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LouHodo

Alpha Tester
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Posts posted by LouHodo

  1. 21 hours ago, Musclethorpe said:

    The fact that space cores in PvP space are vulnerable 24/7 seems rather silly. I am a PvP enthusiast and even then it sounds completely unreasonable. Territory warfare won't work that way, why should space cores?

    Simple it isn't supposed to be safe 24/7 or at all.  It is a risk you are taking to put an interdiction over a large area of space.  Don't have the manpower to protect it don't place it.  

     

    I would like to see some AI defense added because even ground bases aren't even going to be safe 24/7 if planetary warfare comes.  

  2. In another space sandbox MMO I played.  The developer took the copies of every ship ever created and made those NPC ships.  Random pirates or raider attacks.  It saved him a lot of work.  Even if it was a bad design it just meant it was an easy encounter.  If it is a good design well expect a fight.

     

    I personally am a bigger fan of just giving reason for PvP.

     

    Strip tier 4 and above materials from inside the safe zone.  Introduce the warp interdiction mechanics I suggested in my thread on it.  And make people go out and trade, explore and fight over resources and routes.

  3. 17 hours ago, DontPanic said:

    In that case my motivation would be to quit the game and NQ wouldn't get a sub from me anymore. The motivation for this game for me is that it should be an "A PERSISTENT SINGLE-SERVER UNIVERSE". I have no problem with having a long term sub in the future. But I decide when I want to play. When I leave a construct on the market, then park it in a virtual garage, e.g. If my constructs are released for salvage work, NQ will no longer receive any money from me. It's that simple for me.

    If you have an active sub then you have nothing to worry about.

     

    Stop playing the victim.

    1 hour ago, Moosegun said:

    You sure?  I dont know of a single person this has happened to, everyone I know whose sub ran out can no longer play.  I know it does happen but it certainly is NOT the case it happens to everyone.

    Players who signed up after beta release had 30days free I believe.  After that it was a recurring charge.  Of they didn't renew they are unable to access.  Alpha players have till end of beta then you have 3,6, and 12 month free subs I believe.  A few kickstarters have a few other perks.  

  4. 4 hours ago, joaocordeiro said:

    What the definition of this "obviously not comming back"? 

     

    When i started to play DU in the end of alpha1, i asked ppl on what do do and ppl said "containers". So my entire alpha 1 was crafting a M container. 

    I was AFK for 2,3 months and i came back and used that container in alpha 2.

     

    Was i part of your definition? 

     

    I currently play with my alt account. It has been months since i logged in with my main one. Yet RDMS is set to allow my alt to use stuff. And my alt parks my ship in markets from time to time

     

    Am i right now part of you definition? 

     

     

    How about my org? Should me not logging in be a reason for my org to be deleted as well? 

    Simple.

     

    If you have shown zero activity in 90days odds are in favor of you not coming back.  And if NQ really wanted to be nice they could send you an email letting you know about your inactivity.  Not like your character is deleted your junk is just scrapped. 

    4 hours ago, Gottchar said:

    why is there a need to punish people?

    There would be far more acceptance for an idea like this if nobody is being punished for not playing for some months, or having some RL coming up. If the stuff gets despawned and the blueprint is waiting for the owner when he comes back the problem is already solved.

    LoL.

     

    Punishment?  No not punishment, but motivation to stay active or store your stuff properly if you are going to take an extended vacation.  

     

    It isn't hard to give access to your stuff to someone you trust.  Or just maintain an active subscription when that is implemented.  

     

    Stop coddling people. 

  5. 12 hours ago, Gottchar said:

    All subs are active, they don’ run out. If somebody get’s a 1 month sub, he can play on, even after that month.

    So for your idea, inactive accounts would have to be a thing.

    I still disagree with you anyway, crafts should just be despawned after 24h on an Aphelia tile and you can spawn them again via magic blueprint (found at nearest market) but only at the tile it was despawned.

    Fair enough.  

     

    Let me ask you why should they be returned to someone who is obviously not coming back?  

  6. For me I have always been a fan of sci-fi games with some form of realistic space flight.   I discovered DU back during the early days of the project, 2012-14.  I remember pledging just before the end of alpha because I had honestly forgot about it.  And to be quite frank, I have felt I got more for my money than I have out of Star Citizen.

  7. I play solo now.  But I was part of an org of 20 people at one time.  Now it is mostly me with one or two guys logging in every so often to train skills.  

     

    I don't mind I have always played at a small scale and I keep it that way.

    5 hours ago, Fra119 said:

     

    I didn't mean to quote.

  8. On 3/6/2021 at 4:30 PM, Odelll said:

    Returned to see how far the game has progressed I noticed I could no longer use any of my machines, support chat indicated I needed skills and schematics now, I trained the various skills and took off to the nearest trade hub to purchase schematics only to crash to a powered down state as I hit 3k altitude. Thinking a breaker had flipped in my house I checked to find it was only my PC, the fans were not cranked, the utilization not high... very odd, I boot up again and within a minute or so the same thing, this time we a bios warning of CPU overheating.

    Ryzen 5 3600
    16gb DDR4 memory
    RX 580 8gb VRAM Graphics

    Nothing crashes this system, not 24 hours of rendering, playing 6 clients in EvE Online on multiple monitors, yet DU not only crashes but crashes to a powered down state?
    Is this a known issue? bug?
    Anyone else have this issue?

    No offense it makes zero difference how many EVE clients you can run.  Hell I can nearly run Eve on my phone.  

     

    The difference is DU is pretty poorly optimized right now.  

     

    If you are in an area with a lot of constructs or making a lot of changes.  And there is a lot of Lua script running in the area you can overload the CPU and cause this issue.   

  9. 35 minutes ago, Daphne Jones said:

    Easy to avoid (by sending cheap warp scouts) and fairly high risk for the owner, but the risk is having to defend in PVP - which presumably is a goal for PVPers (not that I believe that in general). I like it.

    Exactly.  It helps players generate content, and it can provide some very interesting situations.

  10. 6 minutes ago, SirJohn85 said:

    Or NQ fixes its crap and doesn't restrict a feature that was once so highly touted. 

    It can't be that everything collapses when a handful of ships fight each other.

    It's true.. but I can confirm it is the Lua.  I go near some places in Alioth with a lot of Lua use and I will watch my performance tank.   Same for Talmai.  Anywhere there isn't a lot running I am fine.  

     

    Or of people would turn off Lua that aren't in use.

  11. Simple suggestion.

     

    No active sub, this means all of those beta players who played for a month then quit or any player on the free trial and quit.  After 30 days any dynamic core left on a market or unclaimed tile is open for claim by anyone.

     

    Territories and static cores go free after 90 days. 

     

    Don't like it keep an active sub.  

  12. So myself and a couple of players were talking in discord about the possibility of a warp interdiction module.  How it would work, how expensive it would be and what you could put it on.   

     

    So the suggestion goes like this.

     

    Warp interdiction module can only go on medium, large and XL space cores, not on dynamic or static cores.  They can not be placed in safe zones, so no placement within 2su of a planet.  

     

    They will come in 3 sizes. Medium, large and extra large.  

    Medium- medium space core or larger to place has a 1 SU interdiction sphere around it.  

    Large- large space core or larger has a 2su sphere around it.

    Extra large- 4 su sphere around it and can only go on extra large space cores (when we get them).  

     

    The interdiction will pull ships out of warp that's path crosses through the sphere, and it will drop them out half way into the sphere.  You will not be able to warp out of the sphere.  And you will have to leave the sphere and wait the pvp aggro timer before you can jump away.   But if you know where these stations are you can put together a fleet and destroy it or just go around it.  Also nothing will prevent you from going through the sphere at sunlight speeds.  

     

    These systems will be moderately expensive to make and not something that can be easily accomplished by individuals or small orgs.  But something that a medium org or a well organized org can do.  The hard part will be defending these stations as you will not be protected by the safe zone.   

     

    This will allow for the ability for groups to blockade a direction or even a planet if they had enough of these.  And it would give some real reason for PvP.   

     

    I discussed this with several people even people who are not PvP oriented players.  We think this is a good well rounded suggestion for the system.   

  13. On 2/27/2021 at 9:52 PM, blazemonger said:

     

    Without AvA combat, "land warfare" will be limping in a serious way and what NQ has so far said about how atmo combat for CvC will work leads me to expect that it will have little or no options for small gang/solo abilities to engage in that at all, it will mostly be medium/large orgs who can get into that. Besides that, it will all be timer driven I am pretty sure, much like citadel warfare in EVE.

    The idea of AvA is needed but honestly territory capture is just as important.  I would be happy with ground based combat dueling mode.  Were two players can choose to fight each other in atmosphere or on the surface.  

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