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tomasco

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Posts posted by tomasco

  1. Also there are some easy ways to dismantle some of the unnecessary data, like holes, terrain changes, consequences of mining.

    E.g.

    - new mining units could do some tile clean up and fill the holes, delete the tunnels

    - they can introduce "weather" changes. In RL the hole in the ground will disappear after some time, due to the weather, earthquakes, ... So they can slowly start to simulate the same effect and slowly delete this mess.

  2. 2 hours ago, Doombad said:

    And why do you need to catch up? Seriously, what have you accomplished if/when you catch up to that rich guy or org?

     

    So, lets summarize it.

    NQ did the mistake and several players use this mistake. NQ didn't have balls to repair it.

    Now Zeddrick is asking to punish thousands of innocent players who put their time and do the mining to accomplish something in the game.

     

  3. This is a bad idea.

    Changing anything in industry require player presence. It couldn't be done via VR. 

    Usually you have several types of running industry

    - big mega factories, producing stuff with high demand / consumption. Their owners are taking care of them and are present there to solve any issues.

    - specialized small shops producing high level stuff with low demand. They could run without human interaction / maintenance for weeks.   

    - small factories of people trying to build industries or people who don't know calculate costs.

    - small specialized factories doing things for owners, not for market, like fuel factory on mining outpost.

    Idea of adding another requirement of human presence and interaction kill the second type of industries. It will actually help big mega factories.

     

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