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Eruend the SkyReaper

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    Eruend the SkyReaper reacted to Sparktacus in Should automated static defences be added to duel universe?   
    I did read your reply. I disagree with your conclusion.
     
    Essentially, your argument seems to be that you should only fly small craft if you cant find people to sit aboard doing nothing while you fly a bigger one, in the offchance that they need to may your turrets for you.
     
    I do not see what that adds to the game, hence why I am pro AI defenses. As covered in my first post, I am completely on board with the idea that these should be limited, to ensure that you cant run big combat ships with loads of turrets and only one pilot.
     
    However, i do not see how allowing a few automated anti-fighter defensive measures detracts frim the game, in fact, I think this would improve the play experience for all. Taking the frieghter example I put forward in my second post, having the turrets on AI would let my 3 friends do other (more fun) things than sit aboard waiting, and would give the attacking pirates a better experience as well, as shooting at a target that can fight back a bit is a lot more satisfying than shooting at somethung defenseless.
     
    I would be interested to hear your opinion on what disallowing AI defenses on ships adds to the game?
     
     
  2. Like
    Eruend the SkyReaper reacted to Sparktacus in Should automated static defences be added to duel universe?   
    Id like to see it taken further than just static constructs, and expanded to include what i'll refer to as "defensive turrets" - i.e things that need to be operational constantly in order to do their job right, but that would be mind numbingly dull for a player to sit in and do.
     
    For point defense chainguns or similar for instance - need to be able to respond at a moments notice, but will spend most of their time doing nothing. Sitting manning one of those would be incredibly dull most of the time.
     
    "Offensive turrets" - things intended to attack other constructs, like cannons should absolutely not be automated, to stop solo battlecruisers being in any way useful.
     
    As for limiting them, perhaps an ai control block to mount them on? Could have it with a significant power drain and cost to discourage spamming, and only have them compatible with a limited weapon subset.
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    Eruend the SkyReaper reacted to Anaximander in Hello... from the WOOOORLD OF TOMOROOOoow!   
    Actually Mechs are kind of confirned in a Ask Us Anything response (check it on the main page of the forums).
     
    Those mechs will be possible through LUA scripting, which IS confirmed to've been successfully integrated to the game's engine some time ago in the same Ask US Anything topic.
     
    Wepons and armors for players will be predefined meshes with possibly color schemes, which I'm tots cool about
  4. Like
    Eruend the SkyReaper got a reaction from Bella_Astrum in Hello... from the WOOOORLD OF TOMOROOOoow!   
    Heya! Just heard about this project from a friend and can't help getting hyped about it against my better judgement. XD
     
     
    This game sounds too good to be true and is set on a massive scale, so you'll have to excuse me if I take a somewhat cautious approach towards it. I've been burned often enough to have learned. But appearently not often enough to give up hope entirely. XD
     
    Anyway, I'm a big fan of what Space Engineers has acomplished, but realise that S.E. will probably never be able to reach proper completion considering how shaky the engine is and how they can't afford to overhaul it at this point. But I won't dwell on that subject, since this isn't Space Engineers. XD
     
    Loving the approach this team seems to be taking at the moment, focusing on stability first and foremost and limiting exposure to the masses. I do hope this company won't be shy to take drastic measures when they need to during the development phase and won't sucumb to the masses. A game made late is 10x better then a game made poorly! (so long as it doesn't bankrupt the company ofcourse.)
     
    I wish the best to this project and will be keeping an eye on it! If I can help in any way at all, let me know. I may be a little cut and dry, but I always try to be constructive.
     
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