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CrazySpaceX

Alpha Tester
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    CrazySpaceX reacted to JayleBreak in Alternative to Voxelmancy/Vertex Tool   
    As I recall, in Minecraft a voxel is defined by its position in space (x,yz) and a material - it is of fixed size and shape.
    In DU, a voxel is defined by a position in space (x,y,z), a material, and a (1) vertex whose position relative to the voxel position can vary within a restricted range.
    (Note: this explains why a core is seen to have one less "voxel" than advertised - it takes two voxels to define 1 edge [3 to define 2 edges etc.]).
    What we see in voxel systems is defined (in part) by the vertices whose voxels have a material defined and also border those that have no material (sometimes called air voxels) - so interior voxels (those surrounded by voxels with a material) are never rendered.
    The primary reason for using voxels is that they allow "real-time" modification (changing the material or vertex position) of a voxel which is readily rendered. In particular it allows "destructability" used in terraforming (mining) and PvP.
  2. Like
    CrazySpaceX reacted to Distinct Mint in [Discuss] We've Heard You!   
    At some point you would think that people would consider the amount of outright rudeness in their posts.
     
    If people have nothing constructive to say, then please don't bother.
  3. Like
    CrazySpaceX reacted to Haunty in [Discuss] We've Heard You!   
    Good to see NQ sticking to the core vision instead of being pulled apart in different directions by divisive players.
  4. Like
    CrazySpaceX reacted to Ripper in Drilling platform   
    Isn't it funny how PvPers want automated mining.
     
    I thought "Hardcore PvPers" liked permadeath.  
     
    Now they can't even handle a few hours of digging or construction to get back into the fight.
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