I'm sure that i read or came across a video by NQ that suggested within tagging mechanics, their would be an option to set a forfeit or tax ect on a negotiation, for example, if I where to give some one 100,000 space bucks on a promise he/she would repay me every day a certain amount until the debt is settled, then i could also add to the agreement that if the payment was not satisfied within x time frame, i could seize x assets agreed by both parties covering the loan amount or more. the scammer may try and run away and not pay me, however after x days the game would know the repayment has not been made and that now the agreed asset is mine. it could even go as far as to make sure that agreed asset is in a form of stasis (the player is able to use the asset however they can no longer modify, sell or deconstruct the asset). They could still nuke the asset or have another player sab it for them but then the scammer never makes any money on the scam they just trolled you. even so that can be avoided by having it kept in a safe zone for the duration of the agreed time.
again depends on how deep this mechanic goes but I think it's a good way to iron out a lot of scamming issues and open new politics into the game.