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RyanPryde

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  1. Like
    RyanPryde reacted to Wolfram in QoL Improvement: add container functions to the CoreUnit API   
    Basically, add a new set of functions similar to what we have today when we have a container or fuel tank directly connected to our board:
    core.getContainerMaxVolumeById core.getContainerItemVolumeById core.getContainerItemMassById The idea would allow, for example, getting the volume and mass of a container or fuel tank without having it connected, just by specifying its id, and could improve A LOT the usability and performance of flight and factory management scripts, since instead of having to resort to using math to figure out what each fuel tank or container has, based on its mass, we could just have the exact values from start, without having them linked directly (important for larger ships).
  2. Like
    RyanPryde reacted to NQ-Wanderer in UPDATE 1.2 ARRIVES ON DECEMBER 13TH - TACTICAL MAP, REVAMPED ASTEROIDS AND MORE   
    Development forges ahead in Dual Universe. In update 1.2 (arriving on the 13th of December 2022), players will see new game systems and overhauls all about exploration, discovery, and salvaging.
     
     
    THE TACTICAL MAP
     
    Are you looking for a fight or trying to avoid one? Whatever your aims, we’re adding a new tool for you to navigate with more precision and awareness of the space around you. With integration into the piloting and gunner HUD, the Tactical Map allows you a clearer view of your surroundings and a better ability to interact with the map.
     
     

     
    ASTEROID REWORK
     
    Following frequently requested feedback, each asteroid now has an independent lifetime parameter that determines when it will despawn, meaning that asteroids will spawn randomly and despawn independently of any cycle based on their lifetime parameter. Players will see a constant spawning and despawning of asteroids in the game world.

    The ‘Discovered Category’ is being removed. There will still be a timer to broadcast the discovery of an asteroid, allowing players to mine them before their location is moved from the ‘rumored’ list to the ‘broadcast’ list.
     
    We’re also removing the tier information from undiscovered asteroids before their broadcast. Asteroid tier information is still revealed after the broadcast. However, this change will allow solo players and small groups a better chance to mine the high-tier asteroids they’ve invested in discovering.
     
    SALVAGE OPERATIONS
     
    Quanta floats out there, adrift in space, waiting to be claimed. Space recovery and reclamation have never been more profitable. Until now, Noveans would have to fly, hoping to stumble across wrecks, but that’s changing. We’re adding wrecks as ‘Abandoned Wreck’ items in the ‘Landmarks’ tab of the map. These are not pinpoint locations, however, and some searching is required to find the wrecks.
     
    ------------------------------------------------------

    We’re excited to bring you this next step in our development of Dual Universe. We have streams planned to show you the upcoming features of update 1.2, and we will have more information on update 1.3 soon. Let us know what you think of this update here, and thank you all for your continued support.
  3. Like
    RyanPryde reacted to Hagbard in Demeter will probably Kill the game if it goes to live servers..   
    Ok, usually i am not negative but the balance of Demeter on the PTS server has some severe problems.
     
    1. Territory costs of 1m per week:
    this will lead to almost nobody claiming any tiles any more outside of the sanc moon unless the territory can produce some serious income. so all "player made content" will disappear after some time
     
    2. Scanning results do not get deleted and show l/h for mining units
    this will lead to ALL really valuable tiles being claimed within the first 24h after demeter goes live, as it is really easy to identify  the most powerful tiles for mining units if you have containers full with scanner results.
    so after day 1, the fun is over and the "mega tiles" will be claimed by those players/orgs that have all the existing scans.
     
    NQ, as demeter is balanced on the PTS, it would kill the game if it goes to the live server
     
    - New players some days later would not have a chance to find income opportunities despite missions.
    - earning quanta will be a lot harder, so people would stop spending.. this would kill industrialists workflow.
    - the imbalance between experienced players/orgs and new players would get worse and even more players would demand a wipe or simply not enjoy the game

    please reconsider your decisions.

    Hagbard.


     
  4. Like
    RyanPryde reacted to Anauine in DU Improvements   
    Add Territory Units to map menu so i can set way points. 
    Separate Construct/Ships in Map menu. 
    Bookmarks/Constructs/Ships should always be sorted by closest distant or add a filter so I can pick to show by planet, distant, org, or by player. 
    If I'm on my ship and the game crashes for whatever reason I should be placed back in my seat if the seat is not in use. 
    Constructs at markets should be compacted after x days and can only be re-deployed in the same area where it was compacted. 
    If advertisement is the goal at markets have players pay for advertisement spots at markets and only allow 1 advertisement per org or player. Have players be able to outbid advertisement spots at markets. 
    Enable better notification or a better system to allow docking. For example, in my ship if I hit P it will notify me or display that I am now docked to X ship and to hit P again to undock. 
    Expand parking at markets and charge people quanta for parking. If they don't want to pay have them park on the grass. 
    Be able to search scanner results in inventory by Planet. 
    Have a bag/separate tab for territory scans in the inventory menu.
    Create/Separate Public/NQ Support channel in game. Everyone talking in the support channel makes it hard for people trying to talk to NQ in-game.
    Make it possible to narrow the  ore scanner to just the node your currently on. This could be a toggle option.
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