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Snowfox

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  1. Like
    Snowfox got a reaction from GalloInfligo in City/Country/Planetary ownership/management mechanics   
    Thanks for your replies guys. Unfortunately most of the content in Devlogs was buried deep and I did not expect to see this content before things like first screenshot. I'm glad to see most of stuff is very close to what I proposed, only makes me more anxious to play the game.
     
     
     
    It takes just a quick glance, maybe three seconds, for someone to evaluate you when you meet for the first time. In this short time, the other person forms an opinion about you based on your appearance, your body language, your demeanor, your mannerisms, and how you are dressed.   With every new encounter, you are evaluated and yet another person's impression of you is formed. These first impression can be nearly impossible to reverse or undo, making those first encounters extremely important, for they set the tone for all the relationships that follows.   So, whether they are in your career or social life, it's important to know how to create a good first impression.  (Above is a copy from an article, not my work)
    Opening with an inflammatory and elitist attitude as your first sentence towards the person you are addressing for the first time ever,  does not leave a good first impression. I am sure you are a nice person and by no means am I lecturing you. Just providing a feedback on how that looks. Your response was perfect without the first line, I thank you for it.
  2. Like
    Snowfox got a reaction from gyurka66 in City/Country/Planetary ownership/management mechanics   
    Thanks for your replies guys. Unfortunately most of the content in Devlogs was buried deep and I did not expect to see this content before things like first screenshot. I'm glad to see most of stuff is very close to what I proposed, only makes me more anxious to play the game.
     
     
     
    It takes just a quick glance, maybe three seconds, for someone to evaluate you when you meet for the first time. In this short time, the other person forms an opinion about you based on your appearance, your body language, your demeanor, your mannerisms, and how you are dressed.   With every new encounter, you are evaluated and yet another person's impression of you is formed. These first impression can be nearly impossible to reverse or undo, making those first encounters extremely important, for they set the tone for all the relationships that follows.   So, whether they are in your career or social life, it's important to know how to create a good first impression.  (Above is a copy from an article, not my work)
    Opening with an inflammatory and elitist attitude as your first sentence towards the person you are addressing for the first time ever,  does not leave a good first impression. I am sure you are a nice person and by no means am I lecturing you. Just providing a feedback on how that looks. Your response was perfect without the first line, I thank you for it.
  3. Like
    Snowfox reacted to gyurka66 in City/Country/Planetary ownership/management mechanics   
    I think there will be some way to destroy arkificated things or the arkification thingy will be so expensive that it will require 100000 hours to obtain.
  4. Like
    Snowfox reacted to Vyz Ejstu in City/Country/Planetary ownership/management mechanics   
    "A pleasant day to you, Snowfox. The "tile" basis was already highlighted in the Territory unit devblog. I suggest you refer to this post by Cybrex here and the developer's blog it references here. 
     
    I respectfully disagree with your second point. In my opinion, arkification will cause the opposite. Arkified tokens aren't simply just placed and activated, they will take time to do so. And, obviously like many other things, they should be able to be subject to theft. Dropping and activating an Arkified token isn't and shouldn't be the end of the discussion. They will be rare, expensive and rightly so. But they should not be final in ownership. I trust the developers know that much. Some wars may be fought simply over the ownership of Arkified tokens. 
     
    As for the specifics of the RDMS system, they have already been discussed in exhaustive detail.
     
     I can see you're still relatively new, and I'll spare you the rebuke to stop others from jumping in on this. Please reference, once again, Cybrex's post here and the developer's blog here. The Rights, Duties and Management System will be very deep to the level of individual, intra-organisational and inter-organisational levels. 
     
    I hope you have a good day."
  5. Like
    Snowfox reacted to DaSchiz in City/Country/Planetary ownership/management mechanics   
    Thanks I haven't seen this before.
  6. Like
    Snowfox reacted to GalloInfligo in City/Country/Planetary ownership/management mechanics   
    from what I understand you can assign tags through the RDMS to a by person level.
     
    you can read about RDMS HERE
  7. Like
    Snowfox reacted to Velenka in City/Country/Planetary ownership/management mechanics   
    You should read this
    Most of what you describe should be possible with the RDMS and Territory Units. It would be up to the players to decide how to organize themselves and how to organize territories.
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