Jump to content

Hazaatan

Member
  • Posts

    139
  • Joined

  • Last visited

Posts posted by Hazaatan

  1. 19 minutes ago, Saedow said:

    You're the kind of person that comes into the world and whine about that the world is unfair. You will never be happy until you let that go. The world will never be fair, nor will gaming worlds. There will always be peeps joining later when there are already multibillionairs in the game. So stop wining about my wining, because the only reason you want to see a wipe is that everybody start this game 'fair'. As for myself, yeah I'm whining, but not because I will loose the quanta. I've left billions behind in other games, like EVE online. My point is I've been working hard for atleast the past half year to get rich, because I don't want to worry about paying 500k per week for each territory we own. I don't want to stay working in this game doing boring mining mini-games, gathering abandoned stuff and doing boring missions just to make cash. I want to start and finish my creative projects. My point is I will have to do all the work again which I did to come to the point where I can relax and play the game I would like to. It would be easier if there was no tax on territories or maybe pay one fee for a territory to own it. And even if it comes down to a wipe then I will probably be a billionaire again and then again I have to listen to people like you whining how unfair the world is...

     

     

     

    Why don't you quote one of my statements where I said fair?

    You just made up an entire story around my name, just so you can jump into the conversation with... whining about work in a game, which is valid.

    I have never said anything about fair.  I wanted us to keep our BP, i'm glad we get to keep our BP.  And I have said several times, that knowledge of the game and where to put your TP and what sells the best is advantage enough. This is all about new players and keeping them.  No one needs a massive advantage over new players.  With our BP and knowledge we have enough.  U

    As for work, that is a valid argument and we should be talking it.  That is NQ's fault.  I agree with you on that.  I made a post on how the mining units are terrible and feel like a work every few days.  

    Whining about the world being unfair, I didn't say that, again you just made that up.  This isn't about you paying for territories, this is another example of making a nonsense excuse on why you should keep your massive advantage that you got while the game was broken.  There was plenty of opportunities to use exploits to cheat the system into becoming a billionaire.  But of course, not you... you did all legit, no alts, no exploits, no cheating, right?  Just good old fashion hard work. /smh

     

  2. On 6/9/2022 at 3:41 PM, Cergorach said:

    Your assumptions are that my 'advantage' is more important then the health of the game. Do you have any dependable data that a TP wipe will attract so many new paying players that it will compensate the players that will leave due to the TP wipe AND get more players/accounts on top of that? I seriously doubt that...

    The wipe is not to attract new players, how would they even know?  The release of the game is to attract new players, the wipe is to keep as many as possible.  What your doing is twinking and seal clubbing and now trying to justify it.  All the data around twinking and seal clubbing is that it is a bad experience for low level or new players and it makes people not want to play.  Correct me if im wrong, but there is no example of twinking and seal clubbing increasing the players of a game, only decreasing.  

    Happened in WoW with twinking in BG's and open world pvp. Happened in world of tanks with tier 2 tanks. WoW and WoT had to make changes to limit or get rid of twinking and seal clubbing for the health of the game.  Every open world pvp survival game turns into a seal clubbing game. 

    It's not just pvp based either, it is also economy based when gamers want to monopolize or corner a market with their massive advantage, and it causes players to not want to compete.  This is not new,  you pretending to not know is also not new.  You want to twink and go seal clubbing and your trying to hide it behind nonsense excuses. 

  3. 12 hours ago, Taelessael said:

    You're sitting here in this thread advocating for everyone that plays a game you don't intend to play yourself to lose all their stuff because this will somehow auto-magically cause new people to become interested in the game

    No one said this.  If I was done with the game I wouldn't be here.  Everyone that is here is not done with this game.  I came in to see the changes, now I'm waiting to see the final release version.  No one said that a wipe will magically make new players.  The release of the game will bring in new players, the wipe will keep the most here.  

     

    12 hours ago, Taelessael said:

    because you have decided the game is dying (it isn't great, but it isn't exactly gone yet either)

    What do you think the definition of dying means?  You literally defined dying.  The dictionary definition is; approaching death.  Which we both correctly defined.

     

    12 hours ago, Taelessael said:

    because they don't want to lose all the work

    You get to keep your BP.  More importantly, the game... is approaching death.  Your time and effort is being traded in for the best chance at survival.  

  4. 7 minutes ago, Captain Hills said:

    may I ask you what you've  spend since beta start ?

     

    pro wipers also have their reasons

    - no sub, no *losses & hate inequality

     

    *money&time

    ok, ill see where this is going.  I stopped at .23, then came back to see changes and already canceled my sub.  I have spent about $90 on the game. And a lot of time.  Fun time, until .23  

    I'm not an alpha tester, or DAC holder.  

    Your move.

     

  5. 20 minutes ago, blundertwink said:

     

    For someone complaining about "whining", that's all this post is. I wouldn't care if it weren't borderline hostile in tone. 

     

    Like...if the point you're making is that this isn't real life and it's just a video game, maybe chill a bit yourself, too? 

     

    Everyone's entitled to an opinion. It's okay to disagree.

     

    But enough with insulting people's intelligence or saying that their posts are BS/nonsense -- stick to the merits of the discussion and don't take things so personally...no one should care enough about DU to get angry. 

    His post was meant to call me crazy because I claim that knowledge is advantage enough in a video game.  His post was not an opinion piece.  

    We are all whining, but whining over losing your massive unfair advantage is the worst kind.  

    You are also whining, welcome to the conversation.

     

  6. 11 hours ago, Cergorach said:

    Just from myself, you would have to get five paying customers to get ahead. Not just returning players that have already payed their dues during KS/Patronage and now have a ton of DAC or lifetime subscriptions, actually paying customers now.

    You are going to pay for 5 accounts after launch?  You where the same guy that tried to use 1 account as the reason to be upset.  That's $75 a month...

    on an unfinished game whos odds are not looking good.  $75... a month.

    Anyone can spend their money anyway they want.  But when you justify to yourself that $75 a month, to have an advantage in unfinished game, is a good idea... no one should every take your advise on weather the game wipes or doesn't.

    You are not leaving the game, wipe or no wipe.  You are coming in hot, ready or not.

  7. 6 hours ago, Saedow said:

     

    Let me paint you a picture...

    You went through school in real life right? and then finally you find your dream job and for 1,5 years you get to do architecture, build space ships, factories and you've worked hard to get that and you made a fortune. Then suddenly the president of the USA is making an announcement: he will take away all that you worked so hard to get and you start wining about it, because you're very sad you will loose everything. Then the president will say: "you still have your education and your drawings of your buildings, so no worries you can start over, so no problem..." 🤪

    That is not what is happening.  This picture your painting is not the current DU.  You are missing the part where the game is dying.  You are missing the part where this is a video game.  

    You had to graduate from a school before you could play DU?  You got hustled, because I just logged in one day and started playing.

    You are comparing real life fortune, to a fortune you attained in a unfinished, broken, easily exploited game?  What kind of acrobatics did your brain have to do to allow you to type that out?

    Whining about losing everything?  you anti-wipers and not whining about losing 'everything', you are whining about losing your massive advantage. All your righteous posts of why not to wipe are just bullshit.  They never make any sense.  Just like this post.  You missed some important things, and your comparisons are so far off, but you did it on purpose to try and add weight to your no-wipe nonsense. 

     

     

  8. 3 hours ago, Taelessael said:

    The Enterprise at sub-warp speed runs on what are functionally fusion-rockets. The ship normally draws power from the warp-core while it is active, but has alternate sources of power for when the core is shut down in order to maintain antimatter containment and/or restart the core. It may occasionally run on plot, but under all the tachyon-neutrino-plasma technobabble it still has a sci-fi alternator and battery.

     

    Also, ion engines use both power and fuel, but the relatively light weight of things they need to move paired with needing only relatively miniscule changes allows them to be efficient about it. 

    What are you doing here? Flexing your Trekkie muscles?  This is the wrong place and the wrong time.  If you read my whole post, the point I was making with ion engines is to upgrade from wings and liquid fuel to actual futuristic space ships.  Go home Trekkie your drunk.

    3 hours ago, Taelessael said:

    So you wouldn't mind then if someone promised to repay 80$ you loaned them but never did?

    You are comparing a loan to a purchase?  Because he paid $80 and got 2 years of the service he paid for.  That is nothing like a loan...  My response was based on him crying over getting 2 years of service for ONLY $80.  

    3 hours ago, Taelessael said:

    What about another 80$? And 80$ more after that?

    NQ is not forcing anyone to pay anything, they are not threatening, blackmailing, or holding a gun to anyones head.  If you are unhappy with what you got for $80, and then spend another $80, and another $80... That's addiction, that's a you problem.

    3 hours ago, Taelessael said:

    but that doesn't mean people are required to be happy/indifferent about it, or that they shouldn't call out NQ for breaking people's trust by going back on what is a fairly reasonable promise.

    No one is happy.  We are all frustrated and most of us are in different levels of anger.  What posts are you reading that radiate happiness?  You're just making things up here to feed your post.  Everyone is calling out NQ for everything, except flight mechanics, as I see it.  Again, you're just making things up.  The trust, and promise, parts are the hardest to understand.  How do you get there?  Do you not realize the game is dying?

    The 'ship' is headed towards an iceberg, the captains are in full panic and are preparing to change course.  We are unable to go to the island that was promised but we are shooting for a different island.  You, and others, are pissed off that your not going to make it to the island that was promised and demand that the ship stay on course.  Brother... get off the ship.  Get on a life boat and paddle yourselves away into the nothingness.  Please, for the love of rnJesus, get off this ship.

    3 hours ago, Taelessael said:

    -PvP needs more

    PVP needs to be thrown into BG's, or put on a shelf.  It's terrible.  Mastering networking and basic factory, building, mining, is more important.

    3 hours ago, Taelessael said:

    -Exploration needs more sights to see, different looking moons/planets/asteroids, rare artifacts or bits of lore hidden in distant corners of the universe that take time and effort to find (note: people work together, and gamers are a very very driven group when they feel like it, time and effort to find something must account for this), asteroids that must be tracked down with something more complex than the depressingly uninvolved "follow the waypoints through an empty void" minigame.

    -Mission runners need more involved tasks than "pick up at A, clear the pipe, accelerate toward B, afk-binge youtube, dropoff at B", and more varied scenarios that don't incentivize 1-size-fits-all hauler usage.
    -Construct designers need more than fuel, cargo, and twr for complexity (not to make it too hard for others to do, but to give the advanced players more goals to work toward and things to perfect), and more scenarios to produce specialized designs for (I have no M or L core ships because my S-core can handle all the missions and 98% of what I haul easily, so why build bigger?).

    This here makes sense, but Mastering networking and basic factory, building, mining, is more important.  Then I would agree that questing would be next.

  9. 4 hours ago, Cergorach said:

    You have a testosterone issue! 😉

    Yes, I'm male. Am I only a 'man' if I can 'buck up' and get shafted?

     

    I'm running four characters. If I want to burn my money, I know what I'm getting into. Dual Universe is/was marketed as a persistent universe, I am willing to concede that NQ f-upped the economy beyond repair and that the player base is so adapt at working around any limitations NQ could set, so a complete asset wipe is necessary. But WHY would a Talent Point wipe be needed? To get on par with other players? This persistent universe is build on player inequality, if you don't get into that from the start, you won't stick around for long when those inequalities become apparent after a week/month. Those kinds of players are absolute trash for NQ and trash for the rest of us because they'll try to keep forcing 'balancing'/equality on the rest of us, like they have been doing during beta and then left (and maybe keep trolling the forums until they get bored)...

     

    NQ F-upped. They are already putting a burden on the players that is way beyond reasonable. A TP wipe is where I draw the line. I'm not afraid to bleed, but then we bleed together, that means we, NQ and the new players. It's not just going to be us, because we went along with the (broken) promises of Beta...

    Your post was about not getting your moneys worth, I don't understand the gay part, but we can drop it.

     

    What I don't get is why a wipe bothers anyone, at THIS point.  It's not about being equal to other players, or everyone starting from zero again.  It is about the release of a game, and attracting the most players that you can.  Then keeping them.  Everyone knows that in a few months, everyone that is ahead now will be ahead again.  So the advantage is not lost, it is temporarily removed.  This will make the game attractive to the most players as possible.  New players are never going to be happy with people being so far ahead.  But in a healthy game, 2 years after release, you can afford to lose some/win some.  But at launch? no, you cannot afford to lose players for something as trivial as an advantage that will be regained in a few months.  The only permanent loss was going to be the BP, but that has been solved.

    The promises don't matter anymore, it's about saving the game.  They are running out of money and time, now they have no choice but to change course on some things, or everything, whatever is going to give the game the best chance to survive.  Which is why they removed schematics.  I don't like it, I think they just had to lower the prices 10 fold or more.  We get to keep our BP, that should have been a warm welcome but instead it just became one less thing to complain about.  The only thing left are points, claims, and quanta, the real advantages in the game, that you get back in a few months.

    Help me understand why your advantage is more important than the health of the game?  

  10. 1 hour ago, Saedow said:

    When you open the website www.dualuniverse.game you will read in bold text:

    "Dual universe - the space mmo entirely built and driven by players"

     

    This is actually pretty correct. We, the players built this MMO. Well... atleast the content. And now NQ has plans to destroy our hard work. Wipe it clean. Destroy the market even more than it already was (by the decision of NQ to introduce schematics). Not only will the market be cleansed of all products that are for sale in a reset, but it will be sacked for another half year when NQ introduces power systems if players will still be there to witness that feature... Again our factories will stop working and be idle. Many of you have no idea what the impact will be on players that have large or mega factories. I will tell you what the effect will be: they leave the game utterly disappointed. Me myself I have chosen not to create those factories yet, because I have seen the devastation around a half year ago and I'm more of a salvager. I cleaned up atleast 35 territories which mostly contained large factories. The players left. I requisited their constructs and at this moment there are more than 3000 factory elements in my underground warehouse like furnaces, assembly lines in various sizes, smelters and so on. And since the 1st of May I have been busy possessing abandoned dynamic and static constructs. Today is the 8th of June so I spend more than a month working hard to collect everything and recycling most of the ships I found. Now I know for a fact a lot of other 'vultures' like myself did the same thing. If you think about that you might be able to imagine how many players have left the game, especially after the introduction of schematics. Is NQ doing things right? Yes, they do fortunately! And I hope they will continue to do so and NOT wipe this game in the state as it is in right now. Because abandonment has caused a lot of constructs to be wiped already. Because you don't want to truncate the database in seconds all the work the remaining active players have put in this game. Don't do that please... Personally I think I already spent more than 2,000 hours of work in this game. If you want to wipe something, then I would say wipe all quanta which is above the 5 billion limit so you will hit the peeps that abused the mission system. @NQ if you still want to wipe, then let the remaining active players keep one static construct M or L on one territory of their choice for them to keep besides the one on Sanctuary. So they can put all their honeycomb, elements, schematics, blueprints and so on in containers to keep that stuff safe from the reset. Also don't touch their talent points, maybe reset all talents, but don't touch our points. Let players keep a maximum of 5 billion quanta (owned org quanta included). Give the players enough time to blueprint and after that tear down their cities and buildings and spaceships to prepare for the reset. Give us time to collect our rare and exotic mining units from distant planets where we currently mine our higher tier ores (and I will still be p*ssed about loosing my T5 mining grounds...). Give us time to collect our stuff from the market containers. Give us time to pick that one territory to keep which we have been calling our virtual home. Give us time to document our bookmarks. Stop grieving players by destroying what we've worked for. This game is not just any other game, this is the game the players are building. And don't tell me it's not fair for beginning players if there is no complete wipe... or are we going to wipe anually??? There will always be veteran players and beginning players. A complete wipe won't change that, so stop wining about it.

     

    Wipe our assets, you wipe our creativity and you wipe the content of the game and I'm afraid this will kill Dual Universe.

    Is it a real life money problem? I'm a silver backer and I'm willing to put another amount of cash in this game to make it work and I'm sure others will too. (to be honest I already spend almost 2,000 euro to upgrade my hardware to play DU... I must be bonkers...)

     

    Sorry for the rant, but I hope it will give you (NQ) wisdom.

    You want to keep as much stuff as you can fit into one territory, and all your talent points, and 5 BILLION quanta??

    You need this far of a lead to be successful in a video game??   

    You have the knowledge of how the game works, where to put your points, and what makes the most money the fastest... and that's not enough? 

    how does a wipe, wipe your creativity?   They said you can save your BP.  How is that not enough?

    2k on a PC?  that's a solid PC with or without DU.  That's a positive anyway you spin it.

  11. 1 minute ago, Metsys said:


    Still quoting JC despite him being out of the picture for quite a while now and also for good reason, probably.

    He made many promises, but NQ is not beholden to the promises of an ex-employee. Leadership changed, so did their decision making.

    This.  I haven't seen anyone say it as short and as sweet as this post.  That promise, let it go. 

    I ran out of hearts Metsys, or I would heart your post.

  12. 18 minutes ago, Cergorach said:

    How many starting players will be able to make the optimal decisions regarding TPs and Talents?

     

    Mining: Make one character with placement talents for autominers, make multiple characters with automining talents, make one pick up miner, make one manual (classic) miner.

    Factory: Make one character with placement talents for factories, make multiple characters with factory talents that have specific nices.

    PVP: Make one character with placement talents for ships, one for weapons, make multiple characters with different weapon specialization talents (Cannon, Railgun, etc.).

     

    Use as needed... Depends how much of an advantage someone is looking for and how far (s)he is willing to open the pocketbook.

     

    What happens a month after launch? How will new players then feel? After a year or two? With your reasoning, the game will never pick up new players beyond launch.

    I understand.  But you are not taking into consideration that the game is dying.  We are now at point where we are going to have a game, or not having a game.  It's going to happen fast.  Are you willing to kill the game if it means an advantage in talents.  Knowledge of how the game works and where to put your points is advantage enough, and doesn't scare away new players.  

    Making several alts should not be taken into consideration, because that's whaling.  Maybe not whaling, but at $15 dollars a month, how many alts can you really have?  Subscriptions are a hard sale to begin with.  NQ has to somehow sell an unfinished game for a monthly sub of $15... that is no easy feat.  Paying for multiple $15 a month accounts, just to have an advantage, in an unfinished game, that's borderline gambling addiction...

    That's not a new player problem, or an NQ problem, that's a addict problem.

  13. 19 minutes ago, Cergorach said:

    All of them. If those are the kind of players that will only play if I lose what I paid for, then I can do without those kinds of people/players. And how long will you keep those new 'players'? And will you keep doing new skill wipes every six months/year?

     

    How many long time paying (subscription) customers are you willing to lose if you wipe Talent Points?

     

    Now, it would be different that if I had 24 months of subscription on a character, NQ paid me in 24 DAC. While not exactly happy, that would make me consider staying. But that's effectively giving away subscription time=money, which imho they don't really have.

    You have been paying for 24 months.  that's 10 for 3 months.  That is 8 payments of 10 dollars, which is $80.

    I am going to make the assumption that you are a man.  I am also a man.  I don't know how old you are, but I am in my 40's.  I can look back to when I was 16 years old until now and I can say that I have spent significantly more than $80 at one time on dumber things, more times than I can remember or am willing to share.  If you're a man, so have you. 

    If $80 got you 2 years worth of gaming and it is too much, your priorities are in the wrong place my friend.  This game the least of your problems.

     

  14. 14 minutes ago, Iamhole said:

    none, i dont see the issue, the way the forums read there is only 300 of us actually playing the game, so having a few people with skills when we go live will help the newbs coming to the game and allows us to help with directed training, having more talents than a new player is not game breaking. I cant see someone not playing just because i spent 2 years training before they joined up. Anyway, unless you tell people how many talent points you have no one will ever know. keeping my talent points is my reward for paying all that cash into the Dual Universe system to enable it to be launched. 

    I am unable to see the reality in your post.  

    Factory - This is the biggest part of the economy.  Who do you think will corner the market first?  the new player or the the player with tier 5 talents?

    PVP - who do you think will have an advantage? the new player or the the player with tier 5 talents?

    Mining - who do you think will have an advantage? the new player or the the player with tier 5 talents?

    How will 'having' tier 5 talents help new players?  The experience of having had tier 5 talents would be helpful enough when you share the knowledge.

    New players not playing because of OP players at start?  This is huge in a time based talent system.  Yes, people will stop playing, it's guaranteed.  It's not, will they stop playing, but how many.

    New players not knowing you have max talents - In no way, shape, or form, will this game be able to keep the secret that some players have maxed out talent trees. 

     

  15. 5 hours ago, Taelessael said:

    Fuel feeds your engines, power feeds your shields, adjustors, radar, brakes, the motors in weapon turrets, the motors in ailerons, doors, electronics... and you probably need some minimum capacity spared for your engines' ignition/control/cooling systems.

     

    More importantly, it will break people's suspension of disbelief less than arbitrary complexity or element caps that tend to show up in build-your-own-ship games once said game's devs realize players like to ignore the "why not" in favor of "because I can", and it will serve as a balance mechanic for pvp.

    We are playing a futuristic space game.  The thought of slapping a bigger alternator into my space ship just does not compute.  

    The Enterprise runs on ion engines.   Why not introduce ion engines?? tier 1-3 space only, with tier 4-5 able to work in atmosphere. Then we can do away with engines and wings and start building some true spaceships.

    Making it a tier 5 upgrade that runs on fuel cells, so we have to mine for uranium and plutonium, and making fuel engines and fuel extremely inefficient.  One connection per fuel tank, lower the amount the fuel tanks can hold, increase fuel consumption, lower the amount of power on all engines, add weight to the wings. 

    Something that makes sense in a futuristic space game. 

    I'm getting nightmare visons of going to autozone, in the year 7474, in a beat up space ship to pick up my new 12000 amp alternator to finally bump my 100 million quanta subwoofers... 

     

    are we being serious?  how is this 'power' going to scale?  with the engines?  the core?  how is the core getting so much power?  Does it run out?  If the core has so much power, why not run the ship on power alone?

  16. 9 hours ago, blazemonger said:

     

    I'd say your average combustion engine car would beg to differ, they will require both fuel and a battery to start at least and your car radio still does not run on fuel.. it requires electricity. Now, it's obviously possible, if not likely that the engine will in fact generate the electricity required as it runs, and charge said batteries, but you still need both.

    Are you being serious? 

    Go run your fuel car, with no fuel.  Fuel turns the alternator and charges the battery.  The fuel does the work.  Your car, runs on fuel.  Fuel = running car.   Battery does not equal running car, in a car that runs on fuel.  

    A tesla has no fuel.  It runs on power.  Power = running car.   Fuel does not equal running car in a battery powered car.

    Hybrids are overly expensive abominations that have all the down sides of electric cars and are dependent on..... fuel.

     

    The devs are not talking about adding bigger alternators to the engines to support your sound system.  They are clearly talking about a separate power source. 

    If you take the battery, motor, and electrical components of a tesla and shove it into a dodge ram to add it to the fuel system and fuel engine, it would be an abomination, it would make no sense.  Do that to a passenger plane and it becomes the most inefficient flying machine.  All battery or all fuel but not both.

    I get you want to defend the system.  But don't do what your doing here.  You're cherry picking tiny pieces of a big puzzle to win an argument.

     

  17. 1 hour ago, Novidian Prime said:


    I have to disagree. I think it makes no sense to add it to statics, and only presents another burdensome thing to manage for no real reason.

     

    With dynamics, it presents another avenue to balance ships for PvP, and adds actual build and design decisions to the process. If they add mining lasers, electronic warfare, and CCS healing mechanisms, it would also factor into that and help create more specialized ships.

    Then why have fuel?  

    Fuel or power, but not both.  Makes no sense.  Unless power is a tier 5 upgrade to be superior to fuel but with limitations on ship design.  Not both.

  18. Just make the BP that are saved single use.  After the first construct is build with these 'saved' BP, then you can make a core BP.  That way the builders still have to save up to build it like everyone else.  They save time for not having to redesign, but they don't flood the market with BP right away.

  19. I'm coming back to see how things are with the new changes and i'm not impressed.

     

    I got my mining units up and running and did the calibration thinking the quarter pie would guide me to the 100%.  But I was wrong, it doesn't do that.  It only works within itself.  That makes mining a guessing game.  Factory doesn't involve guessing.  Factory gameplay is accurate and detailed so we can make it more efficient.  The fun in factory is the journey to better, bigger, more efficient factory.  There is no guessing...  There are mistakes, there a setbacks, but no guessing to get lucky.  I have to do this every 3 days??  If I have 100%, I can lose it 3 days later if I guess wrong??   I feel like my brain is malfunctioning trying to make sense of this system.

    Why don't these mining units run on fuel?  Space fuel at first, but outrageously inefficient, until you get Jet Fuel.  That would add another element to the economy as jet fuel is mostly ignored.  Make jet fuel a tier 5 fuel so you have to travel, and work, to get it.  Eventually making a self sufficient refinery on a tier 5 tile.  It would add factory fun to the factory part of this game. 

    Some nodes have 128L but the large unit only brings in 100L.  You don't get another large for 28L it's too much fuel.  So you get a small unit that maxes out at 25L because it uses less fuel.  Yes you miss out on 3L, but if its not high tier it's not worth it.  

    The calibration should be done on the surface of the tile with the hand mining unit.  That way the mining units are spread out requiring logistics.  Right now I have them all shoulder to shoulder, and its stupid.

    Having to create and connect your mining units through a network of fuel sound fun to me, especially if it is over an entire tile.  Then adding a refinery to be more efficient because moving ore is astronomically more efficient than moving fuel.

    WHAT IS GOING ON!?  These mining units feel like a time sink job, that's not fun.  Am I crazy?  do you think the mining units are fun, am I missing something??

  20. So I came back to see the new changes.  My stuff is mostly gone, except for some random ship parts.  Why?

    Most important, I keep crashing.  Was setting talent points, crash.  Walking around where my factory used to be, crash.  Spawn my pocket ship, crash.

    Game runs smooth otherwise.  Is this a known issue?

    'An unhandled exception has been caught.  An error report will be launched.'

    Also, my pocket ship says elements are colliding and deactivated... Did some changes to elements make them collide?  it doesn't show anywhere on build mode.

×
×
  • Create New...