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Aviator1280

Alpha Tester
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Everything posted by Aviator1280

  1. Not useful suggestion, all these are pretty known. Still if for some time you can't play and make the boring and repetitive tasks you only see your amount of quantas going down. Like this the game is dead
  2. Too often is coming out the wiping argument. Judging on what NQ is doing to the game maybe is everything in the purpose to tell us they will need to wipe. I want to say that if a wipe will happen I will stop playing DU. But now... I'm relocating with only some normal internet connection (that is usually good for anything else except for DU) so how it is suppose for me to keep my Territories and not lose stuff? Before Demeter this was not going to be a problem now it is... it may happen to any player not having the possibility to play DU for a while so what? Do we lose everything because we can't pay taxes or because the taxes will take all our resources while out of the game?
  3. Mining on asteroids to me has a weird mechanic. 1) Asteroids spawns all together in weekend while they should be random and also disregarding the safe zone. Anyway who doesn't want to go out of the safe zone like me will not go, no matter what NQ does to push players there. 2) If someone approaches an asteroid this shouldn't be revealed (what is this? Why should be like this? Do you want to give us as food for the pvp players? It is not enough that they already camps areas between WPs?) Missions also have their problems. You can't warp so you should spend long time flying in space doing nothing and running the risk to be attacked. Is this the challenge? No this is just another attempt to push people in pvp. Mining Units... I don't have much to add here, it's already full of players that don't like the actual taxation system and how the Mining Units work. Be obliged to log in to do such a boring and repetitive actions will push players away, I can't understand why you didn't figure it out by yourself before to change the game in this way. Also what happens to player that may be for a while can't log in? Did you think about this? And don't tell me people have HQ because they are not enough to cover the amount of territories a player may have. I don't have many but still 3 more than what HQ can cover and are essential to produce enough ores. Sometime I've like the feeling that NQ wants to mess up everything on purpose to have an excuse to wipe everything. From my side O can tell if there will be a wipe one day it will be also the last day I play this game unless I already stopped because of these problems. Now is some time players complain, I wonder why NQ so far didn't say a word. Changing something it may be normal but if you see it doesn't work you should act fast.
  4. Seriously I don't have time to play the game in the way I was used to and in the way I want to play. I don't have time... Every time I log in I have to spend about 1 hour for the Mining Unit or time anyway related to pay taxes or have enough quanta to buy material I need or to mine them. Before time to time I was going to mine a bit and I was taking the opportunity to test some stuff for my flight system. Now I'm bored, need to calibrate the Mining Units and need to spend hours looking for a decent spot to get the ores I need. The market is just a mess, if bots were not existing we are all done. How can people sell something like Hematite that nobody needs since is everywhere? Only because of bots we can seel it. The last update is killing the game and I believe you, NQ, start to realize it but just wanted to go in this direction to save serever costs which still doesn't work well anyway. The damages are done, not much you can do to recover from this path except trying to minimize them. No progressive taxes has been implemented yet, no asteroids spawning randomly in any area and at any time, bugs that are giving players problems to get rocks fromthe ground still there etc etc... You NQ pretend that we play a beta and pretend that having bugs is normal and it is yes but you also pretend we follow the way you want we play and bugs and difficulties are not making this game a pleasure to play anymore. There is no support anymore in game because you are so busy with a huge amounts of tickets where people wait for a week an answer and this answer doesn't even solve the problem but started to be an automatic reply. So what is this? And you increased the price? You increased the price to give us this? A more expencive service with lower quality. I think I don't need to say anything else.
  5. Grabbing rocks is optional? Do you realised that 4200 L of ores the MU at the max rate I've it would take 30 hours to collect? And you say that is optional? Well yes if you don't care yes it is... that's why you only take 15 minutes (which is still a decent amount of time anyway)... also skipping the calibration is a possibility and you get the basic... so yes I repeat what game are you playing?
  6. Not sure which game you are playing... calibrating is easy yes but not fast at all, if I calibrate my units i waste at least half an hour, grabbing the rocks is so slow, not mentioning that is even longer when you start to use surrogate to do so.
  7. End oh... this rick harvesting is so slow... about 12 seconds of holding mouse button to grab 400 L of iron... so when you have to grab 4200 L or Iron it means you spend not less than 2 minutes doing something so boring and this is just for 1 MU, if you have let's say 4 on a territory you already spent more than 8 minutes doing nothing plus what is around them, going back and forward making the calibration bla bla bla... shit already 20 minutes playing and I didn't do anything I want... damn I need to go...
  8. Mining Units... yes, probably people were tired to mine but damn now the Mining Unit is even more boring. The calibration stuff it is just boring and tedious. It takes away lot of time that I would spend in a different way (at the moment even bugged and can't get the rocks that I should). Practically now I'm obliged to play how NQ wants me to play every single time I log in and not time to time like i was doing before to have some quantas to buy stuff when needed. Taxes were supposed to be an obstacle for those have too many Territories... not really a thing with the taxation system they made. Yes the single player is limited while the org less limited since can have now people calibrating the MU instead to send them to mine... well it will be even more boring for them anyway at least before they were organizing mining expeditions now only asteroids left that still spawn ONLY in weekend. The server is doing worst than ever, the only thing that improved performances is because now I can limit the construct to maximum 30 and many times not even enough (improving performances removing things it is not really a thing). The RAM always gets full and need to relaunch the game. I also wonder if actually this new system for the terrain voxels is increasing our CPU load since the shape is more complex than a simple cube, not sure about this but having still lot of problems with the loading of terrain and having more "pending operations" than before. Can't even use the smooth tool on Alioth while I can on Ion. Market is just a mess now. Prices are out of controls and if we can sell something like Iron is just because of bots. Other materials are difficult to find and need a too big investment. Before Demeter i was having about 90 mil now to align to the new style I went down to about 20 mil and I don't see the possibility to get back. This game now is a disaster, it's enough not to play for few days that your MU stops you don't get ores, you can't repay taxes and you can only play the card of HQ to don't lose them. Obviously they did all this to make people play the game and constantly pay the sub. To me this is now a system that will just make players stop to play. What this game is giving to player? I'm not sure anymore, someone playing because like to build but now can't spend the desired time doing it, someone playing because can be interesting to create systems in LUA but again distracted by the new game dynamics. I don't know actually other reasons why other people play DU and heard many players wants to stop so... Unfortunately I don't think after this big mistake it will be easy to recover.
  9. This is what I saw so far using MU. 1) The minigame is used only to get the bunch of stone to harvest and not to increase what you can get from the MU. 2) After a calibration (from the second one) the mining unit goes always to 100% and it will get the amount from the Base Rate multiplied by the efficiency. The result is then multiplied for the Adjacency if any. 3) Optimal is how much our mining unit is working respect to the maximum it can get and it is based on the Base rate. I still need to see some dynamics but more or less that's it. Kind of repetitive and boring and taking away the time I wanted to play DU. Also to make people sell the ores to pay the taxes they need NPC. With the small amount of ores we get it is hard to sell something to someone else. The market NPC practically set the maximum amount some ore can be sold since no one would sell it at higher price... which means NQ decides how the market goes. To save the server costs they are really giving this game hard time and players may go away. The story about performances I can't say it is true because to play better I can now set max construct to 30... but this is not due to the terrain reset....... it is something thay could do even earlier.
  10. I used most of the points but not all of them to the mining unit and mine so far can't go over 148 l/h, I've a base rate of (121+111% efficiency)+10% adjacency, where do you get 230 l/h? Maximum bonus so far for tier 1 ores I got 4200 when i make a good calibration which means just above 100k q. With the investment you need the system is pretty boring. Since Demeter came out from about 90 milions I went down to 36... had to spend also a lot for warp cells if I want the material I need. The problem is also that this system is taking me away too much time in a way I don't want to play this game. And they actually introduced a too repetitive mechanism with this calibration stuff.
  11. You said that you wouldn't be surprised if 100% is on a 75% cases. Mine is better than this. But you are just guessing. I don't like the system and not only is boring and repetitive but also make you lose time this is for sure. Territory scanning that is just luck yes. But this one if you use some technique you can get some result
  12. Sorry but if you claimed that the rate it is not that high and that it is just luck then it is not an illusion because I obtain better results
  13. Actually I use a technique that in most cases make me reach 90% or above (from the second calibration on the first one is not possible). The method I use is pretty simple. I place a first cone on a side. The second cone just after the edge of the area of higher intensity of the previous one if it point in the direction of the previous one I check that area otherwise I keep moving in the direction of high intensity. Rarely I had to use the other tools. In this way most of the time I get high rate. More difficult is when the territory it is not that reach of the ore you are looking for. But I could get more than 90% even with just about 50 l/h ores. But yes it is boring and it takes time. Now I only placed 3 mining site but these means I placed 14 mining units... also travelling time and expenses are not really covered when you are mining T1 ores that are the only one i found
  14. @NQ you really need to review some mechanics here to let single players be competitive. You need to have a progressive taxation that is very small for few territories and grows for each territory someone gets on a planet/moon. Only in this way you can achieve what you said was the purpose to avoid players or orgs to have too many Territories because only in this way a territory can't (as you declared) repay itself just mining it. You need to review the asteroid mining. The asteroids cannot spawn all together on weekend, you penalize who can't play on weekend, they need to spawn randomly at any time in any day. You can't reveal an asteroid as soon as a player approaches it, you don't give chance to this player to get anything since someone else will arrive in short time to the asteroid. Single players again are screwed. You cannot deny a player to warp away if has been attacked by someone it is unrealistic and a clear intention from your side to give "food" to those play just for pvp... sorry I'm not interested in it, the pvp in this game is just horrible plus with all connection problems I'm not going to risk all I've for nothing because yes it is just nothing for a single player go to an asteroid out of e safe zone and not having the time to get anything. Said so I think the performances increase a bit but not because of the terrain but because now I can set max 30 construct, in fact at the market there was no digging stuff but many constructs and while before i almost couldn't move on them now I get less freezing time. Hope you listen what I wrote because I think can really make the difference in having players keep playing or having them gone. In the past year I worked a lot to have an industry and now with this mechanic I may not be able to run it for the type of material I need and can't get anymore. Buying all of them it doesn't make sense.
  15. The system how it is is weird. So NQ says that the system is to don't allow players to have too many Territories. NQ says that if you mine the territory it will be enough to repay it... If the second statement is true the first one is false. Of course if the taxes are not progressive in proportion with Territories on a planet owned they don't prevent anything or better to say they prevent single players to have many Territories because they will not have the slaves to take care of the mining units around the system. Also if most of the ores are going to be sold for taxes purposes what will be left to produce?
  16. Sea level is at 0m and this will not change, planets are going to be the same not bigger not smaller.
  17. Not new for me, I've my base on Alioth and it is just unplayable. I practically can't fly and if I do the game freezes for minutes but there is where I've everything. In these days I moved to Sanctuary to code some stuff and it is much better than Alioth.
  18. For what I understood Sanctuary territory will not be taxable
  19. It's just a way to make players keep paying for the subscription and not to pause it because they need money. I think the gameplay finishes here
  20. And need also to consider the investment to buy or produce mining units... they will be easy to buy? Big question mark. The bot that will buy the ores (that at this point can't almost use anymore to produce anything if they go away in taxes) will have what price? So NQ is dictating the market? I thought they didn't want.............
  21. To me it is evident they want to push the hamsters (players) on pvp may be to test it and improve it but honestly I'm not going to pvp in DU I'm against it's dynamic
  22. This is a bit too pessimistic. Performances yes, I don't think for the players will be a big change while for sure NQ reduce their cost a lot with less data to share. For example if you are on Alioth and you mine 300+m under the ground I didn't find much difference from mining an asteroid because you actually render very small things. Surface instead has constructs and terra forming that is actually what make the performances bad and this will be the same with Demeter and may be a bit improved when they will reduce the voxels complexity. Taxes are not pleasant for sure but on Sanctuary you don't pay them and you can have up to 5 HQ where you may not pay them if you don't need to make industries or mine. Well if you need it means you have to earn from them so you can pay the taxes. What for sure I don't appreciate is a non progressive taxation and that players can lose their stuff if for a while they want to take a pause from the game.
  23. Has not beed mentioned if the Headquarter can change during the game or once assigned it will not be possible to change it. I suggest to don't remove the ownership to a territory because a player didn't renew the subscription, this will be very bothering for those that want to take a break from th game and if they do they may not come back if they lose their stuff. Progressive taxes is the only real way to avoid players/organizations to get too many territories. If the amount of taxes will increase with the number of territories it will be more interesting to study which territory to keep and which not to keep since at one point they will not be able to "repay" their value. Different Planets/Moons should have separate taxation. I want to insist on the fact that some dynamic of Demeter are going to push players to be in PVP even if they don't desired, this is a very negative thing and that a ship can't warp away if under attack witho no possibilities of defences or that didn't counterattacked it is not realistic and is very unpleasant.
  24. I think I missed the part where they wishy washy a full wipe. That has been always excluded, some adjustments may happens instead like time ago the reset of the talents where they give points back (for some player even better reorganise them as game changes a bit) and now planets dirt where mining will not be anymore something even if I don't understand why they reset the mining talents saying are not needed anymore when the mining can still happen on Asteroids...
  25. But this common practice should be 2 ways not only one way that increases the price. Some region for the same principles should have a much lower price.
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