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Hirnsausen

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Everything posted by Hirnsausen

  1. Yes, I could support the motion, that the rocks glow only when the harvest tool is active. Would make sense. Without glowing, the rocks would still have some minor differences, but not so easy to see.
  2. I created a suggestion about the same problem, here inside the Idea Box forum. My suggestion is, that the mining talents on level 5 allow for 16 or even 32 fully calibrated mining units more than the current maximum amount. But I agree, that T3, 4, 5 seems to be so low in yield amount, that the earning is just the same or less than with T1 and 2. Maybe intended. Is the purpose to equalize the earning of each territory? Could be. However, the market prices have fallen very deep, and many players find it hard to earn any money with mining. And there are many players, who maily rely on mining.
  3. With the revamping of the mining, some of the tools are not needed any longer. While other tools are still needed. I am proposing here some new tools. 1. Existing Construct Tool 2: - increase maximum size to the dimensions of an L core - to save honeycomb usage and follow building logics, add an option for HOLLOW shapes (minimum required wall thickness), add another option for open ends - add cone (rounded and straight walls), torus (with variable middle opening size), various more shapes like a cube with one side rounded, etc. - allow to rotate by user-deined angles 2. New Construct Tools: - tool to resize all axes or just one) or scew voxel areas 3. Existing Construct Tool 7: - add an option to copy honeycombs and elements within the selected area 4. New Landscaping Tool: - tools 2 and 5 can build tunnels and rooms underground, but with irregular shapes causing lots of data. Instead, I can envision a tool to build tunnels and rooms, that can be expanded up to the area of an L core, and the shape would be - like the excavations - a simple cube or cylinder that can be modified (scale, axis-scaling) and also rotation and angling should become possible, like for tunnels that go diagonally down into the soil. Optionally, soil can be stored in inventory, and used for building same shapes with this tool. Dear fellow players, if you refer to any of my mentioned tools, please use that associated number, and if you suggest own new tols, kndly add a number to them, too (first chek the numbers other gamers might use for their suggestins).
  4. Interesting. I will follow. Can other players be invited into this construct?
  5. At the moment, I earn just 10 M Q each week, and after territory taxes, I have only less than 4 M Q left. Due to the resulting constrains in fuel, I cannot do much flying around. I cannot sustain myself. I believe, other players encounter similar situations. I suggest, to change the mining units skill in a slight way, that we can use some more calibrated mining units - maybe 16 or 32 more than possible now. I would see this as a balancing measurement.
  6. Well, still good to mention such things. Once the destination is known, the way towards can be built.
  7. Ahhhh, and now I am hearing about roulette! Never knew before. Well, thanks for posting here, it is good to mention it. Indeed NQ staff are reading all these postings. So, chances are there, that eventually mini games will come and some come back. What more ideas for mini games do you all have? Please post them here.
  8. Yes, Dual Universe, by NovaQuark, sets new industrial standards for base and ship building by players using voxel technology. I fully agree. Also, I believe gien enough time, the developers will add all that is still missing into this game. But such games are complex, so development can be done only step by step, a few chnanges at a time, and then checking and correcting. That's why it is a BETA. All we players know, that the gameplay is not finalized, much can change on the quest towards the final game. I hope, NQ will give enough development time to DU.
  9. Yes,, the same happened to me, too - I could not find the one missing micro voxel, and sometimes a glass panel gave the same problem. And disassembling by hand takes forever witth M and L cores.
  10. https://upvote.dualuniverse.game/suggestions/137932/colortone-for-glass-panels-transparency-level
  11. NQ - please make this happen.
  12. Hey, that is close to my suggestion some monhs ago! Let me see if i can find it and add the link here.
  13. That would be nice! Thanks for this information! remember way back to the 1970s and 1980s, when there were these big standing consoles with "Space Invaders". But for my ships or bases, I still want pool billiard, maybe gold. And there might be some more games other people could think of.
  14. If you followed the thread, you will recognize that there are other gamers who support this suggestion. But I understand that you do not want any risk for yourself while you want at the same time have all advantages against unarmed ships. There are many different way to counter destructivity and violence, weapons are not everything that matters (here the NRA might have a problem with). I self, living in a very violent Caribbean country where I hear at least in 3 to 4 nights a week the sounds of distant gun fire, and the sounnds that badly injured or dying people make. In REAL LIFE, I have absolutely no desire to extent the violence I see each day into games, on my part I mean. I hate weapons, because I see what terrible things they can cause. My neighbor has one leg only, the other leg was lost due gun violence. So, please allow me, to have a very strong resentiment against violence and weapons. I know, that many people are fascinated by weapons ad usage of them, even in games - something "exciting" for them. I somehow believe, you will easily shrug off all arguments I make, because all these things never affected you, and because you like the excitement of violence. Am I right? I probably am. No insult meant. I know, many worldwide enjoy real or digital violence. It pays even, in games as in real life. And again, do not misunderstand me - if violence lovers attack armed ships, I have no problem with that. Totall okay even. But for those who do not wish to be part of that "gun lobby" there MUST be alternative ways to counter. I am talking here about unarmed ships, as only those should be able to carry SDDs, and can activate them only after having been attacked. If that causes unbearable horror and traumatizing nightmares for you, I a so sorry,
  15. If you accept, that your weapons kills just you and you alone and that's it, then it would be fair and I agree. ? ? ? But as long as you want to distribute destruction and losses, you have to allow others to do something similar to you. There need to be a balancing if it comes to attacking unarmed ships. You are so afraid of risks for yourself and don't want to accept that risky action should bear ... risks.
  16. Excellent points you are makin, I could imagine something like that, too.
  17. Many excellent ideas in your threat. like them.
  18. Hi, I think, you misunderstood the purpose of the proposed self-destruct device. Imagine, someone says that guns or missiles should not cause damage. So, why then to have them? Same with the self-destruction device. Like in the oh´ther games that feature self-destruction devices for ships, here too the SDD needs to be destructive. As a counter-measure to pirate attacks. To add more balance, as it poses now some just risk to the attacker on that unarmed ship that all loot is gone or even that he too gets damaged or destroyed. Just nothing else than some balancing for those who do not want to arm their ships. In real life, there are many examples, too, for destroying hardware so criminals or enemies cannot have it. Think about the Blackhawk helicopters that were detonated inside hostile areas after they crash-landed.
  19. To boost player interactions and add yet more fun to the game, please add mini games. Elements like a pool billiard table, tennis court, 1980s video games machines (those you found in hotels or other places - remember "Space Invaders"?), golf or mini golf. These elements allow the player to change some of their colors, and also allow that more than 1 player can participate. this would allow for fun and challenges, even tournaments.
  20. Based on the recent harassment of a far-right player to all other players who wanted to use Alioth Market 6 (he blocked teleporters with his construct honeycombs and placed a number of big obcene swastika ships all over the landing platform) I suggest this: It should be impossible for an player-owned honeycomb or element to be placed, if it is inside any public building, like a market. This way, no player can anymore harass other players by blocking exits or entrances or any other possible escape routes.
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