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Wolfram

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Everything posted by Wolfram

  1. Hello Noveans! I'm quite new to the game itself and MMOs too, but something that definitely caught my attention was how the Industry is pretty much blocked for new players. Even when getting smaller/starter machinery, you just can't go on and start progressing, or even refining/crafting things that are possible using the Nanocrafter. But yeah, there's the question of balancing stuff, as it would be ideal to people having specialized factories for goods, plus not getting to endgame too early, so I was thinking of creating some sort of mechanic like a Research menu, where one can select an item from their inventory and start researching it. The original item would be consumed and maybe some extra thing could be required for this too (maybe research points, just like talent points), and after some time the research would end and we get an schematic of that item. That schematic then could be sold on the market or used on industry, whatever fits the player better. Doing so would reduce the need of bots selling schematics and would allow players to have an alternative way of getting schematics. One looking for a quick way could go on and buy the schematics from bots or other players, while other could chose to buy the item itself and spend some time researching it (if they don't have enough talent points). This also keeps the balancing that Schematics brought to the game, as they will still be something hard to obtain, but not so hard that the only way to get them is paying a very high price. Other possible thing on this is having a Tech Tree that works just like Talents, where one can queue up items to be researched, but with all the required parts and steps being required to be researched first. This would have no cost to the player itself in terms of having to buy the item first, but would require an extended period of time to have things researched, so we're exchanging time for money pretty much. That way one could also get basic industry Schematics while just investing time to queue them up... What do you guys think?
  2. This is something I consider valid. Warp just being like a really powerful engine and the cells being the fuel. But to keep that balanced some things that could make it more interesting: - Ships can move while warping, but add a warmup period proportional to the warp distance (maybe weight too), so they aren't going to be easy prey but still not completely protected. - Warping without enough fuel will result in the ship stopping at proportional distance covered of the jump related to consumed fuel. - Emergency jumps using the above mechanics become possible, if one is being chasen and decides to use the warp engine to jump a few su away to escape a PVP, then this should be possible and encouraged. Now, I don't really get what's with people who think the game should enforce PVP, I mean, how hard is it to some people understand not everyone is here for PVP, but to build stuff, chill after a long day, etc. I'm not saying PVP should not exist, it's part of the game mechanics, but anyone not wanting to participate on it should be able to, even if this involves spending some cash like the game currently offers via warp cells. Not everyone wants to spend their free time mining tons of stuff and selling it just to some random chad to come over and blow up their ships and potentially their resources too.
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