Jump to content

shadowfyre2

Member
  • Posts

    41
  • Joined

  • Last visited

Everything posted by shadowfyre2

  1. I tend to agree about the lack of respect. Developers are focused on realism at the cost of fun. The implement taxes based on current ore prices but those prices fluctuate so there's the potential for taxes to exceed the earning potential of the property. They ignore those who want to set up manufacturing as income in their math. They want massive space battles so they try to force people into pvp. They ignore the lack of responsive maneuvering in space that would give the fun feel of combat like star wars. They also ignore the failed attemps at forced pvp in the gaming industry and follow those failed policies. I'm only still with the game hoping the new ceo will bring a change in the focus of the game and balance realism with fun. Otherwise I don't see how this game will be more than it is with population density or survive monetarily.
  2. Does the shield mounted on a parent ship protect a docked child ship?
  3. Maybe voxel substitution when deploying the blueprint
  4. Why force pvp? The bullies are trying to say the point of the game is to pvp but pvp was originally only one aspect of the game. There should be things to do without being forced into pvp or caging us in a small area. This game isn't set up for all the pvp thats in it now. I'm not saying nerf pvp, but they have to add more in for nonpvpers to make some of the game elements feasible. This will mean adding a way to escape pirates other than fighting.
  5. Even eve online realized ffa pvp isn't sustainable and imposed limits
  6. If I can't mine t5 ore, regardless if I need it or not, because the pirates are using the Asteroid for bait to ambush players, that's locking players who don't find it fun out of the game. To be able to destroy my ship in 1 shot to the point it won't even show up in the map to try to fix and recover the pieces is beyond reasonable. To tell me I can't work for months designing a heavy haul and take it out into the Asteroid belt without ruining all that time and effort, that's not a game I find fun. There has to be a balance between pvpers and nonpvpers in the mmo industry to have a viable game. You want me to not be able to participate in the higher end games, I will move onto another game...which I've already started looking into. Enough gamers get sick and tired of the pkers within your pvp community, the game won't make money and you won't have a game at all. There is a reason ffa pvp mmogs don't survive long term. There isn't a market for them. They aren't financially viable. They don't make enough money to keep the servers on. I'm not asking to take away risk vs reward or pvp. I am saying there has to be limits to pvp in order to appeal to a larger gaming audience. However so be it. I will move on.
  7. Asteroids were ment for making mining more fun. They lock t3 - t5 Asteroids in pvp zone so we can fight over resources(their words) this isn't fun for me. And the pvpers on here are telling me to just stay in the safe zone. So basically I can't explore. I can't gather higher level resources. I can't play the game as a lone wolf explorer. And if I want to build or run an industry with higher level materials, I have to hope they are for sale like a red headed stepchild. Not fun. Some have said I should wait until the pirates aren't play or stick to cheap ships. Which locks me out of the socializing during peak hours or building a heavy hauler. Not fun. I won't play a game I don't find fun.
  8. All ffa pvp gamers aren't griefers. And some griefers are pvers. However there are rules for pvers so that they can't ruin the fun for others and when someone finds a way around those rule, it changes so people can just grief. Ffa pvp without rules can't do this. There has to be limits to pvp to so the game is financially viable by appealing to a larger audience.
  9. As a casual gamer, I get an hour or 2 a day. Sometimes not even that. Having ut destroyed with a single shot isn't fun at all. If I'm going to play, it's going to be in a fun game. If du isn't fun for me, I'll move on and I'm not alone. That being said, it's beta testing people. Now is the time to speak up to make the game more fun to more gamers.
  10. I'm saying that the current state of the game is no fun to me because it's too focused on pvp. Pvpers keep saying that the games objective is pvp. I don't enjoy being forced into pvp all the time and the drop in subscribers seems to support my assessment. Pvp game don't survive long in the gaming industry without limitations on pvp so griefers don't ruin the fun and drive away clients. I'm not saying pvp should be taken out. But it does need limits or the game community will not grow. You can't force people to play. My experience with the current state of the game isn't fun for those non pvpers and I am concerned that I don't see much love for the non pvp gaming community in the roadmap. I'm also concerned that the developers are so focused on pvp that they took an aspect ment for mining and gave it to pvp by restricting t3 to t5 asteroids to pvp areas. The developers say they want to see massive space battles but that won't happen without a larger community. You won't have a larger community without the game appealing to more gamers. I've made my recommendations. I'm trying to make a better game.
  11. In the real world, full time pvp players make a relatively small percentage of the gaming community. It's why games aren't catering to the pvpers more and the ones that do are in a niche game. Nq has stated they want a fun robust game, their focus on pvp right now is making a niche game. For du, pvpers can do everything themselves, but if you want a large universe thats populated, you need pve. Your choice, small pvp game or thriving universe with pve.
  12. Seems real arrogance and ignorance in the prior post. But they have a right to their opinion. I made a ship, shared it with a friend via blueprints. He couldn't make it because is was no small landing legs for sale at any price. I am working on a heavy hauler. I want to put a large agg on it. There isn't one for sale at any price. Seems to me that's a shortage. Maybe pvpers don't notice it because they don't need it. If it's worthless to mine anymore, why bother improving that aspect of the game at all? As for stockpiling ore, I guess you're happy with the population of the universe and don't want new players in try the game and have the opportunity to build their own wealth. It seems that is true for many pvpers. You maybe able to force people into the pvp zone by locking content there but you can't force people to play the game. If you want more than a few pirates running around, you have to make it enjoyable to play. Not everyone enjoys pvp. I am not saying to take pvp out of the game but there has to be respect for non pvpers in a persistent world to have a thriving ecology. If you want a populated universe you can't be so selfish
  13. Nq won't get the kind of population without doing more for pvers. The marketplace will struggle with products without bots supplying elements and the universe will be as barren as it is now. The focus on pvp is unsustainable without proping up the support because there isn't that many gamers interested in playing with full time pvp free for all and dealing with griefers.
  14. Agreed In a persistent world, the life can't be sustained by predators alone. If nq wants a self sustaining universe, there has to be more than pvp. If they want this game to be successful, they have to either artificially sustain the support of pvp via bots in the marketplace or not make the universe about pvp. My hope is that pvp is their focus right now but they will focus of other aspects of the game to make things like exploring more important later in beta testing. I'm voicing my concern here to give nq my point of view to make a better game, not to take pvp out of the game. That being said, I've seen many game not make it out of beta testing to release by focusing too much on pvp. And a focus on pvp, as the pvpers who have shared their view in this thread have stated was the object of the game, will make this game nothing more than a niche game without the hope of bringing a large community. DU is a large universe. It will never feel populated if pvp is the objective.
  15. The developers will need to change the marketplace if they want to make a pvp game. Fighters aren't going to be merchants enough to support pvp only game and non pvpers won't be attracted to the game. Most gamers don't enjoy pvp only games. There's a reason non last for more than a few years. You're already seeing the effect on the game with the loss of players in DU since .23 and the lack of the supply of elements for sale
  16. That's my concern about the direction of the game. If the point is to transition everyone into pvp, I'm wasting my time. Pvp was supposed to be one major aspect of the game, not the point of the game. I'm not into pvp. I want to build, explore and rpg as a vagabond. Building and exploring were supposed to as important in their own rights as pvp not just to support pvp. If my choosing not to pvp locks me outof all but 3 world and 2 teirs, there's no place for me in the game.
  17. i dont get your point here. that's exactly what is ingame right now - with the T1-5 ore. doesnt matter if they rebrand it, or introduce new stuff. there will still be better ore in the pvp zone as in the safezone. doesn't change anything. Ore level is about type ore, ie hold, coal, etc. Quality is about purity. G So that coal found in the pvp area is better than coal found on alioth. For example, limestone made into x2 space fuel...limestone on alioth would make what's in the game now. But ore found on an Asteroid near ion could be of exceptional purity making fuel that gives an additional 50 to fuel efficiency when used. This way we keep risk vs reward but allow t4 ore on asteroids in the safe area in more limited quantities
  18. And that's fine with me but where is the non pvp aspects in the roadmap. Its about polishing whats there already and adding some more for pvp. I'm voicing my concerns about the game becoming too pvp centric that there isn't room for those like me.
  19. That take quanta, if I had quanta I wouldn't need to mine for quanta. Furthermore without miners going into pvp zone, you won't have t5 for pvp. Although some pvpers mine, it won't be enough to support the fighters long term and non pvp miners won't find it fun dealing with pirates just for t5 ore. Your viewpoint is that pvpers are necessary for buying t5 elements and I say non pvpers are necessary to sell t5 elements. We both are right. So why lock out non pvpers for the sake of pvp pride? We already see a serious shortage of elements in the marketplace because of the ignoring the economy for the sake of pvp. They don't want the pvpers to be self sufficient by making their own elements. They want an economy where fighters buy from merchants. But ignoring nonpvp gameplay and telling us to stay home won't fulfill a thriving economy. If they want to make a pvp game, it's their choice but let me know so I don't waste my time. If they want a real thriving universe then my opinion matters and my gaming experience is as important as a pvper's experience.
  20. This is why I think they could add quality to the ore. Let the higher quality be in the pvp area. Let that higher quality produce better elements to make it worth the risk of going into pirate area, but let low quality, but usable t3-t5 ore be in safe zones so the non pvpers aren't locked out of over half the game
  21. I agree. I'm just pointing out an area that I feel needs improvement. This is how the implementation of asteroids made me feel.
  22. Where am I being inconsistent? I never said there shouldn't be pvp. I said that everything shouldn't be about pvp. I pointed out that the only t5 stuff is for pvp. That's not saying they should take it out, but maybe add non pvp t5 stuf. You act like this has always been a pvp game and noone else should have a say. The developers envisioned a universe, not a lawless gankfest. I'm pointing out that with the game as it is and the roadmap that has been released, it makes me feel locked out of most of the game. Isn't that the pont of beta testing? To find these areas and decide to address them or change the focus of the game? Jesse, seems like if I'm not pvp centric in my views, I am to be silent and submissive to the hard-core players. I want to play fun game. To be fodder for griefers isnt fun to me.
  23. T5 for sale but t4 and t3 for industry. And there's a much danger there. Which locks me out of the exploration and discovery aspects of the game. Exploration being one of the pillars which attracted me to the game to begin with. I don't mind making it more difficult enjoy parts of the game but to lock me out for the sake of pvp is concerning. I am reminded of UO who tried a similar pvp model. They ended up having to set up non pvp servers to attract gamers. They had previously content though. DU, not having npcs, would be less able to do this and I would prefer pvp players to be a part of the same universe as me, if I can enjoy the game without pkers or griefers. At this point, with them stating the higher tiers of ore is placed in pvp areas so players can fight of resources, I am concerned they are ignoring non pvp aspects of the game to focus on pvp to the detriment of the player base who aren't blood thirsty.
×
×
  • Create New...