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Tsezear

Alpha Tester
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  1. Like
    Tsezear got a reaction from Alan_Adams in Let's talk XS Core Death Cubes...   
    At this point, many of us realize the dangers of XS core sniper ships. For those that don't know, these are XS ships + Gunner seats that are typically equipped with something like a Space Radar L and Large Railgun L. I want to talk about the math and logic behind a scenario associated with these little bastards.
     
    Let's start with the math given a scenario involving an XS core sniper aggressor (A Team) against a fleet comprised of an M core freighter and and two XS core sniper escorts (B Team).
     
    A Team can lock and fire at the B Team freighter at a range of 160km. BOOM! That's a lot of damage! Of course, B Team also has XS core snipers as an escort so surely this battle is about to turn... right?
     
    Not quite. The B Team sniper could be an exact replica of the A Team sniper but unfortunately, B Team can only target the aggressor's XS core at a mere 40km. That's a big 'ole 120km difference between defensive and offensive distances (don't flame me on this comment just yet, read the next lines).
     
    While traveling in the big void of space this isn't too much of an issue. Logically, you could just have the escorts run 120km in front of and behind the freighter. The snipers could see and presumably handle anything coming up in front or approaching quickly from behind during tavel acceleration to 30km/h. But what about when there are aggressors spotted during the approach to the destination? Does the lead escort suffice in managing a flanking situation at the destination?
     
    The deceleration distance of freighters (even with a bunch of retro brakes) is measured in SU given the time it takes to slow down. We're talking several hundred km when our Space Radar L can only see out 400km. Is it too late at that point for the freighter to attempt an abort? Does the freighter just smash that WARP NOW button to zoom off to safely and say, "Several million in warp cells well-spent!" Does the freighter pilot just cover every spare inch of the ship with Retro-Rocket Brakes like he's making a pepperoni pizza at home? is this a moot point and none of this matters?

    Hell if I know. Discuss. 
     
  2. Like
    Tsezear got a reaction from jmorrison51 in Let's talk XS Core Death Cubes...   
    While I think this could be cool once power comes in it certainly would be problematic under the current system. Should be interesting watching this develop.
  3. Like
    Tsezear got a reaction from Aiwhisper in Let's talk XS Core Death Cubes...   
    Lots of good ideas here.
     
    Personally, I like that pretty much any module can be installed on any core size, but I would like to see restrictions on capacity. The ability to equip either a large gun or large radar on an XS core sounds great but I don't think it should be able to fit both. I like the idea of long-range scout ships (XS with large radar) but the capacity cost should limit other options that are then available.
     
    I think that all of this could be managed via the upcoming power system but that's not due to be out until release sometime in 2021. Without imposing some sort of placeholder system in the interim I think XS snipers are here to stay as the gold standard.
  4. Like
    Tsezear got a reaction from Aiwhisper in Let's talk XS Core Death Cubes...   
    I believe power requirements are coming into the game soon and that may play a role in what kind of bandwidth a core has available to equip elements. Maybe that will change this meta. 
  5. Like
    Tsezear got a reaction from soulbreak in Let's talk XS Core Death Cubes...   
    At this point, many of us realize the dangers of XS core sniper ships. For those that don't know, these are XS ships + Gunner seats that are typically equipped with something like a Space Radar L and Large Railgun L. I want to talk about the math and logic behind a scenario associated with these little bastards.
     
    Let's start with the math given a scenario involving an XS core sniper aggressor (A Team) against a fleet comprised of an M core freighter and and two XS core sniper escorts (B Team).
     
    A Team can lock and fire at the B Team freighter at a range of 160km. BOOM! That's a lot of damage! Of course, B Team also has XS core snipers as an escort so surely this battle is about to turn... right?
     
    Not quite. The B Team sniper could be an exact replica of the A Team sniper but unfortunately, B Team can only target the aggressor's XS core at a mere 40km. That's a big 'ole 120km difference between defensive and offensive distances (don't flame me on this comment just yet, read the next lines).
     
    While traveling in the big void of space this isn't too much of an issue. Logically, you could just have the escorts run 120km in front of and behind the freighter. The snipers could see and presumably handle anything coming up in front or approaching quickly from behind during tavel acceleration to 30km/h. But what about when there are aggressors spotted during the approach to the destination? Does the lead escort suffice in managing a flanking situation at the destination?
     
    The deceleration distance of freighters (even with a bunch of retro brakes) is measured in SU given the time it takes to slow down. We're talking several hundred km when our Space Radar L can only see out 400km. Is it too late at that point for the freighter to attempt an abort? Does the freighter just smash that WARP NOW button to zoom off to safely and say, "Several million in warp cells well-spent!" Does the freighter pilot just cover every spare inch of the ship with Retro-Rocket Brakes like he's making a pepperoni pizza at home? is this a moot point and none of this matters?

    Hell if I know. Discuss. 
     
  6. Like
    Tsezear reacted to Dodgin in Let's talk XS Core Death Cubes...   
    The meta is punch as hard as you can with as little as you need. Risk v Reward will always demand this. I think the L radar reach on xs is absolutely silly though. Currently, M+ are just loot pinatas 
  7. Like
    Tsezear got a reaction from jmorrison51 in Let's talk XS Core Death Cubes...   
    I believe power requirements are coming into the game soon and that may play a role in what kind of bandwidth a core has available to equip elements. Maybe that will change this meta. 
  8. Like
    Tsezear reacted to ZeeRohSum in PVE like in EVE Online   
    I would say pve like the way EvE dreams of PvE, where the ai reacts and forms coalitions the same way as players, sure. But red squares in space the way it is now? nah im good. 
  9. Like
    Tsezear got a reaction from Haunty in Let's talk XS Core Death Cubes...   
    I believe power requirements are coming into the game soon and that may play a role in what kind of bandwidth a core has available to equip elements. Maybe that will change this meta. 
  10. Like
    Tsezear got a reaction from Luukullus in Let's talk XS Core Death Cubes...   
    At this point, many of us realize the dangers of XS core sniper ships. For those that don't know, these are XS ships + Gunner seats that are typically equipped with something like a Space Radar L and Large Railgun L. I want to talk about the math and logic behind a scenario associated with these little bastards.
     
    Let's start with the math given a scenario involving an XS core sniper aggressor (A Team) against a fleet comprised of an M core freighter and and two XS core sniper escorts (B Team).
     
    A Team can lock and fire at the B Team freighter at a range of 160km. BOOM! That's a lot of damage! Of course, B Team also has XS core snipers as an escort so surely this battle is about to turn... right?
     
    Not quite. The B Team sniper could be an exact replica of the A Team sniper but unfortunately, B Team can only target the aggressor's XS core at a mere 40km. That's a big 'ole 120km difference between defensive and offensive distances (don't flame me on this comment just yet, read the next lines).
     
    While traveling in the big void of space this isn't too much of an issue. Logically, you could just have the escorts run 120km in front of and behind the freighter. The snipers could see and presumably handle anything coming up in front or approaching quickly from behind during tavel acceleration to 30km/h. But what about when there are aggressors spotted during the approach to the destination? Does the lead escort suffice in managing a flanking situation at the destination?
     
    The deceleration distance of freighters (even with a bunch of retro brakes) is measured in SU given the time it takes to slow down. We're talking several hundred km when our Space Radar L can only see out 400km. Is it too late at that point for the freighter to attempt an abort? Does the freighter just smash that WARP NOW button to zoom off to safely and say, "Several million in warp cells well-spent!" Does the freighter pilot just cover every spare inch of the ship with Retro-Rocket Brakes like he's making a pepperoni pizza at home? is this a moot point and none of this matters?

    Hell if I know. Discuss. 
     
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