    Emergent gameplay would result from two (or more) parties that happen to scout the same asteroid at around the same time finding each other by pure chance since there are many asteroids to choose from, and not from a forced conflict brought about by broadcasting the location of an asteroid soon after anyone finds it.
     
    If you tell people interested in pvp where to always find pvp, they will always go to there to engage in it. It's lazy, and not emergent gameplay. On the other hand if two parties happen to find the same asteroid by chance anything can happen. Maybe they decide to fight each other. Maybe they decide to mine ore together. Maybe they agree to mine ore together peacefully, but one of the parties decides to secretly call in reinforcements to take out the first party. That's emergent gameplay, but scenarios like those are never going to happen if asteroid locations are being broadcast to everyone.
  3. Like
    ArtVandelay got a reaction from Duragon in Apollo & Ares - Question Thread   
    How do the devs justify the current nonsensical DSAT asteroid broadcast mechanic fitting in with DU's theme of emergent gameplay?
     
    Emergent gameplay would result from two (or more) parties that happen to scout the same asteroid at around the same time finding each other by pure chance since there are many asteroids to choose from, and not from a forced conflict brought about by broadcasting the location of an asteroid soon after anyone finds it.
     
    If you tell people interested in pvp where to always find pvp, they will always go to there to engage in it. It's lazy, and not emergent gameplay. On the other hand if two parties happen to find the same asteroid by chance anything can happen. Maybe they decide to fight each other. Maybe they decide to mine ore together. Maybe they agree to mine ore together peacefully, but one of the parties decides to secretly call in reinforcements to take out the first party. That's emergent gameplay, but scenarios like those are never going to happen if asteroid locations are being broadcast to everyone.
  4. Like
    ArtVandelay got a reaction from CptLoRes in Apollo & Ares - Question Thread   
    How do the devs justify the current nonsensical DSAT asteroid broadcast mechanic fitting in with DU's theme of emergent gameplay?
     
    Emergent gameplay would result from two (or more) parties that happen to scout the same asteroid at around the same time finding each other by pure chance since there are many asteroids to choose from, and not from a forced conflict brought about by broadcasting the location of an asteroid soon after anyone finds it.
     
    If you tell people interested in pvp where to always find pvp, they will always go to there to engage in it. It's lazy, and not emergent gameplay. On the other hand if two parties happen to find the same asteroid by chance anything can happen. Maybe they decide to fight each other. Maybe they decide to mine ore together. Maybe they agree to mine ore together peacefully, but one of the parties decides to secretly call in reinforcements to take out the first party. That's emergent gameplay, but scenarios like those are never going to happen if asteroid locations are being broadcast to everyone.
  5. Like
    ArtVandelay got a reaction from decom70 in Apollo & Ares - Question Thread   
    How do the devs justify the current nonsensical DSAT asteroid broadcast mechanic fitting in with DU's theme of emergent gameplay?
     
    Emergent gameplay would result from two (or more) parties that happen to scout the same asteroid at around the same time finding each other by pure chance since there are many asteroids to choose from, and not from a forced conflict brought about by broadcasting the location of an asteroid soon after anyone finds it.
     
    If you tell people interested in pvp where to always find pvp, they will always go to there to engage in it. It's lazy, and not emergent gameplay. On the other hand if two parties happen to find the same asteroid by chance anything can happen. Maybe they decide to fight each other. Maybe they decide to mine ore together. Maybe they agree to mine ore together peacefully, but one of the parties decides to secretly call in reinforcements to take out the first party. That's emergent gameplay, but scenarios like those are never going to happen if asteroid locations are being broadcast to everyone.
  6. Like
    ArtVandelay got a reaction from JohnnyTazer in Apollo & Ares - Question Thread   
    How do the devs justify the current nonsensical DSAT asteroid broadcast mechanic fitting in with DU's theme of emergent gameplay?
     
    Emergent gameplay would result from two (or more) parties that happen to scout the same asteroid at around the same time finding each other by pure chance since there are many asteroids to choose from, and not from a forced conflict brought about by broadcasting the location of an asteroid soon after anyone finds it.
     
    If you tell people interested in pvp where to always find pvp, they will always go to there to engage in it. It's lazy, and not emergent gameplay. On the other hand if two parties happen to find the same asteroid by chance anything can happen. Maybe they decide to fight each other. Maybe they decide to mine ore together. Maybe they agree to mine ore together peacefully, but one of the parties decides to secretly call in reinforcements to take out the first party. That's emergent gameplay, but scenarios like those are never going to happen if asteroid locations are being broadcast to everyone.
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