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qKelta

Alpha Tester
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Posts posted by qKelta

  1. On 4/22/2021 at 11:11 AM, blazemonger said:

    @Gangolf Ovaert

    I'd agree with your thoughts. It seems NQ is not realizing that many existing and a potentially much larger future number of their player base would not be able to afford the kind of system needed to run DU comfortably but can (and do) use Shadow as a viable alternative to owning a decent spec gaming PC.

     

    It's just very unfortunate they appear to just brush this aside as "not a high priority". And that means they ignore a potential problem in the code that may at any time trigger a much broader problem. It really is part of the bigger issue with NQ, having a very short term outlook on development of the game and not really setting the priorities which will allow them to move forward faster over time. If it's not a quick fix, it's not a priority it seems.

    What shadow has done is very complicated in its own way and it is not easy for a game to troubleshoot why there game wont work on a cloud computer, What im guessing is that du may need to access a part of shadow that they are not able to seing that our shadow computers arnt exactly full desktops, for them to trouble shoot the issue they would have to purchase a cloud computer which if they did it know the range of them getting one would be from now to December which is a long time. It's not as looking through files and seeing what might be wrong but rather a more complicated process. 

  2. Just now, joaocordeiro said:

    Dont take this as a offense but, how naive... 

     

    That defence requires a huge amount of resources. Because attackers only need to be online for 30minutes to attack but defenders need to be online 24/7. 

    It is very inefficient to mount a permanent defence. 

     

    At most, we will see this convoy time window, where a certain org will try to protect the warp exit for a limited ammount of time, to allow their org members to warp safely. 

    But this is also inefficient because mining operations will take at least half a day. Players dont have that ammount of time to stay idle looking at the radar. 

     

    But worse part is that even if some org mounts a permanent or temporary defense, it will only be for them and their allies. 

    For the lone player or the small org this means the end of warp.

     

    you must be new to the game because this happened at the beginning of the beta 

  3. Just now, fiddlybits said:

    I'm not sure what you mean by the first part. Right now if you warp to any planet you land in the small safe zone area around that planet. Warp is a 100% safe method of travel currently.

     

    There are games like Eve that provide methods to pull ships out of warp. To counteract this there are ships available which bypass warp interdiction and a lot of people rely on scouting ahead with a less valuable ship.

    what i ment is that once they drop the planet safe zones then warp wont be the way it is and that they have a process of doing everything

  4. On 2/25/2021 at 1:09 PM, DecoyGoatBomb said:

    This is a good solve too. Not sure about making slowboating the safe method. Not even sure how that would work. 

    you guys do know that when warping to a planet outside of safe zone you dont warp into atmo so you can still be shot down by pirates thats exactly what they do. follow warp points and wait for people to exit. what movie or game do you know that allows you to pvp or be shot down while in warp thats one of the points of warp. 

  5. Just now, NoRezervationz said:

    No, t wasn't a grind when I subbed. NQ made it a grind with .23. It was a bait and switch, which is considered false advertising.

     

    Most people can tolerate a bit of grind, as long as there is progression. There is no progression in DU now because it's all grind, which is boring. This is why I let my sub run out. I might sub again if/when they lower the grind factor.

    Bud, Have you ever watched a jc interview. He has always said this is not a game that you will just be able to obtain everything like that. This is a game that is prefered to play with others. Its not no mans sky or space engineers 

  6. On 1/5/2021 at 8:20 PM, NoRezervationz said:

    You must the most boring person if you think the grind is interesting or even necessary. I'm done with you, and I'm done with this game. 10 more days and my sub ends.

    cool, The if u payed attention to the game before u bought it. Its suppose to be a grind. 

  7. Just now, NoRezervationz said:

    Right, but no one being able to anything can ruin a game. Without enough paying players, the game is dead.

    u can be many things in the game, Its for you to choose. Not everything comes easy. This game isnt suppose to be a 1,2 dont type of game. Its a game you have to grind to establish something good and thats just how it is and how its going to be 

  8. On 12/15/2020 at 5:04 PM, Emptiness said:

    And yet again, NQ has proven they're out of touch with how the players have been playing the game.

     

    Setting up a factory to produce everything one desires is just the first step, for many of us, through ensuring we have a reliable supply of elements and material with which to build our ships. The market is unreliable or too time consuming. Why would we spend hours traveling to different markets to pick up various ship building parts when we can just mine ore from our tiles and make what we need?

    thats what there trying to change, everyone Being able to do that can ruin an economy

  9. 22 minutes ago, Atmosph3rik said:

    I definitely agree, that i want to be able to make cool looking ships, that are also functional.  And i think there is definitely things NQ can do to make that something that is actually possible without sacrificing functionality completely.  But it isn't a simple problem to solve.

     

    They have to balance the game.  And if they give us engines and brakes that are 100x more powerful then the ones we have now, most people will just load 100 of those on their ship, and be able to haul 100x more with the same size ship.

     

    They plan to add some kind of power consumption mechanics eventually, and i think until they figure out how that's going to work, they can't really balance the rest of it.

     

    All we can really do is wait, and play with what we have now.

     

     

    that function is coming out this year they already have it in development if not almost done already

  10. 16 hours ago, SirMaxxx said:

    Are they working on the issues? How do you know? I've seen no communication from them acknowledging there issues, or that they're trying to fix them.

     

    Say you bought an innovative washing machine,  and it didn't work,  stopped working all the time, threw your washing on the floor. So you contact their support and hear nothing, You find other owners have similar problems - and have heard nothing.

     

    So you complain and ask for some action.

     

    The response from you would be "get off your high horse! Try making your own washing machine - see how hard it is! Why should the washing machine company fix a problem when you want them to?"

    There are alot of issues, They cant announce there they are fixing each specific issue. 

  11. On 9/2/2020 at 5:13 PM, scotsman said:

    I would have to say that in terms of product polish and playability/scalability empyrion is a better bet right now. Your server instance is local rather than cloud based and is certainly scalable to support 100 or so folks on standard machines without too much pain. MMO have much to offer socially, but DU has a long way to go on content etc. 

     

    The current empyrion universe is 1000s of systems...plenty of room for faction warfare and such. It doesn't have all the MMO features DU does. I'm here for a year and will see how it goes...DU has a better materials system with a wider diversity there. Will just have to see what they do with it and how fast. 

    You do realize that the community makes the content correct? If you were following the game you would know that.

  12. On 9/1/2020 at 6:22 PM, Proxie said:

    People are not just going to deal with the server issues. They'll just leave. That's how this works, and you end up with a failed game. And don't get me started on the Discord. If you aren't a troll or a mega fanboy they mute you. Any feedback given is instantly shutdown. I was personally muted for reporting someone to the Mods for name calling, just because the Mods knew them. So you have no idea what you are talking about.

    Work on making a solid sentence and we'll talk.

    imagine saying the its a failed game while the game is still being made lol. 

  13. On 9/1/2020 at 3:20 PM, Tiberius_Theron said:

    Dear NQ,

    While I am sure you are working steadily and extremely focused on dealing with the current server issues. I feel it's warranted since it's been nearly a week dealing with these issues, that server issues need to come to an end. And sooner than later. All Betas have a rough start. However this is the worse my community and myself have ever seen.


    Server issues for much longer are simply not going to be accepted by the DU community. We are starting to lose players, because they have a bad taste in their mouths, and most will not return.

    Players are spending hours and in some cases days on loading screens. Players are dealing with the constant pending operation, computing data, and terrain that doesn't load.

    Players can't voice their concerns on Discord, due to the Mod Staff actively silencing discontent, and issuing unwarranted mutes. Which I assume you have directed. And on top of all this we get no communication at all. Just random restarts that actually make game play worse.


    Regardless, the server issues need to be wrapped up and soon. You are charging for a Beta, that has no current way to cancel the subscription, and you expect players to just keep dealing with these issues. That's not how this works. Deal with the server issues, even if you have to schedule employees around the clock to get it done. There is no more time on this issue. NQ you are killing the game in the first week of Beta. There is only so much to do in the game, and currently players can't even do it.

    See I just love how people most likely not even in the development scene can complain about a company not fixing a server issue a week into beta. ITS BETA AND BEFORE YOU BUY IT, ITS STATES ISSUES CAN HAPPEN. There the first to create a server that can hold the amount of people it holds with the scale of the game. You cant just hear a problem and automatically know how to fix it. These things take time. So how about you stop sitting on your high horse and give them time or go make your own damn game and see how hard it is. I so tired of people bashing nq because they cant fix a problem when you want them to. 

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