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WarStalkeR

Alpha Tester
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Everything posted by WarStalkeR

  1. True. But while it isn't fixed, they will have to make elements only expiable from PvP.
  2. You're speaking about it NOW? After I've spent a lot of money on T1 schematics!? How about reimbursing me my millions of quanta? SURPRISE! But you know, you need other gameplay mechanics than mining and half-baked featureless PvP, to make people interested about "outside" of their domain. Also, to ensure that schematics are part of the player's economy, please implement this thing:
  3. Current schematics mechanics is pretty much economical black hole which destroys economy as it is instead of reinvigorating it. Currency in economy should flow and not think into black hole, in order to keep economy itself working. Also, schematics themselves also need to become source of income for players, they shouldn't be just dumped onto market via NPC. My idea is to introduce a Schematics Printer that follows these principles: 1) Players can craft T1 Schematics Printer via Nanoforge. 2) T1 Schematics Printer can print any T1 schematics + schematics of T2 Schematics Printer. 3) T2 Schematics Printer can be produced in T1 Medium Assembly, T3 → T2, T4 → T3 and T5 → T4. 4) Schematics Printer is a very long term industry unit. Printing schematics with it should be slow, but reasonable. 5) For example: T1 Schematics takes 24h to print, T2 → 48h, T3 → 96h, T4 → 192h and T5 → 384h. 6) T1 Schematics Printer should not require any talent to use, but T2 should require Lv.1 talent, T3 → Lv.2 & etc. 7) Obviously, Schematics Printer shouldn't require any schematics to print schematics. Time is the cost here.
  4. Wait for Stasis Webifiers. Or CONCORD's handcrafted lockdown devices
  5. We already have Container Hub that allows us to unite multiple containers into single mega-container. Why not do the same with industrial buildings of same type? Let Industrial Hub unite up to 10 (or 100 depending on rarity/size/etc) industrial elements of same type and make life easier for everybody (NQ included) and allow to order batches of items between default standard size and size multiplied by amount industrial units hooked up to the Industrial Hub. Who gains from it? Lets list it: Solo Players & Small Organization - management of limited industry they have becomes easier and there is no longer need to setup multiple industry lines for infinite runs. Medium, Big and Huge Organization - management of huge industrial infrastructure they have becomes efficient and production of large batches of items becomes easy. Novaquark Themselves - considerable reduction in server load: instead of processing 100 requests at the same time, servers have to process only 1 and instead of pinging 100 industrial units with infinite runs, only one of them have to be pinged, or even maybe none at all, because switching industrial production will become super easy and comfortable, instead of coming close to every industrial element. Just make sure that element is affordable and can be build from basic T1 materials (at least basic version), like programming board, and you'll see it used everywhere, considerably reducing server load and increasing overall performance and Quality of Life for everybody.
  6. Dear developers, current camera controls (especially for speeder and racer crafts) make me extremely dizzy. Is it possible somehow to "unlock" camera in 3rd person mode to make it ignore vehicle's direction and rotation and always point in direction of cursor/crosshair? Thanks.
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