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realMod

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  1. What public information is available about the company NQ itself in terms of:

     

    Can it keep up development and support of DU for the foreseeable future = financially sound?

     

    How many staff are working on this project?

     

    I am aware of the dev locations in Paris and Canada - correct me if I am mistaken.

     

    My concern being that the real life financial situation will close the doors of the simulation.

  2. Hello @GodRobotsWife

    thank you for taking the time to write.

     

    Most of the issues you do report are known.

     

    What stroke me as mis-understandable is the minor topic of the

    *login says "remember me"*

     

    The text for user name and password are suggesting to have to re-type until I have figured out that this is not necessary.

     

    Just login in with the yellow button once the user name and password have been entered once.

     

    Regarding the non-performance and internet connection issues:

     

    DU is imho in an alpha state.

     

    I also got the wrong impression with the advertisement: this might be ok for Players only, but as you experienced around markets, the dynamic constructs / voxels are not beeing handled smoothly atm.

     

     

     

    I for myself try to get around all this to some degree with GeForce Now:

     

     

     

     

  3. Niche game as DU is currently I also do not see a benefit for now regarding a Steam release.

     

    Initially I also thought of the "publicity" on Steam.

     

    However given the DU "Alpha status" and the slow performance (Markets and dynamic constructs) the bad reviews would pile up on Steam as well.

     

    First let NQ get DU at least to proper Beta status. The influx of new players would otherwise hardly be hand-able.

     

    The exodus of the former players has left a large gap in terms of community.

     

    But I do digress:

     

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