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Flow2606

Alpha Tester
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Posts posted by Flow2606

  1. 4 hours ago, Sunrider44 said:

    Finally, why a fixed-gate network is efficient in games? Because they are impossible to shut down and put in place by devs in a fair way (to make their game possible to play and interesting). As far as I saw, I have serious doubts that players will make a fair fixed-gates grid. They will rather make a big gate hub around their main fleet or capital planet or station, or one gate away, because it's the most efficient way to proceed with (expensive) fixed gates.

     

    yepp why using a fixed system if the players will create gate hubs anyway? they will basicly work like the dialing system you just swap the gate. the gates will be expensive but in the end someone will setup something like this because its way more efficient.

  2. 23 hours ago, Reptoks said:

    The dialing gate means each gate has the same level of service, while the fixed gate is the opposite.

    Just imagine that if you destroy the fixed gates that leads to a "trading & business" solar system, a cool conflict will be made ... but if we using the dialing ones, it will be less catchy because "hey, we still have the another gate"

     

    i think a two front conflict with an space and stargate attack could be a nice scenario too.

    they can prevent that with making the gates really really expensive.

     

    On 7.9.2017 at 6:38 PM, Ben Fargo said:

    That is reasonable, but I would prefer to not be able to turn them on or off.  If they do not use wormholes, then I wonder what they could use.  It could be something we have not even imagined, but I like science fiction better when we can at least speculate how things work.

     

    well you could shutdown the gate like in the series "Stargate SG-1" - they use wormholes too.

     

    On 7.9.2017 at 6:06 PM, Lord_Void said:

    However, I think they are going for a bit more of a "Lost Fleet" Hypernet style system, and I could support that. In my opinion, that system works better for this sort of game

     

    looks like they have already a concept which is the fixed system i guess but a concept is just a concept. they have to see how effective both systems are.

     

                                                                                       

     

    one of the things i dont understand is that this fixed gate system doesnt really fit in novaquarks "fairness" policy(like with the restricted mass production or the need for players to control large weapons). if an org has a stargate connection they have a BIG advantage in terms of trading, farming and expanding. other orgs may have no chance. you re able to destroy or capture carriers with goods but i see no way to stop gate-trading of other orgs.

     

    a public dial system would ensure this fairness. the player still has to build the gate but its connected to the gate-network and everyone can dial. with this advantage comes a risk obviously. if you travel to a planet without law and order (or any other scenario) its your problem.

     

    to make it risky to run a gate i would say that everyone can see the coordinates of that gate (for the dial system, its connected to a network) so there is no free use of the gate without attacks or something else.

     

    with dialing you would be able to "block" another gate but i think there is a way to avoid that. like shutting down the wormhole from the destination gate.

     

                                                                                       

     

    EDIT: Keep calm guys...

  3. 1 hour ago, Ben Fargo said:

    I would prefer the fixed connections.

     

    To me, the fixed connections seem much more believable.  If stargates use wormholes, they could only connect two places, the ends of the wormhole.

     

     

    indeed a wormhole does only connect two locations but if you can turn on/off your stargate then you should also be able to change the destination.

  4. first of all i made this post to make a representation of what the community thinks and not what will be the case in the later game. i know that they already have a concept but i just want you guys to discuss.

     

    For me i would be ok if we have some kind of mixture. maybe they can change the restriction of only 2 gate-connections so you can add others to some kind of "network" but its not public so others cant "dial" or use it. youre still able to setup your personal gate-to-gate connection without public access.

  5. 2 minutes ago, Tolen Gazar said:

    I would like individual. Defending could be as simple as an "iris", if were taking that route. 

     

    indeed but if the gates are public (everyone can dial them) who has the right to block the incoming gate? the owner? who is the owner? or its just a risk to run the through the gate.

  6. What do you think?

     

    Dialing:

     

    Pros:

    -trading and politics are easier

    -makes it easier to travel as a newcomer (no advantages for others, same chances)

    -saves real-life time

     

    Cons:

    -defense is much harder (without shield)

    -could block other gates

     

    Fixed:

     

    Pros:

    -defense is much easier

    -private

     

    Cons:

    -waste of resources

     

     

    Choose yourself!

    More ideas?

  7. 6 minutes ago, Sharknoon said:

    Yes, in this case, the data is streamed directly from youtube. I dont know, if the HTML-Code of the screen-unit is hosted by the server or by the player via peer to peer. I guess by the server. The Youtube-Video itself has nothing to do with the DU-Server, its a connection between the client and Youtube.

     

    similar to the garrys mod screen addon. you can watch videos and streams. i guess its loaded locally but its synchronized with other players.

  8. Hey guys,

     

    I have a little problem. I want to change the organization logo because of the new organization guidelines. The problem is whenever I try so save the new logo it says "server error (500)". Can someone help me out? Is there a trick? I dont really want our org deleted because of a bug. It kind of changes the logo for phone (iOS) users but it keeps the same logo for other devices.

     

    Thx

     

    Flow

  9. That's exactly what happened.  I was involved in the Alpha for Stargate Worlds and then the show writers killed off the Asgard.  1/3rd of the ENTIRE game was made irrelevant by the decision.  Pity, it actually had a lot going for it.  The Asgard were an interesting pet class.

    yea a shame it got canceled

  10. The problem is not the size but the shape. You can't efficiently propell a disc-shaped object, not without using a high number of thrusters, not to mention, maneuvering thursters have to be x50 for each other main propulsion, since, you know, main propulsion is wattage hungry to put it EVERYWHERE on a vessel.

     

    Also, the Death Star kind jumped in weapons range and just oblitereted opposition, it idn't actually maneuver.

     

    A Titan-class ship in EVE, is 20 km long, but it has propulsion across its hull and on its rear end. It moves like a snal on a lazy day, but it can move because of the traditional palcement of propulsion nad maneuvering thrusters.

     

     

    And yes, DU will require you to place thrusters accordingly, due to center of mass, as explained many times by the devs. 

     

     

    So, all in all, there's a difference between what's possible and what's plausible. Making Atlantis, sure, but not with thrusters. Just a powerful warp-drive -- and hopefully, jump drives for system-to-system travelling, since I don't think Stargates should b e used for anything above 1 km in diameter to move through them. After all, you only need to get in-range of a target and shower them with missiles, you don't actually have to dogfight with a ship of such size.

    yea thats actually how atlantis works. you only need the thrusters for the atmosphere. the jumpdrive does the rest. gyroscopes (if they exist) and maneuvering thrusters will help to bring atlantis into the right position to initiate the atmosphere entry. there is much space under city to place the big thruster (obviously it takes a massive amount due to its size).

     

    this project is actually more realistic than the death star.

  11. Hey Community!

     

    I'm Flow, the Legate/Commander of the Organization "Stargate Command". I'm currently searching for people who like Stargate. As a huge fan I've created this organization because I realised Dual Universe is the perfect game to bring the Stargate Community together and to have fun with Stargate stuff. Our targets are pretty simple. We will build Stargate ships and buildings like the Daedalus, Atlantis, the Cheyenne Mountain Complex and more. Our activities are exploration (through stargates) and keeping peace in the galaxy. If you already have a organization you can join us anyway (being a member of multiple organizations is now possible). It is also possible to hire us (the whole organization) to be a military separation of another Organization.

    Star Wars will take part as a player driven lore, so why not Stargate?

     

    If you want to have fun with us you can visit us here.

     

    And dont worry, there will be stargates!

     

     

    We hope to see you!

     

     

    Greetings

     

    Flow

  12. You can see the deadalus on some of their pictures and video scenes, actually :D

     

    I know what you mean but that is not 1 by 1 the same ship so i would like to build a real daedalus with actual stargate corridors and so on...

     

    spaceship_space_tmb.jpg

  13. Hey guys!

     

    I'm pretty sure there are some Stargate fans out there and I think i'm not the only person who wants to build a BC-304 Daedalus Class Cruiser. Just because this thing will be huge in the game later it would be cool to have team. As a single person i can't even get all these resources. So if you're interested please mail me!

     

    That would be great!

     

    Flow2606

     

     

    Contact: https://community.dualthegame.com/organization/stargate-command

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