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Costanius

Alpha Tester
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Posts posted by Costanius

  1. 15 hours ago, Kezzle said:

     

    To which:

    If DU is a sideline/tech demonstrator, the pace of development isn't going to get any fater though, is it? They'll do jut enough to keep those 50 die-hards interested. Are you going to be happy with that?

    Of course not! As a kickstarter backer I bought into the vision, concept and plan JC had for DU. I would prefer to have a great popular game which is a commercial success as well. And because I have no insider insight into NQ, its all just speculation. But the sideline / tech-demonstrator theory would explain a lot of their behaviour, the slow development, apparent cost-cutting changes and lack of communication. So if they don't talk to and with us backers and players, who are they talking to? Where is their focus? Who is their (real) target audience? What is all the staff working on, what are they doing all the time if its not working on improving DU as a game? And why is the CEO travelling to metaverse conferences and posting/liking articles about metaverse/blockchain/web3 stuff and when talking about DU is praising the voxel-technology they (NQ) developed?

  2. 8 hours ago, blundertwink said:

     

     

    With this current pace and their history of glacial dev, there's no feasible way they can actually maintain DU. It just isn't possible.

     

    It is possible if player subs are not their main source of income. What if its not about us as gamers or DU as a game? But about the server and voxel tech behind it? The CEO is talking a lot about the Metaverse and web3 and apparently has big dreams there. 

    Its just speculation, but if its just about the technology behind DU, then we gamers playing DU could be just part of the package they want to sell to their real customers:  Companies or investors that want to jump big on the metaverse/blockchain/web3 -hypetrain. If this is the case then it doesn't matter how many players remain playing DU, als long as 50 hardcore fans remain and build cool stuff they can show, as part of the tech demo.

     

    NQ, You could end this stupid speculation easily: Just give us an update about the state of the game, Your plans with DU for the next months and the coming year 2023, Your vision for the game and a new roadmap! I assume there is a vision and a plan for DU as a game. Is there?

    We kickstarter-backers bought into the  original idea and concept of the game and without our initial succesful investments and pledges on Kickstarter there would be no DU at all! So it would be just fair to all backers who supported the project all the years during development, and to all active players now,  to  let us know whats going on and what You are up to!

  3. Diese Dinge gefallen mir nicht:

    - Dass die Wirtschaft wieder nicht durchdacht ist und zu Problemen und Inflation führen wird.

    - Dass der Einstieg für neue Spieler nicht zugänglicher gemacht wurde und bei Release die Tutorials teilweise verbuggt waren.

    -Dass NQ im Steam-Forum nicht auf Fragen und Bemerkungen eingeht.

     

    Diese Dinge wünsche ich mir:

    - Mehr Kommunikation von der NQ-Chefebene / Management mit der Playerbase. Über den aktuellen Stand von DU und die kurzfristigen, mittelfristigen und langfristigen Pläne mit DU, die Vision, die Ziele für 2023, eine Roadmap.usw. Dass über Probleme gesprochen wird und Vorschläge der Community diskutiert werden.

  4. Wir haben beim Raumstation-Bauwettbewerb mit unserer Raumstation "Themis" den vierten Platz gewonnen. Ein Gemeinschaftsprojekt, an dem viele Mitglieder in ganz unterschiedlichen Aufgaben und Funktionen dran beteiligt waren.

    Auch jetzt und in Zukunft können natürlich immer auch Neueinsteiger bei uns mitmachen und sich an größeren und kleineren Projekten beteiligen...

  5. I like SC. Its just a different concept than DU. Its now slowly getting ahead. The latest versions overcame some important technical hurdles.

    I watched and observed Star Citizen and its development for about 5 years before getting my first starter package two years ago. Now I'm into it with a few ships and enjoy playing and testing the current alpha builds.

    They now have 500+ people working on it in 4 studios in 3 countries. I think the project is getting ahead now. Flying through the atmosphere on Hurston looks absolutely amazing.

    I hope they can get the bugs in the mission system fixed soon and add more gameplay features. Then the project is on a good path...

  6. Only sandbox-MMOs with player-made content and gameplay systems and mechanics that can be used and influenced by the players and that enables and requires player-interaction and that enables emergent gameplay give long-time motivation to me to play a MMO.

     

    If You play a Themepark-MMO and go through the offered content and experiences its all over at the end and becomes boring fast. Especially, if no player-interactions are necessary. Then You can better play a single-player game.

     

    So I just follow and play non-fantasy MMOs with sandbox elements, if possible on a single world or at least massive persistent universe and with a monthly subscription or B2P-model.

     

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