Jump to content

TacticalDonut

Member
  • Posts

    10
  • Joined

  • Last visited

Reputation Activity

  1. Like
    TacticalDonut got a reaction from Zireaa in 24 hour mining unit cooldowns. terrible. please remove   
    As a org of 4-6 people who own several flowers of t1 to t5 tiles, I hate the change and everything around it. Communication was bad.
     
    We worked hard to obtain our tiles and trained talents to be able to make full use of them, now they barely produce enough to keep the factory running. We have 5 or so characters  with no where to dump our extra charges unless we wanna do it once every 24hours. In a game where travel can take hours, putting a 24 hour cooldown on stuff like this is just a big FU to everyone, honestly. Sure i can see how it was probably exploitable for people with multiple accounts, but that's not how EVERY other person plays. And those people can still spam missions for massive quanta. PVP still dominated by like what.. 3 or 4 major orgs? Gonna make plasma a gated resource as well. There's just so many other things that need fixing than worrying so much about the markets. One major fix that would level out a whole heck of a lot, is connecting the markets.
     
    To me, i'm finding it harder and harder to stay ingame, because i don't want to have to spend 6 hours to do ANYTHING. I'm likely cancelling my sub unless the 29th shows some good will towards players of all kinds.
  2. Like
    TacticalDonut reacted to choxie in 24 hour mining unit cooldowns. terrible. please remove   
    As others have expressed, waiting 24 hours to calibrate a mining unit is a completely unnecessary and game-breaking change. What's the point of "trace" tiles now? Why even put tiles in the game with 2L/h?
    Please do the right thing and reverse this change. There's no need for this
     
    Edit: Alternatively, how about just giving all the T2/3 tiles equal amounts. The competition is over, just let us have some resources
  3. Like
    TacticalDonut got a reaction from GraXXoR in So, when is the game getting rolled back?   
    pvp and territory warfare are going to have a big update this year. So good luck catching up in the new few months then?
  4. Like
    TacticalDonut got a reaction from JoeKing in Community vs Isolation.   
    Before 0.23 my factory run by 4 people interacted with ship builders, big org members, solo players, and the market. We traded in ore and quanta. We were a decent part of the community and we enjoyed running orders for people. We worked our butts off and were finally getting to the point where we were making enough money filling orders to buy our ore instead of mine it. Now my interactions have been boiled down to telling people, "nope", "we can't make that". Me and my org can no longer play the game the way we want to, and the only possible way to get back there is to put oursleves back in the ground ISOLATED from everyone.
     
    I can see the idea of what you envision, but the changes made have made the game even more one track. Its created more problems than fixed. Believe it or not, i think you've done a lot of opposite intentions. Diverse markets, interacting with the community, and any sort of fun gameplay have all been stripped from me and my friends.
     
    I saw you used a mathmatical problem to determine prices. We had a factory that could make nearly everything, now we can barely afford to have 1 machine running a t3 item.
     
    We've all quit until something changes with schematic pricing, or some way to actually play the game without mining, because there literally is not an option.
×
×
  • Create New...