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realMod

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  1. 16 hours ago, UnscriptedVert said:

    Why doesn't NQ implement a Drone Based Delivery System ? Picture it in your mind for a second. Look at Star Wars as an example. The sky is full of tiny ships, and most look like cargo shuttles.

     

    I posted this in the IDEA section of the forum.

     

     

     

    From my understanding DU is about human beings interaction.

     

    On purpose there are no NPCs, compared with other games in the same setting.

     

    So there are possibilities for people who want to engange in the trucking business.

  2. 16 hours ago, CoyoteNZ said:

     

    Currently (I believe) you can give somebody permission to pick up stuff from the market for you (May benorgs only, haven’t tested). The problem is this gives them the ability to pick up every thing you have in every market.

     

    plus there is no way to ensure they deliver. Missions I assume would have insurance for them not completing mission, bond, etc.

     

     

    How about the packaging? And Dropoff would in in a "read-only" container?

     

    Reputation system? If someone steals on purpose -> impact.


    I sometimes think this is re-inventing the wheel.

     

    Or how is it done in other games?

     

  3. taken from AppData\Local\NQ\DualUniverse\settings.yaml

     

    What are the performance relevant parts?

     

    Short question: what change will result in more fps?

     

    Any official idea?

     

    game:  # Game settings
      soundMasterLevel: 37
      soundMusicLevel: 46
      soundSfxLevel: 32
      soundEnvironmentLevel: 40
      widthShipping: 3840
      heightShipping: 2160
      enableTerritoryBorders: true
      fullscreen: 2
      useVolumetricClouds: false
      chatRooms:  # List of opened chat rooms
        size: 1
        diff:
          0: room_help

    gui:  # GUI settings
      inputReminder:
        visible: false
        mode: 1
      quitDisplayMessageBox: false
      returnToLoginDisplayMessageBox: false
      BetaAndHealthDisclaimerMessageBox: false
      UISettings: "{\"globalMenu\":{\"isExpanded\":true},\"chatPanel\":{\"noLuaChanNotif\":true,\"noSupportChanNotif\":true,\"autoHideDelay\":0,\"lastOpenedChannelId\":\"0\"}}"
    marks:  # Marks settings
      showMarks: false  # Show or hide all non-mandatory marks
    servers:  # Servers settings
      currentServerAddress: aws  # current active server
     *** redacted  ***
    system:  # System settings
      cameraSettings:  # Player camera settings
        znear: 0.1  # Near distance
      postSettings:  # Post Process settings
        enableColorCorrection: false
        cameraEffect: Disable

    voxel:  # Voxel settings
      concurrencyHint: 4  # How many voxel thread to use? -> cpu threads? The hints are to have a low count in here with faster single thread cpu clock.
      meshQualityFactor: 3  # Increase mesh split by this factor -> ?

     

     

  4. 3 hours ago, NQ-Naerais said:

    It is something we have considered (and continue to consider)  - we have used a variety of tools to test it out though :)  

     

    @NQ-Naerais

     

    Case in point

     

    From project management side I would emphasize on this topic very strongly.

     

    Having the bugs visible is such an important topic for avoiding unneccessary busy work on all ends and keeps up the communication / information to the player.

     

    Having the PTS bug posts shouldn't be the way to go imho.

     

    Just use JIRA or any other bugtracker - not the current solution with the submission.

     

    Feedback:

     

    I am very much in favor of keeping the play informed regularely, just as with the proper support improvements and all the other official info in the last couple of days.

     

  5. It sound's too fantastic having the 1 click experience - when I saw the diy space elevators in DU I came to think of other buildings / factories.

     

    Above mentioned examples are not 100% immersive.

     

    I am just impressed.

  6. Thank you both for clarification.

     

    I will then use the tool provided for the moment.

     

    @NQ-Naerais

     

    A suggestion:

     

    Have the bugs publicly visible and upvote-able by the community.

     

    I could - if i may - point to something available at the Star Citizen system.

     

    The upside:

     

    • No redundant busy work for NQ - avoid duplicates wasting time on both sides.
    • And the social aspect: players are informed about what is a known issue.
    • Upvoting should give NQ a better idea of what is most urgent to be fixed - in an automatic way. Harness the power of many

     

     

  7. 7 hours ago, SpaceBird said:

    Funny, I see the OP as evidence of why they will be a big deal.  Because the ability to "offer jobs to have resources / items delivered to a place of my choice" is already there!  You just have to use discord or at least in some way actually talk to other people to arrange them. 

     

    And yet, there are clearly many people who play but are unwilling to engage in that way.  A mission system could be what connects the anti-social to other players to perform these jobs.

     

    Well, that's the thing for me about Discord:

     

    DU does not have NPCs by design. So all the interaction is to take place between human beings.

     

    I found the community very helpful when asked.

     

    It is more the question of playstyle and immersion - Fedex-ing default deliveries would save some time.

     

    I do wonder:

     

    How will the transport of items take place, let's say:

     

    I am buying something remotely at the market and want this to be collected and delivered. Is this possible as of now?

     

    Or do you refer to the deliverer having to own the items in question first and then selling them with a delivery fee?

     

     

  8. @NQ-Naerais

     

    So now I found the info where the find the location next to the Ark Ship on Alioth.

     

    How about a marker on the in game map?

     

    And honestly:

     

    How is the technology behind DU in it's current form ever to take care of a player increase?

     

    If it is already not dealing well with the current situation?

     

    A friend of mine, whom I introduced into the game, has way more experience than me with MMO's.

     

    The first thing he pointed out was exactly this: have 1.000 players in one area and check the performance.

     

    Is this always re-inventing the wheel?

     

    Given today's systems / machines what is the big problem here?

     

    Star Citizen hasn't got it yet.

     

    @Seijuro

     

    Sounds like "Salvage" to me regarding the clutter "solution":

     

    https://upvote.dualuniverse.game/suggestions/116121/garbage-collecting-and-scavenging-gameplay

     

  9. Will there ever be an option to not have an Avatar taking care of repair and refuel?

     

    For me this is always not fun having to do that using an avatar.

     

    This idea is more for stranded ships.

     

    Have a "beam" or something like this take care of the repair and refuel, together with a payment option.

     

    There is this other topic of rest stops:


     

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