Universum01
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Posts posted by Universum01
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8 hours ago, Maxim Kammerer said:
Or add something like "show new notifications only" as default.
I like it, added 106.)
106.) Have notifications only show new ones by default.
Additionally added 11.) for Market
11.) A checkbox for blueprints when searching, so they do or do not showup when your searching. Have the checkbox remember its position of checked or not checked in-between client loads/logins. Most of the time your searching, its not for blueprints and they tend to just clutter the search. -
As even only a 3 week old player, even I would quit if it wiped, probably for good. No more wipes is the whole reason I got a subscription and them wiping after saying no more would tell me I need to find another MMO to play.
That aside, " just carry over Blueprints and talent points" that MIGHT keep me, though not in the buggy and featureless state the game is at now, I would have to have some meat to actually stay.
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Added:
103.)
104.)
105.)
103.) Crafting an item in the nano crafter will auto craft anything that's required.
104.) When nano-crafted items do not have all the required material, skip to the next craftable item in the nanocrafting que.105.) Give the option to clear the notification. This also helps server and client performance when noticed get into the thousands.
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5 hours ago, Hazaatan said:
im positive im going to vent wherever I want. Stop trying to police your posts. This game in its current trajectory wont be around for years to come.
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6 minutes ago, Hazaatan said:
"Iv been playing for 2 weeks and every time I hit one of these items it degrades the experience and they add up over time."
I will surprised if you continue this game after your subscription falls off. Many of us have been talking about sustainment, and no one is listing. The game is not welcoming. It is full of frustration. Basics are not even implemented (I was baffled, confused, upset, and more confused when I realized shift-click wasn't in the game). People will come to play and then leave. The game does not get better, it gets worse.
Have fun while you can, don't plan on putting any passion into this game. If your soloing, you will eventually realize you are not the target audience. The game, and most of the other players, do not want you in the game. They don't understand sustainment and would rather have an all out pvp brawl-space-building game. Not going to happen. There are 2 more mass exodus coming, good luck.
I plan to play for several years, the game shows alot of promise. At any rate this isn't the topic for venting. Please keep the posts related to Quality of life improvements. -
Added 102
102.) When transferring items to a container that does not have enough space, by default round off to the nearest digit, so players don't end up with 0.47976249.. ect of an item in their inventory.
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Just now, NoRezervationz said:
Why in active container? Across all containers/equipment would be optimal.
Personally I'm not sure I would love that system, I don't really want to know about stuff on other planets.
However from a programming standpoint, thats not an hour job by any means, you would have to define what's "Your" container with ORGs and Tokens and everything. Plus pulling not only the containers inventories across the entire server but also all the inventories for all equipment, it would take days to code sometime like that sadly. -
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50 minutes ago, XKentX said:
IP ? Using amazon loadbalancer is not IP.
IP = Intellectual Property
As a 2 week old player.. I think what they have made is pretty good! Its certainly rough around the edges and a few years from release but tech like this is unheard of.No one likes to be told the thing they have worked on for years if crap, everyone's dumping on them lol im sure it feels real great.
Looking forward to what this game becomes in a year or two! -
21 minutes ago, Megaddd said:
All of these are good points, and would be a straight improvement across the board Indeed. I especially yearn for the default and multi-sorting points, so many clicks gone into the ether.
#9 would be probably a massive feature in comparison, considering none of the large windows are actually movable/resizeable yet.
Resizing, that's not an hour job, that's actually quite large depending on how its coded as you have to make sure everything scales correctly with resizing.
#9, the inspect window is movable, so the same code should be-able to be easily used on other windows.
Even simply adding the move bar to the window would be a fast job and an improvement, we don't need anything fancy right now.
(Note added idea #101) -
This is a list of improvements that can be coded in under an hour, the little annoyances that are easy to fix that degrade the experience.
Looking for feedback on what's good, what's bad, and things to add. Iv numbered them to make it easier to show what you like/dislike.
Once we have a decent list I can post on upvote https://upvote.dualuniverse.game/
Market:
1.) Buy to inventory: Bought items go into your active container if there is room. Skips unnecessarily transferring from market container to inventory.
2.) Sorting: Allow market orders to be sorted by several columns at once. (Ex closest distance and lowest price sorted in the order they are clicked)
3.) Default Sorting: Market orders are default sorted by, closest distance, then lowest price, then largest quantity.
4.) Searching: When searching a word like Atmo for example, have anything that starts with Atmo in the first word first, then anything with Atmo in the second word second, and so on. So if i search for Atmo, Advanced Engines should not be the first thing that comes up.
5.) Keep scroll position: When looking through items and you click on one then go back to the list, have it return you to where you were on the list, currently it resets you to the top of the list.
6.) Quick Sell from linked container: Right now if i want to quick sell something i have to drag it from my linked container to my nano, reopen the market and sell it a little at a time.
7.) Right click, inspect item: In the market window allow us to right click and inspect an item to see its details without having to leave the list.
8.) Buy all for BPs: An option to buy everything needed for a blueprint from the market. This would also add to the market as sellers can now play the market for people buying all. This one is a little more Dev intensive and im iffy on having it on this list.
9.) Allow the market window to be moved around.
10.) When buying remotely you still get a warning about market items in container. A simple if player is not within 50m of a market don't show the window.11.) A checkbox for blueprints when searching, so they do or do not showup when your searching. Have the checkbox remember its position of checked or not checked in-between client loads/logins. Most of the time your searching, its not for blueprints and they tend to just clutter the search.
Items:
100.) Right click, view on market: Not just for inventory items but on the inspect window as well.101.) Shift click items: Much like you can do in OS's, click one item, then shift click another lower in the list and it selects all items in-between. Would be a godsend for inventory transferring.
102.) When transferring items to a container that does not have enough space, by default round off to the nearest digit, so players don't end up with 0.47976249.. ect of an item in their inventory.
103.) Crafting an item in the nano crafter will auto craft anything that's required.(EX: Crafting a Surrogate VR Station also ques the items not in your inventory like Basic screen, Basic Processor, ect)
104.) When nano-crafted items do not have all the required material, skip to the next craftable item in the nanocrafting que.105.) Give the option to clear the notification. This also helps server and client performance when noticed get into the thousands.
106.) Have notifications only show new ones by default.
Scanning:
200.) Having to freeze scanning ships: You need to freeze your ship or scanning can get aborted. You can be completely still and scanning will get aborted. I think giving scanning a little more margin on moving should fix this, that the player has to move a few meters from scan start location.
Server:
300.) Give a countdown for server restarts, a 15, 5, and 1 minute notices when the server is restarting, to allow people to get into a safe position.
Iv been playing for 2 weeks and every time I hit one of these items it degrades the experience and they add up over time.- OrionSteed, vylqun, Setzar and 2 others
- 5
Quality of Life improvments
in General Discussions
Posted
Thanks! As a programmer myself the idea was changes that could be implemented with little coding effort that would greatly improve player experience. Ill be posting to UpVote as soon as no one has any feedback to add to the list for several days!
Ill probably break it down into several sections and post as a few UpVotes.