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Posts posted by marax27
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I think devs should implement only simple stuff, like functions that will allow sending data client <--> server. Creating API, like checking for data integrity, blocking unwanted connections etc., might be up to us.
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Hello everyone. Will it be possible to store data - for example text files - in game? It would be great if you could connect a large number of DPUs to a single "server" DPU and make them download something from (or upload something to) that server.
I've been discussing this issue with user Ignorer. He suggested implementing Data Block (basically a data drive) and I think it might be a really good solution.
What do you think about it?
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While no parameters are published hopefully it wont break the bank to up grade.
Not exactly. Check it out: https://twitter.com/dualuniverse/status/765652458051895297
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First of all, that would require long-distance communication between DPUs (which I hope will appear in game). Secondly, an organisation should store their Very Important Data on such DPU (it would be safer to store them on, for example, external website). Moreover, if long-range communication is possible, it won't be reasonable to apply it to your ultrasecret DPU. The best way to protect data is to keep them offline.
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A lot of those things won't be a problem in DU. However, physics will be probably as simple as in NMS, and extreme objects like neutron stars may not be implemented.
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You're right, but the game is about future. Technology in game will allow us to move faster than light, so drilling into planet shouldn't be as problematic as nowadays, in real world.It makes sense though, we run in to the same issue on Earth. It gets too hot
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Pity. 2km is still a lot, though.They said somewhere that you can only dig 2km down
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Yes, a core could contain lots of valuable resourcss but, for the sake of balance, your drilling machines could no longer work there, due to overheating. Thus, drilling to the core would require advanced, expensive technology.
- Vyz Ejstu, Wilks Checkov and yamamushi
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Will drilling into core of a planet be possible? What about building giant faction headquaters in the planet's center? Have developers mentioned about it yet?
- Vyz Ejstu and Wilks Checkov
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It would be appropriate if we were able to choose: realism lovers would hear mainly what's happening inside their ship, and "pew pew" lovers... you know.
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Blueprints were discussed, for example here: board.dualthegame.com/index.php?/topic/453-ship-blueprints/. It's likely they will appear in game.
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I know, that's why chose Idea Box. For now, there are lots of topics we can only guess.
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Hello everyone. I'm curious how realistic the game sound will be. For example: will you be able to hear an explosion of another vessel, in space? I would play with realistic audio with pleasure, but surely there are people who simply like explosions . That's why I think game could offer two audio modes. What do you think about it?
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It's hard for me to imagine 30 FPS or more during a battle involving three or more large - thousands voxels each - spaceships. It's likely that some aspects of game will bring FPS loss - no matter how top-of-the-line PC you have.
I'm curious how many computations servers will do. Splitting tasks between server and our PCs would be good for performance, but it would also make a great opportunity for cheaters.
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As far as I know, developers did say a little about game requirements. I remember that "a today's good computer or tomorrow's medium computer should be fine" or something like that.
- Vyz Ejstu and SilverLily
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Storing data in game
in Idea Box
Posted
It could work, such access cards are an interesting concept. It isn't the best idea if we're talking about e.g. warship Very Important Mainframe, though.