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Snow

Alpha Tester
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Posts posted by Snow

  1. I believe high risk is needed in the general sense T2 should truly be the highest ore within the asteroid field then further push people into getting into pvp space pvp space gameplay overall but additionally the need to improve  the planet mining system overall as well

    except at the same time we should make the pve gameplay easier and make pvp space seem more lucrative and consistent even if you lose a few ships

    also additionally did you not read my msg on expanding things you can do within pvp space for higher rewards/more things to do higher interest @CobaltNZ

  2. 2 minutes ago, Jinxed said:

    Think about it. Even if NQ fired every staff member tomorrow and switched off the office lights, they would have to still pay for data... With us players being some of the the most creative people on the planet... (Seriously, just look at the talent some of the people in this Community have... it's absolutely professional grade, no lies.)

     

    This data is going to increase constantly as players create more. The DATA PER PLAYER ratio is key, here. 

    There comes a point in time when the cost to deliver the data per player outweighs the subscription fee income. Imagine if only the hardcore legates of orgs remain after their creative players have left... There will be a legacy of epic proportions that needs to be fed to the dwindling number of remaining players.

     

    At some point, this ratio will tip into the red and NQ will start winding up the marketing hamster to deliver another corker of an excuse as to why they need to WIPE ORL THE THINGZ.

    so in essence their engines are poorly optimized, and the game is fundamentally flawed and they have a poor marketing team is your take

  3. making pve easier allows more people to want to take risk into the pvp area in which they can pvp a lot more

    higher risk less people want to even touch pvp space because its too risky. Its hard enough as it is without alts but they see us as progressing too fast and it being too easy for us to build up which further limits the pvp gameplay side fo things.

    so overall with them wanting to slow down the economy they are slowing down the pace people overall get into pvp and making the entree and consistency in the pvp field harder.

     

    so we have 2 choices
    either we can have a steady stream of income and constant pvp then have them add more game play pvp aspect like pvp space enemies and bosses that are strong then weaker ones you can choose to engage in pve space that give diff rewards far better in pvp space rewards
     

    or we can limit flow of quanta into the game and slow down/limit pvp 

    we can either make the game fun engaging consistent and industries turning, or we can make it far less fun dreadful and make pvp space feel too risky for many 

    given the limitations

    We can either further expand and diversify pvp or limit it and limit the player who get into pvp

  4. Atlas 

     

    atlas was an amazing game with great potential the potential to be one of the greatest games around. 

    but with the path they took choices they made for the gameplay it got heavily downgraded server quantity heavily dropped and it became a purely crap game running on fumes because they cant afford better
    with low player pop
    and wouldnt be surprised if they dont make major changes to the game play/mining system and overall alt style system they got going it might meet the same fate :P

  5. Given NQ has fully designed this game around alts and making you feel the need for alt accounts, between schematics, calibration limit static core limit length of time it takes to max skills. Additionally given they annoyingly fully support alt accounting. I believe you should alleviate and add boosters for subscribers at a lower cost. we shouldnt have to pay such a high price for a second or 3rd account. with it feeling like a necessity for more then 1 

    boosters should be equivalent to 2 account capability minus obviously being able to play with 2 char directly. then when you stop boosting you get to choose what cores to keep active the rest go inactive/delete after a 90 day period. cant change/switch around what you keep active. the things that go inactive due to booster not being paid stay inactive till reboosted

  6. Mining flowers with limited quantities people mass scan to sell and ore grief and can easily be grieffed

    mining flowers people can claim the center of and pay 500k every 3 weeks to hold onto to further minimize access of flowers to other orgs. 

    pvp players/pirate types can will/have done things like this. and people as they build up will build into abusing such a system

    we need a new mining system, at bare minimum they need to get rid of the flower system raise the average ore rate and lower rarity of ores

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