Jump to content

Maxnano

Alpha Tester
  • Posts

    36
  • Joined

  • Last visited

Posts posted by Maxnano

  1. 1 hour ago, Elrood said:

    As someone who did exactly that (i cracked finally on container hubs - no idea why they decided to use advanced components in that one :( ) i can tell you that its perfectly doable. Later of course I will have to use market extensivly - if that fucked up economy recover enough - but basically I have bootstraped from default speed up to tier 2 parts without problem practically without using markets, including actually crafting all my cores. That's not a struggle if you like factorio or satisfactory gameplay :) And its satisfying to be self sufficient. 

    You completely missundestand my type of players - we don't care about racing to the top/end game asap. We just do our thing in our own time. Yes, its not the way you play the game. Yes, the game was not design to be played this way. Yes it is and will be a challenge (mostly in patience if you are not suited for it). But I have fun.

    +1  Emergent gameplay,   its ourgame

  2. 59 minutes ago, Anopheles said:

    Derp, forgot the tu.  They are about 180k to 200k at time of writing

     

    1 hour ago, Moosegun said:

    To the OP - interested by your decision 'not to buy anything' seems a bit odd, also something that seem to be shared with a lot of people struggling to make progress, this is a civilisation building game, where players should focus on providing specific products and services, which make an income and allow to then buy further products and services off other players.  It is NOT a solo survival game and anyone who plays it as such will be massively hampering their progression.  Just to warn you.

    For this to work you will also need a territory claim as you cannot place a core on Alioth unless you have claimed the territory first.  Good news is they are not expensive any more.  100% you should move off sanctuary moon and onto Alioth, Sanc moon is a safe place / starter planet designed for people to have somewhere to store there stuff and create without fear of future destruction, IT IS NOT supposed to be the place you live out your extistence.

    You are 100% certain? Even though the game developers and pretty much ALL the experienced player base think otherwise, that is ballsy?   Sanc moon resources are a tiny fraction of those within the game, new players need to get of sanc moon asap to play the game properly.  I dropped my tile on Sanc moon, it was the first thing I did at head start, not been back to it since.  Same with most experienced players.

    not buying anything is a strat decision, and im progressing fairly well tbh, i just have a decision to make now. btw i didnt say i wasnt selling stuff. another asumption. im just not buying.  and i have several TCU's ready.   theres nothing in this game i havent seen before elsewhere. just some odd design decisions, so just because i didnt start in alpha i wouldnt assume i have no idea what im doing.

     

    the game dev's also said there wouldnt be any automated mining, and its in the future roadmap now so i wouldnt worry so much about what the devs say , whatch what they do instead. i would put money on resources being changed to respawn rather than deplete.

  3. Okies, Long one but here goes.

    I started the game about a week ago or so. I got a Sanc Territory Unit from joining early. So i assumed this was a good thing to use and setup on the sanc moon.
    This is now my main base and i get to work. a week later i realise that the resources in my tile are not infinite, even tho the way they respawn in makes it look like it is. im pretty much out of resources now down to about 1400m.  

    early on, i decided to focus on building up industry, not to make a ship and not to buy anything. so i have around 20-30 diff factories and 6 ish Container M's full of stuff.

     

    The problem is obvious to the more experenced but as a cautionary tale i will elaborate.

     

    I cant expand to another tile near by as Sanc Territory cant be purchased. i need to leave the planet.

    I dont have a cargo ship, or any experence flying that i would be confident in shipping everything i own to a new place myself.

     

    What would you do:?

     

    A) Hitch a lift to another planet and start again, leaving all the stuff on sanc till a time when im able to collect myself ?

    b)  pack all my stuff or the essencials into a large container hover vehicle and find someone willing to help me move ?

    c)  stay where i am, and  buy then upgrade a small cargo hauller to go on mining expeditions as needed to near by planets  ?

     

    other options ?

     

  4. 7 hours ago, Kezzle said:

    PvP as it has been advertised in DU is more fully stated as being "pervasive, free-for-all PvP". So in its very conception, adding PvE content erases that first adjective: PvP would not be pervasive any more.

     

    Adding a whole PvE ecosystem to the game would, as well as imposing an unsupportable load on the team would, in its turn, destroy the PvP aspect of the game. PvP needs drivers. Reasons to fight. or it's just an arcade shooter. There need to be things to fight over. In CoD, it's flags. In DU it'll be resources. If there are resources in a PvE ecosystem there will be no need to PvP, and the only PvP will become random pointless gankage. And there will be no way to hunt down and avenge yourself on thieves and traitors, so the game will have to protect you from them, too. Not that there will be any point stealing stuff, because it'll all just be falling out of the PvE ecosystem.

     

    Are there any MMO games which successfully mix open-world PvP with a protected PvE ecosystem? I'm struggling to think of one. They all either have instanced PvP or separate PvP servers. Neither is going to be an option on a single shard server with no instanced content.

     

    So in effect, you are  asking for the removal of PvP, because that would be the end result of what you are asking for.

    Eve online does it very well. and the PVE aspect is very often a catalyst for pvp to take place.  

  5. 17 hours ago, JohnnyTazer said:

    Imagine If you backed a game in alpha kickstarter.  And the devs said they had these big plans for PVE. Then during beta I came into the forums and said "they need to get rid of PVE and make it pvp only". Do you understand now? Please use some critical thinking. 

    no one said anything about getting rid of anything, just adding. 

  6. 17 hours ago, Treelessrain said:

     

    Wow... Just because I like this game does not mean I cannot criticize it. With that being said I still think pve should be implemented eventually,  I am not saying they should get rid of pvp-quite the contrary actually. Anyone thanks for proving my point- enjoy your week!

     

    OP- You will encounter this attitude a lot on the subreddit and the forums- so keep that in mind!

    Yep i noticed the bad attitudes allready. started my "kill on sight" list lol. not all self important wana be eliteists tho

  7. 29 minutes ago, Moosegun said:

    You cant link between cores because it is massively OP for obvious reasons, you cant transfer between cores because that is the way the game works, it is either a gameplay choice by the devs or it is a technical decision due to the level of overhead required to do the job.  Someone wanting it changed purely because they struggled to understand basic resource management early game is not a reason to push for a change like this.

    then you need to be able to upgrade cores

  8. having fun so far, not what i expected but its early i guess. just gona brain dump some stuff here. been playing mmo's for 20+ years.

     

    1) Was constantly out of nanopack space.  While crafting the basics for making cargo containers, which takes to long i was harvesting the rocks around me. i was constantly full from harvesting and waiting for stuff to build while having a full inv. only option was to alt tab out for a bit and do other stuff while waiting.  The Balance here is off. either speed up the crafting of the xs and maybe s cargo containers.

     

    2) First core i built was a dynamic xs, by mistake. had a load of cargo containers attached to it. ( attempt at base platform)  when i realised the error i made a S static core and discovered i wouldnt find a way to change my base platform construct to a static, so i started building a new one.  I then discovered that i couldnt move the M cargo container i bought to the new static platform base. or delete it and recover it.

     

    I think we need to be able to move plaved elements between constructs.

     

    3) imho the game needs a starting path that isnt 100% forced to build and design stuff. In eve for example, most ppl do build but they dont start that way. exploration and combat against npc's should have a little more focus and a possible route to get into the game without becomming an Architect first.  maybe ive misunderstood the intentions of the game but i thought it was a bit more "no mans sky" than "space engineers"  more progression options = much larger potential player base. As is now, its a game for hardcore builders looking for complexity. ofc its early yet.

     

    4) risk vs reward.   remember the first time you played minecraft, the sun goes down and you franticly start trying to build shelter from everything that goes bump in the night, to then step outside at dawn and hear Ssssssssss  Boom!    the game needs more survival elements imho, food, drink, water , air.   Dangerous NPC's to keep you on edge. compared to what you guys have achieved so far, it wouldnt be hard to implement. and AI npc's can provide a pathway for the explorers, fighters, traders to make a living and progress.

     

    5) Consider adding a Qualirt of ore / material, that flows through to quality levels of produced elements that affect the stats of the element. adds a whole new level of gameplay in finding the best possible quality of materials to make the best quality gear. which will help the builders differentiate their wares from their competitors and allow "Brands"  yes i played SWG ?

     

    nice job so far, espcially with the precision aspects of the code. but maybe needs a bit more time spent on "what will make it fun"

×
×
  • Create New...