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Jeronimo

Alpha Team Vanguard
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Posts posted by Jeronimo

  1. I would like to introduce an idea about using the paint tool to create some bump maps textures for our builds:

     

    The concept is using the paint tool and having the possibility to switch to texture or bump mod.

    Normal maps would be too complex to paint by ourselves, so preferably using bump maps system, painting in shades of greys over our texture painted model. An Invisible painted information layer to anyone's eyes on a finished build but renderable by client side lights information calculation.

     

    This might greatly improve the appearance of any constructions

    And why not doing the same for a reflection map painting mod

  2. - Battlebot warfight arena

    - Suspended cart on rail rollercoster

    - Bowling

    - Lazerquest / paintball

    - Labirynthe

    - Hover boards skate and snow parks

    - planet or galaxy scale treasure hunt

    - on track jets racing (Wipeout style)

    - flying jets racing (with flying rings as waypoints)

    - jetski racing

  3. I'd like to see Lua Scripts sold in the markets as compiled libraries. This way the source code could be protected, but the functionality preserved. Just like in real life.

     

    Now lets say someone wanted to improve your library they could simply reference it and override certain functions and add new ones. They would still need to purchase the original library but could resell the newer updated library at a higher price.

     

    Copying and Pasting scripts manually, without being able to protect your scripts "blueprint" would kill off an entire industry. Imagine you built a ship and created a blueprint, which people could just re-use over and over again without paying the owner... You could not make money from designing ships because "piracy" would be rife - the same applies to software.

     

    Thats why a copyright system has to be implemented: copy / modify / transfer

    where players will have choice to set before giving and selling away, either on objects, scripts and blueprints (what ever can be shared)

     

    Copy: would allow to multiply the object

    Modify: basicly will allow copy and transfer at same time

    Transfer: would alow to re share

     

    So if you set permission for example to "copy" only (no transfer / no modify)

    The object or the object built from blueprint, will only been usable by the player it has been given to.

     

    If you set to all, will be like an open source object, allowing anyone to modify improve and get profit from it

  4. You logical leaps are way out of this world.

     

     

    You are way above any league of irrational I have ever encountered. You count as a new species on your own.

     

     

    Did anyone say anything about uploading the TGA files on our own?

     

     

    In the game, when you make an object, given a certain boundaries on its stats the player assigned, the weapon has a different cubemap. A powerful laser cannon with a long cooldown has a larger muzzle on the front, while a rapid fire muzzle has a larger barrel on it. Those things can be added by the devs, to assign vrriations on the same model, so not all laser cannons look the same when they are created.

     

     

     

    For a long time I thought you were a troll, turns out you are not. You still think the game is Second Life in Space, which in many cases it is, but guess what, the devs won't allow you to upload anything you want, nor will lthey allow you to have a Rainbow Dash model, nor songs, or w/e weird scattershot of an idea Second Life had. 

     

    You don't seem to understand how MMORPGs are made and why they are made the way they do.

     

    Why?

     

    Because Second Life was not a game.

     

     

     

    You got a very warped idea as of what a sandbox game is. You think you can add iron grains in the box. Guess what, you won't be allowed. You'll have to play with the same sand the devs provided for all players.

     

  5. There are technical limitations. Given the scale of the game, I don't feel sad about it. You forget about .tga files and the amazing world of cube-mapping. Not to mention, coats of paint, Lua scripting and tuning of a laser canon to have different utilities than another cannon.

     

     

    You won't be able to make ze super gunz existing in Second Life. The Devs need to have balance in the game. You know, balance is needed for PvP to require skill.

     

    dont talk about *.tga, will means that for a decent definition you ll have to upload 1mo pictures, then when u arrive a zone with 100players, u have to load 100mo to see everyone clearly?

     

    how fast will it be to simply load voxel equipments blueprints instead of players imported pictures

     

    how complicated is it for them to make an element special for players weapons with a premade script, and you build a weapon same as for ships: everyone will have different guns and ships design, but same scripts in it at the end, if you could custom the color of the lazer beam its already cool

  6. No they wont be.

    Vehicles and buildings will be voxels, yes.

    But functional parts and player equipment wont be player designed.

     

     

    "On the other hand, crafting enables players to make gear and Elements. Those are non-customizable 3d models (meshes)."

     

    https://board.dualthegame.com/index.php?/topic/841-ask-us-anything-event/

     

     

    yup i saw that one now about gears

     

    a bit sad now, they made the voxel building tool so far but dont push it

     

    we will all look the same yay

     

    starting to loose interest now lol, its not the sandbox that they pretend if crafting takes too much importance

     

    I ll return the question again

  7. I guess I may be unclear about what JC meant exactly when he stated modify in the interview.  If it is more of simply adding on without changing any of the original script and still keeps the script secret then cool.  I was picturing he meant modifying the specific script, not simply adding another script.

     

    i think, and i hope, there will be script 100% written by players, that elments will be premade scripted models, for people who dont want waste time building and scripting

     

    otherwise we will all fly in same mesh cockpits with same turbo jets....

  8. giphy.gif

     

    Seriously though, you shouldn't be able to put whole creations back into your inventory. You should have to deconstruct them the same way you built them, one piece at a time. And I believe that rights to do anything to a construct (blueprint included) will be fully available to define using the RDMS.

     

     

    Well yes thats your point of view, its a fair answer, about game mechanics, thats why i pulled up a poll

     

    its not about if it will be feasable or not to put the death star in your pocket, because in theorie its not, your pocket wont be big enough, but a car size object and smaller could be

     

    The deconstruction process is a good idea, as long as you dont keep the dozen meter cubes of matter in your inventory, otherwise also doesnt make sens not compressing directly the object

     

    Nothing is lost, nothing is created, everything is transformed

  9. If someone can read it then they can copy it ... even if not a direct copy/paste using the keyboard.  No matter how tedious it would be, if it is something that good then someone will do it.

     

    I'm not saying that I am even able to create something so good but I believe in miracles lol.

     

    Unless it is like a patent where someone who creates something new using a script that has already been made by someone else isn't allowed game wide

     

    have you emit the possibility that in some cases you cannot read it? with no modify copyright bound to it

     

    that the script could be integrated into a player design such as a chip, or in your inventory you will just see the script icon and its name but couldnt open it

    and to use it you ll just have to drag and drop it into your construction?

     

    its pretty simple, its just an ingame copyright parameter issue? 

  10. If I take the time to write a script that does something unique, I don't want someone to be able to buy the item and have access to said script.  A better analogy is if Toyota bought a Tesla car and was able to use it to gain the knowledge and make their own.  Unless I missed something in the interview but having access to the LUA script is what bothers me, and the only way to be able to modify it is to have access to it.

     

     there will be copyrights on it:

     

    Copy: alowing you to copy the script and use it in as may objects you want

    Modify: allowing you to open and edit the script

    Transfer: allowing you to give to someone else the script

     

    creators will have choice which copyright they will want to set before giving away or selling

  11. Too many attachment points just means you will get a huge porn problem like Second Life had. Massive annual legal costs followed. 

     

    yup like in SL, which is the first complete sandbox game as DU is derivating from, but SL had a horrible gameplay, so doesnt count as game, but more as a social world.

     

    but explain more, i dont understand your point of view, why would attachment point would trigger problems, JC mentioned we could craft our stuff/outfits but didnt mentionned more, so i just proposed a working system, the one from SL, i certain there isnt any patent on it, any other games also have attachment points, but premade stuff with a style and level etc... and not as many attachment points as SL, and you just take of the pelvis point

     

    what would you think it could be?

  12. The size is wrong :P

    Unless the stadiums where you live have a diameter of 13.4km.

    (factor of about 60000)

     

    (It also wasnt space compression, but space "pockets", making the ratio irrelevant, as its not the limiter for that)

     

     

    And it would also completely remove everything interesting from transport gameplay.

    Why build slow, bumbling, raidable freighters when you can store the whole earth in a cube with ~170 meters edge lenghth?

    Everyone would fly around in small, nimble ships, making a one-seater starter ship indistinguishable from a freighter which is moving planetoids around.

     

    have a bit of imagination on what could be nano compression technologies a thousand years later, and rationanals

     

    think about smaller objets that arent the size of a skyscraper but human size, think about what you not obsessed with

     

    just dream and create a story around it

  13. Not for terrain at least The buildings follow the gravity rules, but not mountains for example If you were to blow the legs off a statue, it will fall over Same goes for mechs

    he is right, that will apply to terran and buildings, only players and scripted objects will certainly have a physical state

     

    when JC meant a mountain, he meant the scale of it

     

    means space stations built in space wihtout proper elements for them to move will propably never rotate around a planet or be attracted by them

     

    so i wonder when planets turning around suns will passby those passive space buildings once a year

     

    thats an issue

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