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Hazard0814

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Posts posted by Hazard0814

  1. I like OPs Idea, I was just getting a fact going when patch went in. Was starting to make a few things en-mass to market sell. Though I do see an issue still, resources, if you make a fact large enough to want to sell commercially. You'll realize you can only keep up with so much, which is where ORGs come into play. You NEED more people to get a fact going and keep it going commercially for instance.

  2. Semi-Static Gate Block.

    -When building, shows gate area and will not let you build inside it.

    -Players could design gates of their own, or even sell them.

    -Simple gates would allow warping a "Ally/Friendly" ship to X location

    -Large gates would allow warping a "Ally/Friendly" ship to X system

    -Uses a TON of fuel from a warp stabilizer core from the ship jumping.

    -Large cores only possible on L Dynamics.

    -Gateblock would be non-collidable outside of buildmode, and once a finished option has been set, will no longer be visable from outside of build mode. Allowing for a center point for build area.

     

    There's my addition to your idea.

    :3

  3. Your creative -> Minining to stockpile finances -> Prototyping -> Learning how to build -> Selling BPs OR Whole ships.

    YOU are giving back!

    Mining -> Your buying off from market sold resources to build with OR you sank money for BPs to do it yourself

    Selling BPs OR Whole Ships -> Your acting as a money/resource sink.

     

    Even in safe zone, you may decided to go out and BUY some weapons to try your hand at combat design, test flights in safe zone in space etc.

     

    VR ( Giving back... not so much) ... You go straight to making BPs... not much help market wise, though safer. Your selling BPs with market value and technically spent nothing to get here.

  4. Different methods to move things would be wonderful, even if they had us use non-combat pet type robots for it. Would liven the game up some. Though I'm with your original idea as well. The other proposal would be to allow incoming connections to containers that are using the outgoing connections for a hub. Main line industry more or less, helps scalability as well.

     

  5. Just make repairs eat scrap and durability pts. Eventually the element won't be worth anything at all.

    X% hp removes repaired removes Y% Durability from Element. Eventually you will have patched it so many times that the durability is no longer worth it. Then keep a calculation of HP/DUR to reclaimed Resources/parts. You could even save the data as dynamic like they already do.

    I agree on scrap unification btw, just make it the same output for "Basic/Adv/Rare/Exotic"

  6. Was thinking about it, but when you have a setup, with mass fabrications on it. Wouldn't it be nice to just have a controller that acted like a hub, but just "Told" those industries what to make all at once?

     

    You have an automatic setup to keep x supplied, you use ALOT of x.

    Attach 10 MW/3D/ETC to it, and now you can save a little time and control a mass of machines for single high throughput industry. The machines all devote their OUTPUT slot to that controller though, and it will act as a direct link to a container for all 10 industries as well.

     

    Now this favors mostly larger orgs or ppl who setup a MASS production of something for sale. Takes time and investment on the player/ORGs part as well.

  7. Y'know, sounds like a good idea, though how do we control it, there has to be some way to say that X core/tavern cannot be any nearer than like X core to keep people from chaining them together. It would have to be only within the buildable region as well. Though I do 2nd an option like that, it would move some traffic away from things. Maybe have a designation you can set for only 1 construct to be home and have it boost your xp gain. Though this would incentivise more cautious pvp play as well, not like it's broken or anything. At least that way the construct you spend the most time in would be useful. Or even make it ORG based, for a "Main" construct.

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