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Vazqez

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Posts posted by Vazqez

  1. On 8/30/2023 at 2:15 AM, Sinjin said:

    still LOVE THIS GAME and don't want to see it die.  Here are some easily implemented suggestions to bring DU back form the brink:

     

    Just like the PVP mechanics are broken. Yes, and the mining mechanics are bad

     

    1.The number of free fields should depend on your skill level.

    2. respawn of resources should be added in the field occupied by the player.

    Once every 7 days, the player should be able to re-scan the resources on the field. Such a scan reassigns the resources present on the field. for example
    T1 x%
    T2 x%
    T3 x%
    T4 x%
    T5 X%

    X% - means the chance of drawing a raw material according to its occurrence on a given planet.

     

    3 Schemes are also a bad idea
      To do something, 1 diagram should be enough

    But they should add the ability to improve this diagram so that it can be produced more efficiently and cheaper.

     

     

    If NQ wants to, they can. The worst thing is that they want to, but they can't.

  2. 1 hour ago, Atmosph3rik said:

     

    You can just leave them to the people who DO want to do PvP.

     

    That shouldn't affect you.

    Well, that's the point. Except that the current game philosophy does not allow turning off PVP.

    Currently, you are forced to participate in PVP whether you want to or not.

    It's possible that the translator isn't working properly, so I'll simplify it.

    player A turns on PVP
    player B turns on PVP
    player C does not enable PVP

    A and B can fight.
      A and C can't fight
    B and C cannot fight.

    It can't be simpler.


    Risk and reward are empty words.

     

    The only thing that counts is the time spent actively playing.

     

  3. 28 minutes ago, Atmosph3rik said:

    f they did allow you to turn PvP off.  They would obviously need to rebalance the reward for those asteroids and missions, because they would be too easy.  And they would undermine all the other activities in the game.

    You're wrong again, my friend.

    Nothing needs to be balanced.

    To destroy a ship in PVP, you only need a maximum of 5 minutes

    It takes 2-3 hours to dig up an asteroid and it doesn't involve pressing the FIRE button.

    Talking about risk and reward is an empty platitude.

    What counts is the time actively devoted to gaming.

  4. 19 hours ago, Hecticus said:

    This is the biggest misconception about PVP.

    radar range is 2 SU. As long as you don’t fly in a straight line between planets, your chances of getting ganked are negligible. There just aren’t enough pirates out there to cover the possible routes. Space is huge.

     

    The conclusion is that pirates are a problem and you have to fly away from the routes.
    But you wrote that it's only a matter of the number of pirates to completely prevent others from playing,

    You described the current state of the game, which is poor thanks to the actions of PVP players.

    I am writing about changing the philosophy of PVP.

    PVP can take place anywhere, provided that each party agrees to PVP.

    A PVP player wouldn't have to fly for hours without a xel when PVP could take place anywhere.

  5. 6 hours ago, sHuRuLuNi said:

    just changed the one in my office, the standard E27 light bulb - had to call my daughter to help me lift the damn thing, and then use titanium wires instead of copper to hold it.

    Because each light bulb has an independent thermonuclear reactor. That's why it weighs so much.

    Nevertheless, I will give you a better example which even I cannot explain.
    From 100 kilograms of raw materials, I make 120 kilograms of products.
    I'm better than Solomon because he can't pour from an empty cup.
    :)

  6. 1 hour ago, Atmosph3rik said:

    There's no rule requiring you to do PvP missions or mine PvP asteroids.  That's an option.

     

    And that's where you're wrong, my friend. It's not an option, it's just an ultimatum.
    Which can be formulated as follows.

    If you do not agree to PVP, you will not be able to fly the ship to other planets.
    or you won't dig up any asteroids.

    Repeating with PVP this option is cheating.

  7. 15 minutes ago, Wyndle said:

    That is based upon your ideal of what PvP should be, not the rules of the game you agreed to the ToS for.  Your opinion is still valid, but it does not force any game maker to change anything.

    You don't understand again. I don't force NQ to do anything. It's their game, not mine.
    I'm currently not subscribed to the game and I'm telling you why.
    I don't agree with the rules of the game, that's why I don't subscribe.
    I want to help NQ
    I want to help DU.

    The reason for the fall of DU will be the rules that are in force now. And I am sure of that.

  8. 4 hours ago, cerveau said:

     

    but that isnt the game rules NQ decided on, you can only play the game they give you.

    Well, almost

    Bad philosophy again
      What NQ provides needs to be changed,
    You have accepted the NQ narrative and defend it, and I and all those who have left do not agree with the principles of MQ.

    NQ rules have no future and lead to collapse.
    Only a radical change gives you a chance of success.

    Just like someone wise said
    Repeating one action and expecting a different result is idiotic.

  9. 1 hour ago, Atmosph3rik said:

     

    You don't know either.

     

    But i've got 5 more years of experience watching NQ struggle to make the game fun, and please everyone all at once.

     

    I've watched the PvP players demand more and more, and they got a lot of attention.  And they are pretty much all gone now.

     

    I've watched people demand that NQ level the playing field with a post-launch wipe, and they got what they wanted, and they are all gone now too.

     

    And i've spent years arguing for PvP to be optional instead of being forced.  But you're the first person i've seen demanding that you should be able to have all the PvP rewards, without risking any PvP.

     

    Being able to turn PvP off wouldn't change anything for you except it would allow you to farm PvP content more easily, and possibly troll people in the PvP zone with your invincible ship.

     

    My friend, you are confusing concepts.

     

    You keep telling players that PVP is optional, but it isn't.

     

    There is no such thing as PVP content.

     

    because it is a definition of activity related to PVP. And if there is no PVP, there is no PVP content.
    you use contractual terms.

    the difference in our philosophies is that you divide content into PVP content and non-PVP content.

     

    And I say that there is only one content,
    PVP can take place anywhere, but on one condition.
    It must be a conscious choice of both sides.

     

    (I agree with you here. PVP content will be created in the form of a destroyed ship which will be awarded to the winner)
    According to the principle, "Be careful who you kill."

     

    There's not much that can be done to revitalize this game

     

    and I'll also brag about it, I've been a gamer for over 30 years and I've played a lot of games. And believe me, the games on ZX Spectrum were also interesting and addictive.

     

  10. 1 hour ago, Atmosph3rik said:

    Removing a feature from the game, so you can do whatever you want for a week or two, and then get bored and go play something else, isn't going to revive the game.

     

    You don't know that.

    But it is certain that the current situation and rules will not revive it.

     

    A player who, after some time, decides that he wants to try his hand at PVP. He will build a ship and start fighting. The difference is that it will be his conscious decision.

     

    And even if he lost and was destroyed, he will stop fighting and focus on rebuilding.

    And most importantly, don't give up the game.

  11. 7 hours ago, Atmosph3rik said:

    PvP is optional.  You just can't have the rewards from PvP, without risking the PvP.

     

    You can choose the option to warp between planets and avoid PvP, or you can choose to not spend the warp cells and risk PvP.

     

    You can choose to run missions for Aphelia, but if you choose the ones with the highest reward, then you have to risk PvP.

     

    You can choose to mine asteroids, but if you choose to mine asteroids in the PvP zone, you are choosing PvP.

     

    In all these situations PvP isn't just there to entertain the people who want to shoot at other people, it's also there to force you to choose between the easy way and the hard way.  The lower reward versus the higher reward.

     

    If you want to avoid PvP completely you can still do safe zone missions, safe zone asteroids, territorial mining, industry, and the PvE missions now too.

     

    PvP is part of the game and part of making PvP fun is that there is a reward for being good at it, or being good at avoiding it.

    And this sick ideology destroyed this game. And it was this sick approach that drove the players away.

    Your philosophy has proven that it takes only a few people to ruin the game for many people/

    They should change it, they have nothing to lose anyway.
    The departure of 40 PVP players will not change anything.
    But the arrival of 1,000 players who don't want PVP is enough.

     

  12. 5 hours ago, Wyndle said:

    "This approach will destroy this game" - Too late.
    "Since he wants to have access..." - Part of the game is PvP and was part of the plan from the start.  Want access to all the game then don't complain about PvP unless you're providing specific examples and potential improvements (that will mostly be ignored by NQ in my experience).

    Maybe it's the translator's fault that you didn't understand.

    PVP should be an option, not a requirement.

    for example.
    If I want to participate in PVP, I switch my core to PVP mode and fight anyone who has this mode activated.

     

     

    Many people who left were forced to fight PVP.i

    If they had a choice, they wouldn't do it and stay in the game.

  13. 5 hours ago, Atmosph3rik said:
    8 hours ago, Vazqez said:

    Since I'm putting in my real money, I don't want to be deprived of it.

     

    The problem here is that the only reason you want more Quanta is that you don't have as much as you need.  The easier they make it for you to earn Quanta the faster you'll get to the point where you have so much Quanta that you have nothing to spend it on.

    you got it wrong..It's not about more game currency

     

    Any reference to the original assumptions of the game is a mistake. These assumptions (principles) did not prove true.

    otherwise
    The original rules are not good...

     

    it's the bad rules that will be the downfall of the game.

     

     

  14. 4 hours ago, Wyndle said:

    While I concur with your observation that unwanted PvP is detrimental, it is optional; based on where you choose to go.  If you stumble into an active paintball field don't be surprised if you walk out with paint on you.  If you cannot stomach PvP then only fly the safe zone missions.  PvP players got more attention but they were not the only ones who had complaints or suggestions addressed/adopted in the game.

     

     

    This approach will destroy this game.
    Since he wants to have access to the entire game.

    Since I'm putting in my real money, I don't want to be deprived of it.

    The current state clearly proves that people don't want to be robbed, so they stop playing.

     

    Only a change to the current rules can bring about a change in the number of players.

    The current game model has not worked.

  15. A game that imposes restrictions on players has no point in existence.
    A game that forces players to perform a specific activity has no point.

     

    I'll expand on what's going on

     

    PVP should be an option, not a requirement. You yourself write that transport missions are boring and many hours were wasted. Think of a new player who flies for several hours only to be destroyed by a pirate thief. Such a person stops playing.

     

    Ship speed limits are another inexplicable limiter that has no basis in physics.

     

    Faulty or missing mechanics regarding the spawning of resources in fields.

     

    hese are the flaws that will contribute to the downfall of this game.
    And the PVP community was the only one that was listened to.

  16. On 11/5/2022 at 4:36 PM, Kezzle said:

    "We" don't need schematics. NQ needs schematics, in order to make megafactories difficult to run. If NQ make using schematics easier, they defeat the object of the game system's existence. 

     

    What "we" need is for the servers/software architecture to be able to handle large quantities of industry, then the scourge that is schematics can go away entirely.

    The problem is that they pay too little to programmers who have too little creativity and imagination.

    Wine is responsible for the way it approaches the problem, and now every part of the factory is a process we serve, so the servers don't stand up to mega factories.

     

    Wine takes on the way it approaches the problem. Currently, the Solution is very simple.

     

    then the core should become the process. And the factory components should become options for the Core.

     

     

    It's a pity they don't pay for good advice :)

  17. Proposes to place the braking distance parameter. It determines the path needed to stop the construct completely at the current mass and speed.
    A small thing that helps and makes me happy.

  18. I lean towards the WARP mechanics

     

    Generating energy (batteries) is to be available to everyone

     

    Batteries can power various devices or charge rechargeable batteries.

     

    There are many possibilities

     

    Replacing fuel with batteries is simple from a programming point of view.
    Tanks can become accumulators.
    And the batteries with fuel.

  19. Give up the number of lives

     

    every damaged element. I emphasize the damaged ( zero hit point ) one. It is not fit for use, the repair restores operation only for a while

     

    A repair only restores life for a limited time, the better the repair material, the longer it will last.

     

     

    Only the repair unit restores new condition

  20. I was ok

     

    This will simplify the gameplay.
    You want to go somewhere - you need energy
    You want to produce something - you need energy
    You want to recharge your shields - you need energy
    you want to overload the core - you need energy (maintaining the integrity of the construct)

    And the simplest batteries can be found in any simple ore.

  21. This is the idea. What an idea should be treated. I leave it to the creators and programmers to work out the balance.

     

     

    He proposes the introduction of energy carriers (batteries) to the production.

    Wherever possible, money should be converted into Energies.

    for example.
    You need energy, not money, to make a pattern.
    It takes energy, not money, to maintain an occupied territory

    It takes energy, not fuel, to power engines in space.

    Energy is required to regenerate and shields.


    There are many examples.

    Batteries can be made of everything in accordance with the principle of weight conservation. 1 kg = specific amount of energy.

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