OleClammy
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Posts
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Joined
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Last visited
Reputation Activity
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OleClammy reacted to Hazard0814 in Balancing idea: Roles & perks.
Point taken, devs need to play more sandbox games
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OleClammy got a reaction from TheLongWorm in Gravity Well Generator
Add a new element (Gravity Well Generator)or allow a secondary function to the agg that allows players to create a gravity well. This gravity would pull ships out of warp.
Idea of ranges
GWG S - 50km bubble
GWG M - 200km bubble
GWG L - 800k bubble
This could allow pirates or whoever to set up nets. Forcing warping players create there own non direct routes.
I think this would add alot of tactics for both PVPers and warping ships. As Orgs would try to create there own secret routes.
Also on a side note, it would be a cool thing to get a element that can detect heavy warped areas so pirate or opposing factions can find the hidden jump routes.
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OleClammy got a reaction from SiLeNCeD in Gravity Well Generator
Add a new element (Gravity Well Generator)or allow a secondary function to the agg that allows players to create a gravity well. This gravity would pull ships out of warp.
Idea of ranges
GWG S - 50km bubble
GWG M - 200km bubble
GWG L - 800k bubble
This could allow pirates or whoever to set up nets. Forcing warping players create there own non direct routes.
I think this would add alot of tactics for both PVPers and warping ships. As Orgs would try to create there own secret routes.
Also on a side note, it would be a cool thing to get a element that can detect heavy warped areas so pirate or opposing factions can find the hidden jump routes.
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OleClammy got a reaction from fiddlybits in Past 15 core units...
I am maxed on my org skills if anyone needs a legate for rent.
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OleClammy reacted to Underhook in Continue playing or quit the game (after 0.23)
Same here, a very loaded survey. Not many people can make a decent survey.
Subscription runs out in Jan. I was ify before this patch. I realise more patches like this will be necessary. The patch itself wont make me quit but the chaotic decision making from NQ might.