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Hirnsausen

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Everything posted by Hirnsausen

  1. I admit, I like the docking how it is now. For my part, no new change needed. But sttill interested to see postings from other players here, more opinions needed for NQ.
  2. As PVP is now a suicide for all those that cannot match. And fact is, most cannot match the almighty organization "LEGION" that dominates the Unsafe Zone. My idea turns turns the unbalanceness of the current situation. Besides, PVP guys told me in another thread, that it is disappointing to attack unarmed ships, that they prefer armed ships, for the challenge. And my suggestion would be available for unarmed ships only, so PVP guys can still have all their PVP. I do not see there a big conflict, really. Only a few PVPers are not disappoinrted going after unarmed ships, and only those few would be fully affected as you other PVP guys, based on your own comments, prefer the challenge of going after armed ships without that self-destruction device.. Also: who said that the aggressor always must win? A self-destruction device adds in a truly pleasant way to the challenge of PVP and to game balance, and my understanding of you PVP guys is that you love the challenge. Remember, the majority of you PVP guys prefers armed ships and nothing wrong with that, those won't contain that self-destruction device.. But a game lives from balance. Quoted from this thread:
  3. That is where you all are wrong. The quored sentence is showing the distortion of your thinking. Unarmed ships are NOT an offer to you.
  4. PVP for those who want it, but PVP must never be enforced on those who don't want it.
  5. Yes, these folks do lots of lobbying. For them, only their own fun matters, at the cost of all others. We call their mentality "Somali Pirate" mentality. I am happy that you write your support for this great suggestion. The more we write, the better it is for this suggestion, so don't stop.
  6. I love the idea of a self-destruction mechanism that can be installed on unarmed ships! Such self-detonation would be the lsst resort of a ship crew tto prevent the ship or its cargo to fall into the hands of pirates. Not each ship can have such a self-destruction mechanism as this mechanism is incompatible with some of the sub systems of weapons. But ships that have no weapons and maybe just shield defense can have such a mechanism. he resulting self destruction would destroy ship, cargo, and the lifes of all persons onboard, but also resulting in an explosion that affects a wide range of space, equally destroying any other friendly or hostile vessels, cargo, and lifes within that zone. Nothing remains. Nothing that can be repaired or captured. Basically, such a self-destruct mechanism needs to follow some rules: - it can be installed on unarmed vessels only - it cannot be ignited if there is no armed ship around - it cannot be ignited if tha ship was not being fired upon before Such a device will bring some more needed balance into the PVP part of the game, as now unarmed ships have a way to take attackers with them into death.
  7. 15 minutes is too short, as some players may experience Internet or power outage (liek me here in Jamaica - a Third World country). But yes, fees should be for too logn parking, maybe after 2 days. If there is not enough Quanta, then the constructt will be compacted and the player can pick it up - for yet another fee! I would not destroy those constructs, as we do not know the reson for the player's delay. Could be sickness, too. Therefore, compacting only.
  8. No problem with all that, as long as important resources are not in the same area, ot at least, not ONLY.
  9. There should be an API tha could allow outside queries, like if it is day or night at my avatar's location (or specific time), and how much Quanta is on the own account or the ones of an avatar's organizations, and so on. That API could be used by websites etc. There mustt also be an API key so no data is displayed without agreement. Keys can be generated and deleted.
  10. Eisting already. I think, "Colber" is the name of those whom offer that, a taxi or shutttle service.
  11. Back to my suggestion. It stands, even more when reading what weird characters are here, and with what weird comparisons they try to use for their behavior against thousands of normal players. Dear NQ, dear GMs, this game for sure should create a new type of PVP, that confronts PVP lovers with their own kind. And at the same time, opening the stage to create different dangerous threads inside the Unsafe Zone so we normal players can find plenty adventure and riches there, as well as 10,000 different deaths (and not just PVP death). We want a game that sets new dimensions not only in ship building but in other categories, too!
  12. So, you like your possessions being taken away, your parents being killed, your children being slaughtered, your wife being abducted and then killed, and all that? And say, at the same time as you see that happen in front of your eyes, "oh, how great PVP is"? Yes, that is what you call "PVP" in our world to which you referred. You are very very strange. You do not take any distance to the bead things happening in real life, but you enjoy them so much, that you're eager to bring these bad things even into games, and proudly refer to these real world things. That is why I wish, these bad real world "PVP" things will happen to you. Since you enjoy them so much. Just THINK* what you say, before you speak. THINK*. * (only applicable if such procedures exist inside a PVP guy's rudimentary proto-brain otherwise please dismiss) ?
  13. PVP does not equal to contest territory. Two different things despite that the border between both is diffuse. We came up with the idea, to further enhance the adrenaline of PVP: that unarmed ships - at the brink of total loss - can self-detonate and create a huge area of destruction, destroying loot, ship, but also many of tthe ships around. This naturally makes PVP more balanced, and adds to the excitement and adrenaline push. No PVP hero with repution wants lame, unarmed ships only. So, instead of weapons, those slow ships would use just another way to add to the challenge. We do not see anytthing wrong with that. There is no monopoly for destruction just on one side, in a good, PVP-driven game.
  14. Hey Letthys, I gave you a Blue Heart (Like) for your last posting as this highly entertained me and made me laugh without being able to stop it for 3.5f hours! But sewriously, both of our: do what you want to do with those who agree. As simple as that. Do not violate others.
  15. Did you not enjoy building your ship(s)..? Every player I asked, does not enjoy to lose ship, cargo, past effort, and game character life. Do you enjoy losing your ship and game character life?
  16. More PVP, because the battles will be more challenging for PVP persons, as their victims now start to shoot back and maybe even destroy the ship of the attacker. Which - in return - would be a good elsson for the attacker. As both sides (attacker and attacked one) can fire, more intensity and more material damage which could nicely fit to the model of increasing value of objects and balancing any over-production. If the attackers just go after unarmed or low-armed vessels, damage is only on one side. If damage is on both sides, more value increase and less over-production as the demand increased. I want to use the immense Unsave Zone not just for PVP alone, but that NQ adds many more different types of dangerous challenges there. That can only be if those new challenges are in balance with PVP so the Unsafe Zone won't become a 100% Fail Zone (where loss is certain and not just a possibility). Ttoo much challenge kills the spirit.
  17. Someone who enjoys destroying things, IS weird. Doesn't matter how you destroy things, only THAT you destroy things, Mr. Somali Pirate.
  18. An advantage for servers, but this can also be a big disadvantage for players who go through reasons in reallife that prevents them to be ingame. Example: myself. Because I was (and still am) at risk of a leg amputation, I had to undergo intensive medical procedures, for several months. I was not at home but at two different hospitals. No way I could go ingame with just a smartphone. Even now I cannot spend much time ingame. And that is just me. There are other cases, with other reasons. Such a rule would be an immense burden and stress for those persons who already go through immense (not average) problems. If, however, such a Period Of Inactivity lasts 1 year, then it could be done, I believe. Therefore I am not saying NO, but a careful and not very overwhelmed almost quiet YES. If, that is the condition, that period is at least 1 year.
  19. Fact is, people who draw fun in destroying other people's things, are incredibly weird. Weirdos. Freaks. On the same low level like Somali pirates. I don't want to have anything to do with such folk. All they can do is to hijack any game and try to make it to their own like, to the disadvantage of normal humans.
  20. Please allow us a bit more CPU usage for our installed scripts. Example: the "Damage Report" script fails on my ship "Not-For Hire" because of "CPU overload".
  21. Fully glassed sliding doors and partially glassed sliding doors needed, halleluya and ras tafari! ?
  22. I am not a friend of that Somali Pirate way of looking at the things. No, PVP needs to be changed - only armed ships can be attacked. What is wrong with that? You get your destruction and killing, while unarmed ships can venture into dangers of other kinds. It is not you who makes the rules. You can do as much PVP as you wish, as long as you do not harm players that do not wish to be attacked., who are going just for specoial ore that is in this area. So, if you're hero enough, brave enough, attack your kind. Too much challenge? Afraid of losing your ship? ?
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