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SlaserX

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  1. Like
    SlaserX got a reaction from Zarcata in DevBlog: Element Destruction - DUscussion thread   
    Most crashes are technical faults, not player's faults. 
    Have fun playing DU alone, because that's where things are heading.
  2. Like
    SlaserX got a reaction from kulkija in DevBlog: Element Destruction - DUscussion thread   
    This is stupid. Why focus on making the game harder for players? (Especially those with fewer resources). Why not create an endgame instead, to try and stop people from quitting due to boredom?
    Right now, the options are make money, which is only a number getting bigger... or PvP, which has absolutely no benefit, other than maybe making one number go up. With this change, PvP is even less beneficial.
  3. Like
    SlaserX got a reaction from Kurosawa in DevBlog: Element Destruction - DUscussion thread   
    Most crashes are technical faults, not player's faults. 
    Have fun playing DU alone, because that's where things are heading.
  4. Like
    SlaserX reacted to eBrain in DevBlog: Element Destruction - DUscussion thread   
    After reading the article...
    I can't stop thinking... Destruction, just for pseudo-market-economy fuel...
    is just Destruction, give us something to hold on as the ORE is just so scarse and there is no other form to fuel the economy
    I mean... Salvaging, eventhough would be a lot lower to get resources in return this would mean you didn't lost just for the sake of DESTRUCTION
  5. Like
    SlaserX reacted to Mulligan in Let's talk DU quits   
    Reading through a lot of the responses I think one of the issues with du is that PvP is so new to DU. Being one of the last pillars to be introduced to the game a lot of the old vocal alpha players are strongly against pvp. It makes sense. For years the Kickstarter backers have been playing Minecraft in space and have built their own image of what the game should be in their heads. 
     
    To me the biggest issue with DU is the lack of endgame content. Without a competitive advantage or side of the game there’s no point for emergent gameplay and it comes down to discord pvp. People resort to drama when they are bored.
     
    Every part of the game is important and there needs to be a blend of play styles in order for the game to succeed. As the game is right now you can get late game in a single day of playing and sit on a mega node chewing a hematite vein and make crazy amounts of money. 
     
    So you are now 15 hours into this game you can afford anything you want, what do you do now? The builders will build, the miners will mine, the factory boys will factory. The pvpers have a lack of content and to me pvp is the “endgame” . pvp creates a need for builders a need for miners a need for industry a need for creatives and basically all pillars lead to the consumers which are the pvpers.
     
    some of what @blazemonger said is right pvpers need all the other pillars to work
     
    what @Anderson Williams Said is also right. pvp is fun in its current state and just need a tweak/more incentive to do it. There are too many armchair generals who haven’t even tried it
     
    As a leader of a small pvp org. NQ needs to give me a reason to go to war. Give me a reason to buy large quantities of items. Give me a reason to make allies and enemies. Give me a reason keep playing this game.
  6. Like
    SlaserX reacted to electronbeam in DevBlog: Element Destruction - DUscussion thread   
    I think this is a bad change, unless it's only limited to PVP damage. Sometimes you crash your ship, and more than 50% of the time it's not the fault of the pilot, but the game or network itself.

    Not to mention if ore is finite, why would an engine just vanish into the ether? Matter cannot be created or destroyed, so, at least let us find a way to recycle the damn things.

     
  7. Like
    SlaserX reacted to MandoRick in DevBlog: Element Destruction - DUscussion thread   
    I did not think DU could get anymore lame or boring.  I was wrong.  Every time I see DevBlog I think maybe this time they add some fun to the game and each time I am wrong.  I will stop being excited now and just assume that DU is what DU is and forget about fun.  I did what you said, I built a ship, I got those resources, I did all the grinding, and none of it was fun.  I was hoping for a little payoff with exploration but the big orgs got it all before I even heard about it.  So much for fun!  Well I gave it a chance, and I gave it my money, and now I am giving up on DU.  I loved the idea of making the things that DU claim, but in practice it does not work.  The LUA is limited and only programmers use it well.  I did exactly as DU suggested, and I tried to build the things they claim I can build, and nope!  Why did you not make the lua work like app inventor 2?  Why are we actually writing code when we have the technology to not have to write code.  Just another way of killing all the fun!  This game is all about massive org play, and massive orgs are run by little dictators, which means regular joes like myself end up going it alone and getting nowhere.  What a stupid concept for a game.  Reminds me of eve online.  LMFAO!  
  8. Like
    SlaserX got a reaction from MandoRick in DevBlog: Element Destruction - DUscussion thread   
    This is stupid. Why focus on making the game harder for players? (Especially those with fewer resources). Why not create an endgame instead, to try and stop people from quitting due to boredom?
    Right now, the options are make money, which is only a number getting bigger... or PvP, which has absolutely no benefit, other than maybe making one number go up. With this change, PvP is even less beneficial.
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