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Ambaire

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  1. Like
    Ambaire reacted to Jager01 in Offline building / ship editor?   
    tbh i would love it even if it was a separate download and you couldn't transfer the bp over, just if you could experiment a build to get a idea for the amount of engines etc you need to lift X amount of weight etc. 
     
    Even if someone did it as a 3rd party like fortify is for rust.
  2. Like
    Ambaire reacted to Kezzle in Offline building / ship editor?   
    It also beggars belief that you have to be able to spawn an element before you can produce the design of a construct that element is going into. Have they no CAD, in the Dual Universe.
     
    Restrict it to "within the client". Restrict it to "logged in and in-world" (I see no advantage, personally to having it stand alone from the DU world, but permit people to throw components together before they've acually built them. Please? 
  3. Like
    Ambaire reacted to Rareish in Offline building / ship editor?   
    I know it's a little late with the beta coming but I still think people would use it. Just an offline mode attached to the launcher, a large or infinite blank room where you could sandbox build and test ships for center of mass / thrust and flight issues, and then save those blueprints for use in the live game. I was just thinking how nice it would be to work on some of my idea between alpha tests but it might also be nice to have during the beta and beyond.
     
    Sorry if this has already been suggested before.
  4. Like
    Ambaire reacted to MalumVenenum in Consider not making us wait for every thing   
    You can speed things up with skills, automation, and experience.
     
    And, my god, it's only $7/month for unlimited recreation hours. That's not even two cups of coffee. A 90-minute movie costs double that.
  5. Like
    Ambaire got a reaction from RyseSlade in Quick inventory transfer   
    Allow Shift/Ctrl/Alt+clicking of materials to quick transfer them between inventories. Manually dragging and dropping is so last century.
  6. Like
    Ambaire reacted to Greyhunt in Upgrading Cores (static)   
    Hello,
     
    So I have ran into the problem that my current static core isn't big enough anymore, and found out that you can't upgrade the core without destroying the whole building.
     
    Why not make it possible to upgrade the static core in some way, so you can have the bigger building radius that comes with it?

    The ways to get this to work (feel free to add them):
     
    -A option in the right click to upgrade the core, this would replace the core with the bigger core
    -Making so you can link more then 1 core into 1 building area, this wold work so you can expand the build space with more cores, while still needing the cores themselfs
    -A option to parent/child the cores giving the main core a bigger building area.
    -Letting us destroy a core and some sort of timer starts where you can place down another static core before the building is destroyed/availible for salvage
     
    Let me know what you think.
     
    Grey
  7. Like
    Ambaire reacted to Iorail in Is progression possible without ever visiting a market?   
    It’s very possible, gather T1 ore and refine it in your nanopack, then build yourself an xs container to put the refine ore, sell or don’t pick any T2 ore, don’t need it right away. Create yourself an Assembly Line S (don’t bother with the xs) and 2 xs containers for input and output, so you can build an Assembly Line M. There is where you can build all the other industries and the container S which you need for storage and inputs and outputs for the industry. Then keep growing from there always using your nanopack for reference and to craft anything else you need to craft the industries.
    You can always gather t2 while waiting for the industry to finish and sell it for money in case you want to buy some stuff and speed up the process. 
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