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Eruend the SkyReaper

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Everything posted by Eruend the SkyReaper

  1. Well, that post of mine was in poor taste. I'll admit to that. Anyway, the zeal of the fanboys will keep them blind to any reason. There is literally no reason to try and discuss anything with them, even when facts and logic is presented. They will just go and toss out their esotheric beliefs at us till we drown. It's what they do best. At this point, I'm giving them till my 3m subscription ends before I just hang it up and ditch this dumpster fire. If they don't clean up their act, they can be sure that I'll be making the rounds warning everyone how this game that had alot of promise, decided to go full retard on the player base. Even if I don't, at this rate, the game will die out. I'll at least save other players some money and grief.
  2. I think Jim Sterling would have a field day with this too.
  3. Running a company isn't about flimsy things like "ideals" and "doing the right thing". On that much, I can agree. HOWEVER... Selling something requires to have a good grasp of the targeted consumer's interests. In this game's case, the common trait all customers share, is that they want to play a game where they can do what they want, only needing to fear repercussion if they break the rules. This event has shattered this concept. No rule was broken and a player has had all of his rights and progress revoked over something that was so ambiguous that the company's only defense is citing "common sense". This only shows that no player is safe playing this game. Forget PvE or PvP, at any time, if you end up doing something that the devs don't like, wether it be accidental or not, you will lose all your progress. This is pretty much a game led by an authoritarian regime. Tyrany at its best. And this is not something that will attract customers in the slightest. They need to shape up, or I'm not going to waste any more of my time and money on this failure of a game. I'm sure I wouldn't be alone in this.
  4. "An important aspect we are considering in all cases and investigations is intention. The intention behind this destruction is very clear to us." Yeah, that line also bothered me. Because all I see here is an assumption. And you know the old saying about when you "assume" something. All this line tells me is that their "investigation" was limited to seeing what happened and straight up casting their verdict. That line pretty much says that they never even bothered getting their side of the story at all. A perma-ban sent out on nothing but preliminairy observations. There was nothing done to get a "clear idea on their intentions". So I'm calling BS on that entire line. Try again NQ.
  5. You kids are too naive if you think the only proper response to this is "nuke him" Specially since it literally solves nothing.
  6. "We don't need them in the first place if all they want to do is ruin a game I have backed since day 6 of Kick Starter." And who decides that? If the game falls apart this easily, then who's fault is it in the end? If this is a beta, and an issue is unveiled in a way that can't be simply ignored, how is that "ruining the game?" If this was done to "YOU", how would you react when NQ just brushed it aside?
  7. I get that But perma ban? Again, they didn't break any set rules. Regardless of their intent, this paints a far worst image of NQ then it does of the players who did this.
  8. So it's ok to perma ban a guy for rules that are basicly left to the imagination of the person interpretating them.
  9. The thing is, this has been reported Several times. INCLUDING BY THEM It's been met with silence each time.
  10. Player: Some jerk stole my ship by using an exploit! NQ: qq more pleb. This is part of the game. Also NQ: Some jerk stole our market by using an exploit! (PERMA BAN)
  11. The guys responsible shouldn't get out of this scott free for sure. A temp ban at worst. Then, clarification to the rules, and a revision to these exploits should be made. We're past the period where a thief gets the death penalty for stealing from a noble, when he was only met with laughter for stealing from a commoner just prior.
  12. Except they do not enforce these rules when they do not involve the devs. edit: Also, just re-read those rules. There is nothing stating that this was an unlawful action in there. Just saying "leave it to common sense" can be interpreted too broadly to be valid, since as I mentioned, this can be defined in difrent ways depending solely on a person's perspective. If this was an argument used in any case related to a court of law, it would be immediately dismissed. Rules and laws only have any meaning when they are properly enforced. Because the only way people will respect them, is if they can trust that they will be maintained.
  13. This is the worst case scenario. Where the official response to an issue that has been plaguing the general community for the longest time is "It's not our problem" until the devs get hit by it. Can you see what kind of precedence you are placing by putting yourselves ABOVE the players this way? SPECIALLY since there was NOTHING in the rules stating that this would be a violation. Simply assuming that people will work by your own definition of "common sense" is folly. Specially when your view excludes the "common sense" of other people in the first place. My own interpretation of "common sense" here, is that if you allow one person to exploit the system in unintended ways against another player, you should expect this kind of behavior to apply to EVERYONE. you included. If you fail to protect yourselves properly against this, then it falls strictly to YOU for failing to do so. If you do not like this, then you need to apply and enforce stricter rules protecting EVERYONE from these unlawful exploits. Heed my warning: If you are going to play favorites, this project will end in bankrupcy. The proper way to handle this, would be a slap on the wrist of the people responsible, and working on fixing the issue for everyone.
  14. You know what else kills PvP? Death cubes. death cubes for days. I'd be more sympathetic to PvP players if the meta wasn't just "lol, I'm so good and orriginal at making ships, I made a box that goes pew pew" Once the game gets more variety in the weapon types and maybe even an overhaul to how ships can be built so as to give pros and cons to different styles of ships, then we can start talking about PvP. As it currently stands, all it is is "people with uninspired ships" cleaning out "people who can't reasonably fight back" or "negate the battle with warp drive". If the game persists in its current state, it'll either be one or the other. There won't really be ballance. But I have faith that the devs will come up with a solution. Till then, I could only recommend that you maybe try to fight other PvP ships to keep that bloodthirst in check? That, or you could just keep on fighting the plethora of ships that don't have warp or radars. Don't pretend you haven't. Till ship building is elaborated a little more, I'll just stick to the tried and true "never get spotted" method.
  15. Ok, but how does that "drag" unit factor in? Bigger number = better? I would have thought that it would be the opposite, but then stabilisers would simply be superior to wings in all respects. Does it simply mean the maximum angle at which the wing performs at its best? ex: Stabilisers would have some lift up to a 70 degree angle, but only give out max lift within a 5 degree angle vs. an aileron which would only give lift at no more than a 30 degree angle and give out its maximum lift at up to a 9 degree angle. Just noticed that ailerons have an "angle control" stat that the other two do not have at all. What does that mean?
  16. Well that's a shame. I hope that one day the system will be able to manage wheels atleast. I can actually think of a few ways to simplify the moving bits of mechs so they wouldn't be as demanding on the system as rotors or pistons. Still more complicated then wheels though. XD
  17. I know, this is an outstretch from ships and space, but to me as a die hard mech fan, sci-fi and mechs are inextricably linked. That said, I would understand perfectly if it wasn't in this game's plans to add some at any point and it certainly doesn't feel like the game's built for it either. However, far be it from me to say what is or isn't possible. So this isn't a topic of "when can we expect this", but rather, can we hope for this at all in the future? I would absolutely go nuts if we could actually build mechs with the same system used to make ships in this game. I get that making the moving bits work properly would be a serious pain in the butt, however I'd be likely here for life if this was implemented. XD
  18. That's awesome! I think there was some confusion about the weapons part though, so I'll clarify. Would it be possible to build something that would allow us to hurl a mass of voxels at an enemy ship? From what I've read on the "Ask Us Anything" topic, it almost sounds like it'll be possible, just not intended or desired. If this is at all possible for the game, it's something the devs may want to keep an eye on when they try to balance the game for PvP. Because you KNOW players are going to make some crazy devices. Such as small automated ships carrying a lethal payload in the form of a guided missile. Or huge cannons that are actually printers set to make a huge rod to be flung out towards an intended target with the use of some gimmick like wheels or something. These weapons would go against the originally intended approach of having automated weapons shooting between ships and would add a significant layer of depth in space combat related to larger ships. But wether or not this would be a good thing for this game is up in the air. All I know, is that people (including me) will try their hardest to make such things happen if they are at all possible.
  19. huh. I didn't expect quiet as much of a response to my introduction topic. XD I get that this game's not going to be Space Engineers, but I was wondering though, what's the scale of the structures we'll be able to make mechanical-wise? I get the feeling we won't be able to make things such as player built weapons, transforming configurations or walking mechs in this game. (I.E.: the use of rotors, pistons and connectors in S.E. which is both its bane and salvation) Though I do think this game might atleast end up getting a logics system to allow programing or such. Any idea on wether or not this game will host similar features?
  20. Heya! Just heard about this project from a friend and can't help getting hyped about it against my better judgement. XD This game sounds too good to be true and is set on a massive scale, so you'll have to excuse me if I take a somewhat cautious approach towards it. I've been burned often enough to have learned. But appearently not often enough to give up hope entirely. XD Anyway, I'm a big fan of what Space Engineers has acomplished, but realise that S.E. will probably never be able to reach proper completion considering how shaky the engine is and how they can't afford to overhaul it at this point. But I won't dwell on that subject, since this isn't Space Engineers. XD Loving the approach this team seems to be taking at the moment, focusing on stability first and foremost and limiting exposure to the masses. I do hope this company won't be shy to take drastic measures when they need to during the development phase and won't sucumb to the masses. A game made late is 10x better then a game made poorly! (so long as it doesn't bankrupt the company ofcourse.) I wish the best to this project and will be keeping an eye on it! If I can help in any way at all, let me know. I may be a little cut and dry, but I always try to be constructive.
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