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Police

Alpha Tester
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  1. Like
    Police got a reaction from Broote in PVP IMBA / Circular Economy (PVP) / DMG (PVE/PVP)   
    Strong Opinion.
     
    tldr; pvp weapon dmg is absurd(wake up NQ), my ship elements take absurd amount of collision dmg when i land, make elements permanently destroyed.
     
     
    PVP IMBA 
    1.) There is a dramatically disproportionate imbalance between xs/small weapon damage and voxel HP/resistances. A 28x16 block of gold that is then covered by an 8 voxel deep shell of steel shouldn't be evaporated by 2 volleys from an Xs and 1 volley from a small weapon. Noting, this is the block that shielded the core, not even mentioning the amount of exterior ship shell and elements that that the damage also went through to get to the core's interior block. PVP fights shouldnt ideally be who got the first two shots wins... unless one of the players is sitting on top of gas tank, with no actually enclosed cockpit.. just free balling it.
     
    DMG (PVE/PVP)
    2.) Not only is weapon damage to voxel absurd, There are times when i land.. even super smooth at 32 kmh, with Medium landing gear, and a random 1-3 large adjustors or a random medium wing will "pop" (take full damage). Sure.. most times i land and that doesnt happen, but absolutely its super easy to have several elements just pop from the most trivial landings. This really needs to be adjusted. Either doubling the amount of element health, which would rightly so carry over to pvp, or reduce collision damage by 70%
     
     
    Circular Economy (PVP)
    3.) I have lots of comments about game loops that are great in spirit, "ok" in execution, and mediocre in terms of how quickly they are being addressed/revisited/tweaked. I think the biggest oversight is that people are taking from the earth, fabricating stuff like crazy, and everything that is being fabricated and going into the economy, isn't coming back out. If the items aren't exiting the economy, consumers aren't spending or acquiring and the market stagnates and suffers. If someone blows up my ship and takes possession, I  might need to go farm and make another.. but the original Ship I lost, technically stays in the economy, and fails to leave, and fails to cause further consumerism. Elements need to be destroyed fully, to where they are either then removed by player and deleted, or the game itself removes elements once they are reduced to zero health. Alternatively.. a thing they had back in Ultima Online, which was awesome.. a persons crafting level would impact how many times the crafted item could be repaired. So example.. the elements could have a special use count.. wherein each time they are repaired they lose one increment of that repair/use. Once they hit zero, they are gone foor good. And maybe crafting incorporates something where if the person who crafted is a tier 4 crafter/t4 proficiency, the item gets an additional 2-5 repairs or something along those lines.  Something along these lines has to occur, its only been a couple of weeks and everyone I know is already hoarding oooooodles of containers full of rubbish because nothing is exiting the economy.

    Thanks for your time to read.
  2. Like
    Police got a reaction from Megaddd in PVP IMBA / Circular Economy (PVP) / DMG (PVE/PVP)   
    Strong Opinion.
     
    tldr; pvp weapon dmg is absurd(wake up NQ), my ship elements take absurd amount of collision dmg when i land, make elements permanently destroyed.
     
     
    PVP IMBA 
    1.) There is a dramatically disproportionate imbalance between xs/small weapon damage and voxel HP/resistances. A 28x16 block of gold that is then covered by an 8 voxel deep shell of steel shouldn't be evaporated by 2 volleys from an Xs and 1 volley from a small weapon. Noting, this is the block that shielded the core, not even mentioning the amount of exterior ship shell and elements that that the damage also went through to get to the core's interior block. PVP fights shouldnt ideally be who got the first two shots wins... unless one of the players is sitting on top of gas tank, with no actually enclosed cockpit.. just free balling it.
     
    DMG (PVE/PVP)
    2.) Not only is weapon damage to voxel absurd, There are times when i land.. even super smooth at 32 kmh, with Medium landing gear, and a random 1-3 large adjustors or a random medium wing will "pop" (take full damage). Sure.. most times i land and that doesnt happen, but absolutely its super easy to have several elements just pop from the most trivial landings. This really needs to be adjusted. Either doubling the amount of element health, which would rightly so carry over to pvp, or reduce collision damage by 70%
     
     
    Circular Economy (PVP)
    3.) I have lots of comments about game loops that are great in spirit, "ok" in execution, and mediocre in terms of how quickly they are being addressed/revisited/tweaked. I think the biggest oversight is that people are taking from the earth, fabricating stuff like crazy, and everything that is being fabricated and going into the economy, isn't coming back out. If the items aren't exiting the economy, consumers aren't spending or acquiring and the market stagnates and suffers. If someone blows up my ship and takes possession, I  might need to go farm and make another.. but the original Ship I lost, technically stays in the economy, and fails to leave, and fails to cause further consumerism. Elements need to be destroyed fully, to where they are either then removed by player and deleted, or the game itself removes elements once they are reduced to zero health. Alternatively.. a thing they had back in Ultima Online, which was awesome.. a persons crafting level would impact how many times the crafted item could be repaired. So example.. the elements could have a special use count.. wherein each time they are repaired they lose one increment of that repair/use. Once they hit zero, they are gone foor good. And maybe crafting incorporates something where if the person who crafted is a tier 4 crafter/t4 proficiency, the item gets an additional 2-5 repairs or something along those lines.  Something along these lines has to occur, its only been a couple of weeks and everyone I know is already hoarding oooooodles of containers full of rubbish because nothing is exiting the economy.

    Thanks for your time to read.
  3. Like
    Police got a reaction from Iorail in NQ Pls address in the near future.   
  4. Like
    Police got a reaction from w33tbix in a   
    With the current state of the game, i'd make the strong suggestion you grind out farming ore and selling it, get 20-300 industry going to generate a little revenue and along the way play with design editor for ship/base. Along the way, you will get an idea for something, and once your kids disown you and your wife leaves, everything will be as it should.
  5. Like
    Police got a reaction from Ezghoul in a   
    With the current state of the game, i'd make the strong suggestion you grind out farming ore and selling it, get 20-300 industry going to generate a little revenue and along the way play with design editor for ship/base. Along the way, you will get an idea for something, and once your kids disown you and your wife leaves, everything will be as it should.
  6. Like
    Police reacted to NQ-Nyzaltar in PvP Zone size increase for Alpha 3.2 (and Beta)   
    Hi everyone,
     
    With the Alpha 3.2 deployed, the PvP Zone size has now been significantly increased: Construct vs Construct mode is now possible anywhere in space, except in a radius of 500km around each planet. Note that this is not the final version of the PvP design, as it will be progressively iterated during Beta. 
     
    This announcement comes on a very short notice, but don't worry: The team has taken preventive measures against Construct damage or loss if you haven't already made up-to-date blueprints for all your creations and if some of your Constructs are now in the extended PvP zone (read below if you're in this situation). The wipe for the Beta is not far away, and if we want to test a bit the extended PvP Zone before Beta Launch, very few opportunities of test sessions remain: it's now or never!
     
    All the Constructs with a Space Core Unit, or a Dynamic Core Unit (which is not located on a Planet), have been saved under the form of a Blueprint on our side, before server opening. If you currently have Constructs in the extended PvP Zone, we suggest to move as much of your assets located there as possible to the nearest Planet as soon as you will be able to log in the game. If you can’t log in soon enough before your assets have been attacked / damaged, please follow the process below: 
     
    Contact our Customer Support. Give the name of the damaged / lost Construct(s) and its owner’s name. The involved Construct(s) will be deleted. You will receive in your Character Inventory a Special Blueprint* for each Construct deleted this way. Expect to get the said Blueprint(s) for the next test session, not the ongoing one (if you contacted the Customer Support during one).   
    Please, read carefully:
     
    How a Special Blueprint* works: a Special Blueprint* is one time use only, but doesn’t require any material. However, no resource located in the Containers of the Construct is saved and RDMS is reset as well.
    Warning: Special Blueprints* are deleted during a wipe! So if you don’t have a proper save of your Construct, use the Special Blueprint* in a safe area and once your Construct is deployed, make a normal Blueprint of it, to be sure to be able to make it again after the wipe for the Beta Launch.
     
    * "Special Blueprint" is a temporary name. It has been called a few time "Magic Blueprints" in the past.
    It may be called under another (final) name later, to fit better into the lore.
     
    The Novaquark team.
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