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Verliezer

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Posts posted by Verliezer

  1. I get Pending Operations and Computing Data constantly. Never had this problem until the last 2-patches.

    I created a support ticket but according the helpdesk it had something to do with my bandwidth :) :) :)  and they did not receive any other complaints.

     

    One thing I did notice is that it was horrible on Sinnen. A was much better on Sicari and it is getting worse on Lacobus. My thoughts are that it also might be planet related or so.

     

  2. I am thinking about getting a second account for talents training in specific put down talents. I know that lots of people are quiting the game and I am interested in taking over their account. If the account has a decent amount of already trained talents, would someboidy be willing to give me that account?

     

    PM me if you no longer need your account and are willing to hand-over it somebody else.

     

    ps: I checked the forum rules and believe the request I made is not illegal, if it is then sry, was not my intention to step over anything.

  3. They don't have to wipe at all.

    Just create a new solar system with a new economy (and currency and ores, etc) where players can go to through stargates (or wormholes kinda things). When traveling through stargates you can not tak ephysical stuff with you (just an idea). Players then can choose where they want to 'live' or play the game :).

     

    you basically have unlimited options in a new solar system (exactly the same as with a reset) without anybody has to loose a thing (if you choose to because you can always stay behind).

  4. Maybe I am not the first to put this idea in the box, if so then sry for that.

     

    A big challenge in the game is the economy.

    - Ore selling prices are high (should be for starting players to earn some money).

    - All market products are being sold under the cost price

    - No incentive to focus on a specific kind of work (everybody can do everything).

     

    But what if you have to choose a role e.g. Miner, Industrialist, Pilot, Engineer, Builder. Then limit the talent training to the role you play. Some generic talents to be trained but also role specific talents. Also it is possible to introduce perks e.g. a Miner can sell ore for a better price than a pilot. In this case people who like to mine, will start a mining career and an industrialist will be rewarded for creating elements and sell them on the market because he finally should be able to make a profit from selling stuff at the market.

    Of course it should be possible to switch your carreer and become another role, but then you loose your talents and perks.

  5. To bad, even if the mess with all stuff left behind gat cleaned up then still the landing pads are to tiny for a L-core ship. Enlarge the parking platforms should cost hardly any effort. Also getting players involved in the market design should be effortless for NQ as well. How stupid, incredibly stupid and a shame for the community.

  6. Would it be possible to create a more regulated and bigger Market Landing platform and Parking places?

    Maybe it is an idea to organize a player contest to design (build blueprint) for new market layouts with landing and parking places. Also make use then of implementing some LUA to prevent Market Parking abuse. Market polution is one of the bigger agony's of the game right now. Give the Player the opportunity to clean up by a 'Market Design' contest.

  7. Best advise ever ... join an organisation.

    In a decent organisation people will help each other. The organisation I joined even have some starten ships you van borrow to get started. If I need heavy transportation there is always a organisation member helping out and give me a ride. The organisation also has a lot of industry available, you can use the machines to craft stuff you want to sell or use. Also people in an organisation can explain the game and how you should play,

     

    A small example of having fun together..... my organisation build an outpost on another planet. I cannot travel in space but they take me with them and share a container which I can use on the other planet. They scan and find a mega node with ore. We all mine together and sell it. On a single evening you easily get 15 million. The game is very much about playing together, helping each other by joining an organisation.

  8. The freight engines got my attention because of the Fuel consumption and the weight perk. The fuel weight is underestimated and the weight of the engines also count. I gonna try a combo of Maneuver engines together with freight engines (with M-tanks on a medium core hauler). Both engines save fuel, freight engine save some weight and a few maneuver take care of the warmup penalty on the freight engine. I think the thrust perk against the fuel intake consumption penalty on the Military engines is not worth it.

  9. I was wondering, travel in and out of space using Freight engines, is it possible?
    The warmup times for a Rare freight engine is 64 seconds (without talents .......). By the time the atmos engines are warmed up comming out of space,  you already crashed on the surface of the planet when entering the atmosphere :).

     

    How can you buy enough time for the enigines to warmup when entering the atmosphere?

  10. On 12/21/2020 at 9:26 PM, Bobbie said:

    Lots of talents don't work. Before the talent reset of .23, I discovered that plastic honeycomb refining and productivity don't work either, for example.

     

    Also some of the refining/productivity calculations are off. I have an elaborate spreadsheet that I made to calculate the compound effects of several crafting bonuses in the production chain. Many of the numbers work out, but some of them don't even though from all appearances they should.

     

    Everything about DU points to it being a rush job, and no doubt NQ devs are overworked. The results certainly speak for themselves. But this is what it's been like from day 1, so...

    Feels like a rush job to stay upfront and be sooner live then Starbase.

  11. hmmm after talking to other people I understand it a bit different.

     

    'Regular' efficiency improvement is only applicable when I start a batch. I am the one who has the 2% (or more) bennefit on the processing times.

    'When put down' efficiency is applicable on the machine and the benefits apply on everybody using that machine (regardless if I was the one starting it).

     

    I am wondering if this is the correct interpretation. Anybody?

     

    ps: the nanocraft applicability on the regular improvement makes sence as well:)

     

    However, if Mamb_Lev is right, will these talents stack?

  12. Hi,

     

    I run parallels on a macbook (as a second compu next to my game rig). I have a weird problem that in Edge the Log-In link doesn't do anything under parallels desktop. Probably it has something to do with security settings or pop-up settings in Edge with the Parallels combo. I can't find exactly what the problem is and I dont want to spend an hour or so figuring what is wrong here.

     

    Anyway, I only want to download the game within my parallels desktop environment, so is there a regular 'download' link for the game?

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