Jump to content

Cabana

Member
  • Posts

    145
  • Joined

  • Last visited

Posts posted by Cabana

  1. Hovers and vertical boosters dont work beyond their designated height. Unless there is a surface underneath ,or even water . This is how you scan jago oceans for example. turn ground destabilization off alt+8 in archhud and your ship maintains altitude and you can fly under the water. Or harvest your mu tiles under the water . And water counts .In high atmosphere there isnt any "surface" under hovers . So you can do this with engines facing downwards ,like magic carpet  or If your target altitude is more than 1km agg gives more time on hold but more expensive ofc.

     

    image.png.092b904dadb446c270241cfa7be7b624.png

  2. 1 hour ago, Doombad said:

    For now I plan to enjoy DU while it lasts. 

     

    10 minutes ago, Maxim Kammerer said:

    Than I will move my stuff to Heaven or Sanct and watch the game dying.

     

    6 hours ago, Gunhand said:

    and realised I was barely able to cover my costs to keep the lights on with no real goal of progression any more, my love, passion and perceived potential for the game melted away. 

     

    I feel you all . seriously ...

     

    I think the main reason for this is the game economy .

    This is caused by the lack of bots and in combination of taxes causes players to get to sell their ore at any price just to keep their tiles or fullfill their any needs.

    Also lack of money in an  increased money sink demand for starting the game in schems ,claim costs and other needs demanding money . Even sales.

    We are looking for water in the desert and for apples on an orange tree . Completely wrong direction.

    We tested this in a beta where everyone was flowing in a lots of cash generated by a different mission system and ore system .

    Unless NQ is planning to adopt asteroids as the only main mining system and sometime remove mus , if they want to keep mus in game worthy they have to recalculate the whole maths about it . And as for me i dont have any serious problem at all because i use alts. But for someone who is just playing with one character is a major issue . that player can hold only 1 flower and thats it . Not really much that is... 

  3. On 11/4/2022 at 6:44 PM, Atmosph3rik said:

    Has there been zero communication on this, other than telling us how it's supposed to work?

    There is not zero communications on this ! NQ-Deckard confirmed that bots will come back as this is their intention in a matter of week or so. That been said in the live stream of NQ-Ripley . However this might take longer to take place .

  4. 1 hour ago, RugesV said:

     Core Schematic Banks. 

    Good idea !  Along with a new construct dismantle tool that would be awesome .

     

    46 minutes ago, Cergorach said:

    Don't make stuff that isn't profitable! And when it becomes profitable and you don't have any stock, you're already too late to make some!

     

    Yeah you never know when the skies will open for quanta rain on your shoulders 🙂

  5. From my point of view , without necessary agree or disagree with any of you guys , I saw a beta game implementing from start . I got "wiped" a lot of times and choose to continue playing and having fun. We all knew we are joining a beta game and there will be changes and this is where I have to give the green light to NQ . I dont mind wiped at all cause I saw that a game got better with the changes and how a game is getting better in beta state .Tell it  balfa i dont mind .But got better . Got better because it is way more balanced in terms of performance and gameplay than before. Such a big game is really need to change and get better ofc.  And I was after all happy and satisfied witnessing it. The whole transformation of the game. 

    In where I want to point out what you could expect in this game is that it had weapons from start , and so pvp . This means that the pve gameplay only by it self is not a sustainable kind of game. You will eventually get bored after some time. Where if there is pvp the game will continue to provide fun to the players and more over sustainability as a game .(Balanced economy and money sinks). Well ofc now that we are expecting a wipe (which havent been decided yet , but is more likely to happen ) the interest of the game is declining. But the barebone of the game is there -after all that partially wipes - and it will improve more after release I think.

    Also there is more content coming and more to come after that , and so...

    I dont expect to have all my stuffs before planet revamps geometry resets or basic barebone game design like schematic removal because of exploits . I dont like bugged constructs neither . The core game is what you brought you here and what it will continue to hook you around. Which yes it has changed a lot but it was necessary to do so in order to be somehow ready for release but more over sustainable as a game .

  6. Yes they need to increase rewards in missions.

    + 1/3 for speed nerf = for more time to finish mission

    + 1/3 for speed nerf = for more risk reward ratio 

    so a mission that gives now 7 mil should give now 11-12 mil

    This way you board your alts and you can make it worth it.

    Also availability of all missions was better before than only selected missions are available during the day .

  7. On 5/16/2022 at 1:03 AM, blazemonger said:

    where talent points and blueprints for the constructs your are either cerator for or which are DRM free are retained.

     

     

    At the release there will be so much changes in design that most of the blueprints will be useless. Now is the radar change ( which was not a planned one- neither we had any information about it ), next is the brake change maybe which havent been applied yet (but we somehow have been informed ) , and then who knows ...something else will be obstructed. maybe your retros adjustors and so on...

    The game is still in progress so.

  8. Hi

    I find that the new FTUE is good.

    I imagine piloting , starting shipbuilding and basic tool usage should be the first things new players should go threw .Which starting shipbuilding involves also money making , nanocrafting or industry, trading , ship building knowledge - stats , pilot scripts ,(or ship buy) tools (maneuver , refuel , repair ) and more piloting !

    Hope that helps .

  9. 1- Nice skybox & new map ✔️

    2- Better lighting & glossy voxels - better visuals ✔️

    3- Colliding passed ! Only moved 3 elements out of 20 ships ✔️

    4- Blueprint preview awesome ( just needs the alignment thing for static or space megastructures ) ✔️

    5- Nice new containers ( needs rethinking on stats ) ✔️

    6- Exotic parts & engines ✔️

    7- New shields ✔️

    8- Alien Cores ✔️

    9- FTUE & Awesome outposts ✔️

    10- Speed nerf = Missions nerf 

    11- Warp graphics too dizzy 

     

    9 out of 11 for ME ONLY

  10. 4 hours ago, RugesV said:

    A year to get into pvp? Only takes 7 days to skill ammo, radar, 1 m weapon type. Up to lvl 3 on everything.

    Ah yeah , I was meant a player who is a bit more trained like more piloting skills , some mining for some extra income ,maybe a bit industry , and some basic other talents.

    But yeah lvl 3 in 7days is what it takes. Maybe lvl 1 in a few minutes . why not . And if you are in a good org you get your handling buffs .

×
×
  • Create New...