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Hirnsausen

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Posts posted by Hirnsausen

  1. To prevent mis-use of the envisioned glass honeycombs (GH), there could be an auto-testing: any area of glass honeycombs must somewhere touch an area of any solid honeycomb material.

    If GHs belong to a static core AND their location is at least 100m above ground, that obligatory solid honeycomb material must not be further away than 20 voxels from any of those GHs.

     

    When flying a ship, GHs must be very visible somehow, maybe with an extra-strong turquoise tinting and/or strong light reflections, also to prevent ships colliding with them.

    Please, NQ, give us the glass honeycombs, we really need them badly.

  2. Please, NQ, when the Automated Mining comes (in a few days as promised in your official roadmap), then don't let this device be so expensive that only those who already have everything can afford it. Do a pricing and production costing that is possible for many.

    Please also do not forget to give us Transparent Glass Honeycombs.

  3. Hmmmm, interesting. Was not any of my own wishes. But when starting to think about biological ships, what about these specs:

    - honeycomb and element damage up to a certain percentage from PVP can slowly heal itself
    - if the damage is above a certain percentage (maybe 85%), the ship dies and cannot be repaired anymore
    - it generates its energy not from any fuel but by being placed for some time on top of soil or in a forest from where it gets its nutrients (no way for players to produce this bio fuel)

  4. Yes, not bad, I would sign to many of these points. Here is my list:

    1. Guzzles fuel ~2x or so (enabling longer races)
    2. Low HP
    3. T5 Item, very costly to build and long time, highly refined
    4. Severely diminished power past 75% atmosphere thickness (once the atmo stuff is revisited a drop off above 115% as well)
    5. ALL SIZES (XS, S, M, L) as I want to see races with huge vehicles, too
    6. Only for Atmo engines
    7. Much larger clearance for thrust border (I don't know whats that is called?)
    8. Feeds on souls daily
    9. Having a very short or even no warm-up time as this is a racing engine


     

  5. Please offer a ladder that can consist of elements one voxel high, so we can combine to the final height. Pieces like steps and pieces of the vertical poles. Combined they make the ladder.

    Ladders will allow us to go up or down without using much space as a stairs. And they are an alternative to the elevators, as well as they would add to the detail richness of a construct..

  6. Controversy is what matters. And in this example, it shows that the same amount of people are neutral to it as the amount of people want it. So why not to offer it? A game should not cater just to half of the people. If this new class of engines comes into existence, those who don't want to use it of course don't have to use it.   ?

     

  7. B y night, the market platforms are WAY TOO DARK.

    Why not to look to a modern city in real life, where the air itself luminates and makes the night to a darker day? You could define an area of air around the platform that has slightly luminescent attributes and ensures, that the landing area and some area around the platforms are better illuminated by night.

    You optionally could even use an algorhythm that counts the number of parked ships (or installed lights on ships) that influences the illumination factor of the air around the platform, to create some variety of lumination intensity. However, never the intensity can be more than a third of the day brightness, and in all cases it still must be not as dark as currently during nights. Even the colors of installed ship lights could be a factor, in this case influencing the over-all color of the air luminescence.

    The illumination of the platform must be seen from afar, so it is easier for incoming, inbound ships to spot platform and free landing areas.

  8. I suggest with urgency to attrct again more people to become players. Not just players, but your team, too, should offer events and streams or even live streams on Youtube and Twitch TV.

    We need to populate the markets on Sanctuary Moon and many other planets again with new life. You need to create events, where gamers can win some free keys to get more other people ingame. Or find ways that peop,e outside the game can win keys. Urgent.

  9. Samwe suggestion was posted several times before. And yes, we want it badly!

    Also customization of the avatar:
    - tall/short
    - meager/fat
    - weal/muscle-packed
    - young/old
    - short(long narrow/wide nose
    - eye shape
    - walking upright/bent
    - scars, missing eye
    - beard and hair styles and colors

    And for fashion, we for sure need (each for both genders):
    - cowboy
    - hawaii tourist (flower shirt, shorts, sandals, hat, sunglasses, optionally flower wreath for neck or flower for woman's hair)
    - government servant (bureaucratic)
    - police
    - military (camouflage colors selectable)
    - beach
    - prisoner

    - formal
    - party / 1970s disco
    - Han Solo alike / 1978 Battlestar Galactica alike
    - pirate

    - space princess / prince (1978 Buck Rogers)
    - stoneage primitives
    - Star Wars stormtrooper alike / Star Trek crew alike
    - casual

  10. No, the suggestion of Racing Engines is still a good one. Anything that is supposed to be fast, needs lowest drag. meaning, small front section of a ship. When adding more and more regular engines would do what one racing engine can do, then you also add more and more front area to a ship. That is counter-productive. In real life it is the same: racing cars do not sue many normal car motors, but one better one.

    That is what it is about: getting more thrust without adding more engines, by adding a new class of engines: the Racing Class Engine.

    The exact values of thrust and fuel consumption, and maybe resistance of the engine to damage, is up to the DU developers as they work with some algorhythms to get the exact measurements. I can imagine, that the thrust surplus to a Basic Engine is maybe 60%, at least.

  11. I could imagine, that in the future, to promote DU, NQ would have a permanent event: to each three month elect one ship out of all submission to be the most attractive ship of the quartal. To participate, players inform NQ about the ship name and planet it is on, or even the coordinates if that ship remains at one place. An NQ team will then visit each admitted ship and check it out, making screenshots.

    The Most Attractive Ship of the Quartal (MOS) will then be displayed (with the nname of the developer) on the DU website and any advertizing items NQ considers as being useful, including Youtube, Twitch TV, or printed items. There will also be an ever-growing online "calendar" that shows all ships of the quartal with mentioning of the year and quartal (Spring, Summer, Fall, Winter).  And there should be some sort of benefit for the developer of that ship.

    Important:
    - While looking attractive, a ship should still look like a ship, and not like something entirely different.
    - It does not matter if a ship is purely atmospheric, purely space, or made for atmosphere and space.
    - Any ship that enters admission, can be built by one or several persons.

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