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Jeronimo

Alpha Team Vanguard
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Everything posted by Jeronimo

  1. I would like to introduce an idea about using the paint tool to create some bump maps textures for our builds: The concept is using the paint tool and having the possibility to switch to texture or bump mod. Normal maps would be too complex to paint by ourselves, so preferably using bump maps system, painting in shades of greys over our texture painted model. An Invisible painted information layer to anyone's eyes on a finished build but renderable by client side lights information calculation. This might greatly improve the appearance of any constructions And why not doing the same for a reflection map painting mod
  2. will setup retinal and finger print scan, voice password recognition, and auto-destruction!
  3. - Battlebot warfight arena - Suspended cart on rail rollercoster - Bowling - Lazerquest / paintball - Labirynthe - Hover boards skate and snow parks - planet or galaxy scale treasure hunt - on track jets racing (Wipeout style) - flying jets racing (with flying rings as waypoints) - jetski racing
  4. Thats why a copyright system has to be implemented: copy / modify / transfer where players will have choice to set before giving and selling away, either on objects, scripts and blueprints (what ever can be shared) Copy: would allow to multiply the object Modify: basicly will allow copy and transfer at same time Transfer: would alow to re share So if you set permission for example to "copy" only (no transfer / no modify) The object or the object built from blueprint, will only been usable by the player it has been given to. If you set to all, will be like an open source object, allowing anyone to modify improve and get profit from it
  5. nowadays its not an option anymore, its a must have garrys mode i forgot about that one, pretty fun thought
  6. ooouuuuhhh coool! Did you cut into your living room speakers to get that black conic piece?
  7. dont bother reading him, he himself doesnt read others, and doesnt re read himself
  8. dont talk about *.tga, will means that for a decent definition you ll have to upload 1mo pictures, then when u arrive a zone with 100players, u have to load 100mo to see everyone clearly? how fast will it be to simply load voxel equipments blueprints instead of players imported pictures how complicated is it for them to make an element special for players weapons with a premade script, and you build a weapon same as for ships: everyone will have different guns and ships design, but same scripts in it at the end, if you could custom the color of the lazer beam its already cool
  9. yup i saw that one now about gears a bit sad now, they made the voxel building tool so far but dont push it we will all look the same yay starting to loose interest now lol, its not the sandbox that they pretend if crafting takes too much importance I ll return the question again
  10. lawl, death star not that big finnally you made the calculation i trust you
  11. i think, and i hope, there will be script 100% written by players, that elments will be premade scripted models, for people who dont want waste time building and scripting otherwise we will all fly in same mesh cockpits with same turbo jets....
  12. Well yes thats your point of view, its a fair answer, about game mechanics, thats why i pulled up a poll its not about if it will be feasable or not to put the death star in your pocket, because in theorie its not, your pocket wont be big enough, but a car size object and smaller could be The deconstruction process is a good idea, as long as you dont keep the dozen meter cubes of matter in your inventory, otherwise also doesnt make sens not compressing directly the object Nothing is lost, nothing is created, everything is transformed
  13. have you emit the possibility that in some cases you cannot read it? with no modify copyright bound to it that the script could be integrated into a player design such as a chip, or in your inventory you will just see the script icon and its name but couldnt open it and to use it you ll just have to drag and drop it into your construction? its pretty simple, its just an ingame copyright parameter issue?
  14. there will be copyrights on it: Copy: alowing you to copy the script and use it in as may objects you want Modify: allowing you to open and edit the script Transfer: allowing you to give to someone else the script creators will have choice which copyright they will want to set before giving away or selling
  15. yup like in SL, which is the first complete sandbox game as DU is derivating from, but SL had a horrible gameplay, so doesnt count as game, but more as a social world. but explain more, i dont understand your point of view, why would attachment point would trigger problems, JC mentioned we could craft our stuff/outfits but didnt mentionned more, so i just proposed a working system, the one from SL, i certain there isnt any patent on it, any other games also have attachment points, but premade stuff with a style and level etc... and not as many attachment points as SL, and you just take of the pelvis point what would you think it could be?
  16. dont talk about physics then its even more complicated than that
  17. Read devblog they said will be 100% P2P !!!!!! next time i repport you for trolling they will ban you for sure (Aka Captaintwerkmotor)
  18. have a bit of imagination on what could be nano compression technologies a thousand years later, and rationanals think about smaller objets that arent the size of a skyscraper but human size, think about what you not obsessed with just dream and create a story around it
  19. he is right, that will apply to terran and buildings, only players and scripted objects will certainly have a physical state when JC meant a mountain, he meant the scale of it means space stations built in space wihtout proper elements for them to move will propably never rotate around a planet or be attracted by them so i wonder when planets turning around suns will passby those passive space buildings once a year thats an issue
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