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Ghuton

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  1. Like
    Ghuton reacted to Mordgier in Let's talk DU quits   
    The issue is the game is at least 90% tedium no matter what 'path' you pick.
     
    Industry?  90% tedium of fighting the lag of the link tool or the random breakdowns where some random element simply stops working. 
     
    Mining? - mining is 100% tedious.
     
    Pvp? 90% waiting around.
     
    Ship Design? Voxelmancy is 100% tedium.
     
    Trading? 90% tedium of flying around from A to B.
     
    And the lessons haven't been learned.....
     
    NQ adds 'wrecks' which are also 90% tedium of flying around looking for them....
  2. Like
    Ghuton reacted to NQ-Nomad in Beta 1 Release Notes. Last updated on September 8th   
    Hi Noveans, 
     
    A big update has been released today! Dual Universe is now in Beta 1 r0.22.4 version and you'll find the changelog below: 
     
    New Features
    Emotes are here! /Bow, /Clap, /Point, and /Wave are now implemented. Type the dedicated emote command into the chat to watch your character move and communicate with others!  [Transponder] Allows activating transponders with matching tags to share their exact positions via radar.
    Improvements
    [Navigation] New option now enables/disables mark interactions with the mouse to avoid tools being visually obscured. Players can now "pocket" small constructs like speeders using right-click > Construct > Construct Compactification. Improved performance in cluttered areas such as Districts. When copy-pasting voxels using keyboard precision mode, SHIFT now gives priority to the previously pasted vertices. [Rendering] Various global water improvements. [Loc] Added and fixed localization for all languages. [Market] Various Market polishes. [GUI] Added “Owner type” filter to the inventory. These settings are saved when using custom filters. [GUI] Added a “Drop Selected Items” button to the inventory container beside the “Erase Dynamic Properties of Selected Item” button. [GUI] Added linked container tooltip regarding distance and max range on the respective inventory tab. [EULA] Added links to the website based on language region. While the link tool is active, right-clicking an element in build mode will now display a "Remove IN Links" and "Remove OUT Links" to facilitate the deletion of links without raycasting them in a 3D environment. Useful for heavy-duty link management in large factories. [Industry] The industry metalwork conveyor belt now animates. [Lua] Added support for position/rotation element introspection [Lua] Added engine tags Lua introspection [Lua] It is now possible to edit Lua local files (in Game/data/lua folder) [Mark] Displays correct icon for distant constructs. [Gunner Seat] Displays correct icon for distant constructs.  
    Gameplay Balancing/Changes
    Flashlight state is now transmitted to other players. [Radar] Basic Lua functionality is enabled for long-range radar. [Radar] Uses more precise position for nearby constructs. Virtual scaffolding projector is now tier 1. Logic operators are now tier 2. [Container] Added sort dropdown in containers views (sort include by names, scale, stack mass, stack volume, tier, and quantity, in both ways for alls) [Container] When a sort or filtering is active in a container, empty slots between 2 non-empty slots are not displayed. [Container] When a sort or a filtering is active in a container view, inner swap in that container is disabled. [Container] When moving an item from container A to container B: if destination is the same item (same type, same owner, and same instance), move that item into that specific stack. (behavior already in place, just to confirm that case) if the destination is empty, move that item to that slot. if destination is not the same item, move that item to either the first slot of container B that contains that item, or the first empty slot found. (Previous behavior was a "failed to move item" error) [Container] Container scrollbar now uses the last non-empty slot to compute the total element in inventory, (plus a little buffer of empty slots to ensure that you can still move things within a container). That means that if the last non-empty slot is at position 80, the scroll bar will not go to a position 2000, but block to at max position 100. (number depends on the number of columns in the container, but always allow to see at least 1 line of empty slots) [Container] Container scroll offset is always a multiple of the number of columns, this allows slots to always be displayed in the same column at any scroll offset. [FTUE] Disabled all UI lock functions again to prevent some players from being stuck. Will be fixed later. [Dispenser] Using a paying dispenser on organization cores now gives the Quanta to the Super Legate.  
    Crash Fixes
    Fixed a crash by forbidding asset tag edition when a construct or element has no owner. Fixed a crash when receiving element update from the server. Fixed a random crash when servers take time to answer.  
    Bug Fixes
    [Settings] Fixed an error in the FOV computation. You may want to check out your FOV settings after updating the game and before playing. Fixed the tool model that clipped through the player’s hand. [GUI] Fixed and improved the PILOTING input reminder. [Organizations] Fixed a bug where organization applications could not be accepted or rejected if they had more than 480 characters. [GUI] Fixed input number state by default in the organization search panel. [GUI] Fixed vertical misalignment on item slot nodes [GUI] Fixed line clamp overflow bug on item slot nodes [Market] Fixed instant sell/buy being partially executed when there is more than one price. [Market] Fixed instant sell/order stats when there are not enough items available in the market. [Districts] “Fake” Surrogate VR Stations in the starting construct are now legitimately fake. [Ore] Asset of Thoramine ore has been added so it’s now minable. Fixed a bug where destroyed linked Container was still working. Fixed an exploit with an active container. Restore linked Container state when leaving surrogate/tutorial. [Chat] Fixed messages not being received if sent while the receiver was loading the game Fixed tool icon and sound when switching tools [Containers] Fixed filtering by categories in market container  
    Known Issues
    Windows certificate is not up to date. This issue will be fixed soon. This may prompt a warning message for new players during the first install. It can safely be ignored. Uninstalling the game directly from Windows will leave the game files on the disk. Please use the game dedicated unins000.exe uninstaller located in the game directory for that. This will be fixed soon! Numerous French and German localization issues have already been spotted and we’ll fix them soon. In some situations, you may not be able to place a Static Core Unit on your claimed Sanctuary Territory. An error message saying that it's too close to another construct is displayed. This may occur due to being too close to a District. Trying again from a further distance should solve this issue for now. A random rendering crash can occur under some conditions due to low GPU/driver resources. Voxel crashes may occur due to low disk/memory. [PvP] There are slight differences between radar and 3D marker distance displays because radar uses the construct center as an origin point while 3D markers use play position. [SFX] Only blue fireworks currently function. [Industries] Talents that impact ingredients of recipe products are not displayed client-side, but the recipe updates with the server recipe when starting. Elevators currently placed “flush” to the floor will function with less efficiency. This will be fixed in the next patch
      Cheers, 
    Nomad
  3. Like
    Ghuton reacted to NQ-Nomad in Beta 1 Release Notes. Last updated on September 8th   
    Hi Noveans, 
     
    Here comes the biggest Beta 1 client update so far. Dual Universe is now in r0.22.0 version and you'll find the changelog below: 
     
    Improvements
    [Disclaimer] Health warning is now localized in both French and German languages. Improved Screen Units performance which previously generated freezes in districts. Slightly improved the performance of shadows and fixed world shadows in the Ultra settings. Increased max light shadow precision. Optimized voxel server load. Optimized Deferred Lights to improve overall performance. Added additional optimizations on RDMS requests to reduce server load.  
    Gameplay Balancing/Changes
    [Inventory] Items can now be equipped directly from the linked Container context menu. A Fuel Consumption field is now displayed for all engines in both the inventory and item inspector. [Talents] Added 269 New Talent icons and increased the text size of their description. [GUI] Dispenser popup now displays ħ instead of quanta. [GUI] Changed "Settings" button to a Main Menu title. [GUI] Various ownership polishes. [GUI] Integrated a new waypoint icon. [GUI] Various Surrogate station polishes (texts, tooltips, list order, etc.) [Legal] EULA Settings link now redirects to the new website. Added an “Options” tab under the surrogate/tutorial session explaining how to exit. (Tab => Click Exit Popup) [PvP] Disabled the load/unload/reload ammo menu if the weapon is currently in a loading/unloading/reloading sequence. [Container] Disabled the save button when no changes are made in the ownership auto transfer area. [Container] Disabled "save" button for custom filter if no change is detected between current filter & selected filter.When a change is made in the data tree using custom filters, the save button becomes active. [Talents] Modified the layout of both impacting and required talents within the item inspector. Now sorts avatar marks by distance instead of random. [Organizations] Now sorts organizations by name in the multiple context menu. [GUI] Sort items by alphabetically order in blueprint recipe. Message announcement popups such as server restarts, are no longer modal and can be closed by clicking on the cross. [Radar] Detects the position of nearby constructs with greater precision. Marks: Displays the correct icon for distant constructs. Gunner Seat: Displays the correct icon for distant constructs. [Industries] Added animations when launching industries.  
    Crash Fixes
    Fixed a crash when manipulating a container while the Server is overloaded.  
    Bug Fixes
    [GUI] Fixed return to line in the text area of the organization panel. [GUI] Few interface bugs have been fixed for the settings menu, maps and market. [GUI] Fixed barter money inputs. [GUI] Fixed float number during Barter and removed the timer. [GUI] Fixed the overflow of product descriptions and other small fixes in the Industry menu. [GUI] Polishes/fixes in both the Inventory and Item inspector. [GUI] Fixed item Label ellipsis issue in the Organization menu. [GUI] Fixed overflow issues on the login menu. [GUI] Fixed both the talent groups update percentage value and the double % label. [GUI] Modified achievement notification position for rewards. [GUI] Various RDMS polishes (titles, search field texts, button behavior, etc.) [GUI] Polished reward panel and fixed a few other issues. [Market] Fixed a bug where HUD notifications were missing material amount values when displayed. [Market] Repaired the crafting pattern and adjusted elements including the dropdown menu and queue list width. [Market] Fixed the numerical input for the Market modal popup. It now displays decimals correctly. [Map] Fixed Territory count inside of the solar map. [Map] Fixed bookmark creation from clipboard. Fixed elevators and pressure plates that could be activated through walls or not functioning as intended. Removed exploit which allowed players to clip through walls. Fixed jetpack emissive to reflect the player’s chosen color. Fixed global menu selection. The delete-dynamic-properties icon inside the inventory now uses the appropriate icon. Fixed talent group word descriptions. [Settings] Adjusted mouse sensitivity upon game launch. Fixed the ability to drag & drop items into inventory tabs. Fixed a soft lock when exiting the map panel via the close button instead of “Esc” while the planet view modal is active. [SFX] Fixed Automine SFX that rapidly plays when not targeting a surface. [SFX] Added sound effect for the Flatten tool. Fixed territory tiles not appearing when enabled at launch. [Industry] Fixed a bug where clicking "Make" (or "Move" in transfer unit) failed to select the "Make"/"Move" option. Fixed an exploit regarding the deployment of Static Cores. Fixed a potential issue regarding Lua scripts freezing the game. Fixed the "Take Manual Snapshot" rights issue and ownership availability. Fixed reward panel opening sound during loading.  
    Known Issues
    Windows certificate is not up to date. This issue will be fixed soon. This may prompt a warning message for new players during the first install. It can safely be ignored. Uninstalling the game directly from Windows will leave the game files on the disk. Please use the game dedicated unins000.exe uninstaller located in the game directory for that. This will be fixed soon! Numerous French and German localization issues have already been spotted and we’ll fix them soon. In some situations, you may not be able to place a Static Core Unit on your claimed Sanctuary Territory. An error message saying that it's too close to another construct is displayed. This may occur due to being too close to a District. Trying again from a further distance should solve this issue for now. A random rendering crash can occur under some conditions due to low GPU/driver resources. Voxel crashes may occur due to low disk/memory. [PvP] There are slight differences between radar and 3D marker distance displays because radar uses the construct center as an origin point while 3D markers use player position. [SFX] Only blue fireworks currently function. [Industries] Talents that impact ingredients of recipe products are not displayed client-side, but the recipe updates with the server recipe when starting. The tool model clips through the player’s hand. Surrogate VR Stations may be active in the tutorial and standalone Markets whereas Aphelia says that they are fake. We’ll fix that in the next patch.  
    Cheers, 
    Nomad
  4. Like
    Ghuton reacted to NQ-Naerais in A Note About Bug Exploitations   
    Hello Noveans!
     
    We would like to thank you for your patience during the past few weeks as we have been incredibly focused on getting you all into the game. While we know there are still a few edge cases out there, we hope you’ve been enjoying your time in Dual Universe!
     
    A burning topic is known bugs surrounding duping, and their exploitation. We’d like to offer some clarifications on this. 
     
    We are aware of some bugs that were allowing players to dupe items and resources, and we are actively investigating  these. The process is however slow and labor intensive. Given how much time is involved, and how severe the outcome is, we want to make it clear that we are taking all exploits very seriously and they will carry heavy sanctions for abuse cases up to and including removal of player accounts and permanent bans.  
     
    We have a zero tolerance policy towards cheating and exploiting, as is clearly laid out in our Code of Conduct.
     
    For those who have encountered these bugs and already reported them, we thank you. There will be no sanctions on those accounts. We may balance gains if deemed necessary.  For those who have been knowingly abusing bugs, you have 48 hours to report your activities via a ticket here: support.dualthegame.com - your duped proceeds will be removed, but no further action will be taken. Please select Gameplay in the first form drop-down, select the “Rules & Policies” > “Exploits” category and use the subject “Self Report” For those who continue to exploit, and do not report it, your account will be banned without notice upon completion of our investigations.    
    While every person has their own sense of fun, it is important to remember that this is an MMO and that rules must be enforced to keep play fair and even. 
    We thank you for being a part of the Dual Universe  beta and for helping us keep the game fair and entertaining. 
     
    Sincerely, 
    The Novaquark Team
  5. Like
    Ghuton reacted to Kezzle in the subscription model is ok depending on where you live   
    Now *that* is a financial commitment worth giving more than a few moments' consideration. Respect.
  6. Like
    Ghuton got a reaction from Iorail in the subscription model is ok depending on where you live   
    Can be worst my friend.
     
    Here in Brazil:
    $20=R$118,00=11%'s minimum wage.
  7. Like
    Ghuton got a reaction from Kezzle in the subscription model is ok depending on where you live   
    Can be worst my friend.
     
    Here in Brazil:
    $20=R$118,00=11%'s minimum wage.
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