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Blackwillo

Alpha Tester
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  1. Like
    Blackwillo reacted to NQ-Naunet in Where is the adventure in Dual Universe?   
    Super well written @Serula - you've made your case well.  I will be sharing this with the team, no doubt.
  2. Like
    Blackwillo reacted to Hazard0814 in Where is the adventure in Dual Universe?   
    I can only imagine the stress on server side.
    Though there could be a solution, though players would have to be a little meh on it.
    AI based off from an extended LUA function for devs only to run NPCs a certain way.
    -It would reduce strain on server.
    -Server would simply be watching HP of X and X instead of every tiny AI function.
    I know it could be expanded on, just a suggestion for DEVs.
  3. Like
    Blackwillo reacted to Serula in Where is the adventure in Dual Universe?   
    Adventuring in Dual Universe
     
    The forrest.... I love this place. And yet there is no reason for me to be here. I went here today looking for idea's and inspiration. It's a really nice place. Just to stand still, look around and listen. Everyone is in a hurry to gather resources as quickly as possible and amass fast amounts of quanta to become the best industry mogul or richest person in this universe. I've been there already. I've seen the numbers go up in many other games and it can work very well, to get people addicted. It's what many mobile games do. But it's not really what you want to do. You are compelled to do it. Having things is not fun, using things is and discovering and creating things or achieving something to a smaller degree. So why am I standing in this forrest? I know new trees and biomes are comming and I'm exited for it. But I fear it won't change much. We need something new and different. Something that triggers a more primal desire... discovery. When I stand here I feel like this is the place to be. This is where I will find something, and I did...

     
    I found a tree and a plant that I don't think I've ever seen. It might be the light though. I also found some T2 ore in seemingly higher concentration than outside the forrest. But that's about it.

     
    I want to walk around this place without a scanner and stumbple upon a rock that is really rare and expensive, relatively.
    I want to find a rare tree, indicating there is a resource nearby that I can't scan for but may have to dig for.
    I want to find a rare mushroom and sell it for quanta.
    I want to climb a tree and gather berries, coconuts or catch a squirrel for a pet, it might be a rare color, and sell it or keep it myself.
    I want to find a rare plant that is used as a component to make a different or better type of ammo.
    I want to find a strange rock that turns out to be a golem that drops rare resources when I kill it.
    I want to catch bees or butterflies with a net and have them as a pet.
    I want to find a bee hive and risk my life trying to get it and sell it for quanta.
    I want to hear the sound of crackling wood and discover that a tree just fell over nearly missing me as I jump away.
    I want to get stuck in mud or quicksand and have to use my tool and a tree to get out.
     
    I could probably go on for a while but I think you get the gist of it.
     
    Caves... one of the most epic and scary things in the game. Yet there is nothing to be scared about.(I know this is not a real cave, use your imagination )

    When I discover a cave I expect some danger and reward.
    I want to see a cave full of shiny crystals to harvest like surface material.
    I want some of these crystals to be dangerous and look almost unnoticably different and shoot lightning at me.
    I want to see seaweed in places or more alien plants that obstruct my vision in my attempt to look for things that might be hidden here.
    I want to discover ancient seamonster skeletons I can gather and sell for quanta. (They don't have to exist and could just be extinct like dinosaurs)
    I want to have to use a grappling hook or tractor beam to pull me to the ceiling where I see a patch of gems that would get destroyed using the dig tool and requires the use of the gather tool instead.
    I want to see rocks falling from the ceiling that could crush me or they are a signal of more rocks following that could do that. The rockslide may have a small chance of exposing something but won't change the geometry.
     
    Snow... I just want to be able to make snowballs and throw them at players to stun them for a second or make them fall over  and have a fridge to store them in.
  4. Like
    Blackwillo reacted to blazemonger in A list display option for inventories   
    NQPlease, while implementing that idea, please add copy to clipboard for the list as well.. 
  5. Like
    Blackwillo reacted to Greviouss in A list display option for inventories   
    implement a list display option for inventory contents.
    Not much else to that, the argument is easily justified by the demand for a more functional inventory.
  6. Like
    Blackwillo reacted to blazemonger in A new container type ... with benefits ;)   
    There will be a need for a container which can be spawned in game without a core. Some time ago I did suggest NQ introduce a new container option "Cargo Containers" which are up to M size container which have an XS core integrated. In that aspect I would suggest the size range "Core" (basically just an XS core with up to 8 slots which can only hold weightless items), XS, S and M. 
     
    While this would probably have a bit more than low development cost, once done it would become a valuable asset:
    Courier missions; Courier can maneuver the container onto their ship but not see or access contents Loot drops when player dies, spawns player inventory (RNG on loot amount) Loot drops on exploration sites (Schematics, materials etc..)  
    These have two modes Courier (only accessible by sender and receiver) or Loot (accessible by anyone) and can't be stored in other containers.
     
    No doubt can see more opportunities here .
     
    These can be bought/crafted as T1 items (Core and XS size can be crafted in nanoformer).
     
    If you agree this is a useful idea, please consider upvoting: Loot/Courier containers - Dual Universe (Currently pending approval)
     
     
  7. Like
    Blackwillo reacted to Greviouss in Its Orerriffic.. really   
    Currently every planet has all the base ores available out there. 
    Thats nominally broken in my view.
    This allows anyone to go anywhere and mine up the material to just pull off whatever without regard to transporting materials or the need for basic trade,
    and without any regard to scaling difficulties of the distant planets.
    Basically anyone can just go to any planet and make an empire with out any concern for logistics involved in getting materials out to a planet and setting it up, <-- this is an afterthought for more expensive materials as a primary focus and that, is broken.
     
    So i see a problem, what do i see as a solution?
    Sure thats easy.
    Alioth should be the only planet (and maybe its moons) to contain all 4 tier 1 materials. 
    All other moons and planets in the safe zone should be lacking ONE tier one material at random.
    All planets in PVP and non safe zone areas should have 1-4 tier 1 materials removed from thier ore resource spawn tables.
     
    What would this do?
    This would force people to plan out their mass exoduses to the various planets by ensuring they can deliver the necessary materials, then fund additional logistics with time and effort to ensure that a supply of these basic materials that are missing are coming into the planet in question. The farther out you are the harder this can be, and that would be semi realistic. This would also normalize the expansion rate of people outward from alioth as a whole I think as they would be limited by the efforts of what they could achieve in logistics. Many could stand to make tons with the shipping of these materials to the lacking planets.
     
    Prove me wrong ?
     
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