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Walter

Alpha Tester
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Posts posted by Walter

  1. Lustig ist das du es langweilig findest und ich kann gar nicht mehr zu meinen anderen MMO zurück. Das DU Sonnensystem ist riesig und es lauern nicht künstliche gefahren sondern echte Spieler die dir dein Schiff und deine Erze wegnehmen wollen. Du baust alles mögliche und kannst kreativ sein. Ich denke mir eine DU build ist Spiegel der Seele des Macher. Wenn Du einer grossen Gemeinschaft dazu kommst wirds lustig mit dem ganzem Drama und ist für mich besser als eine Serie mit Intrigen auf Netflix zu schauen. Das spiel ist in seinen Anfängen keine Frage aber die Spielzeit für die ich bezahlt habe hat sich schon mehrfach wieder gut gemacht.

  2. On 10/3/2020 at 2:33 AM, Aremes said:

    Maybe so, but it's definitely a heck of a lot easier than building a real looking space ship that resembles as such with true creativity. I guarantee it takes a lot less time to create a stupid cube meta ship than a creative ship, and once you have said cube meta ship, you just blueprint and redeploy after being destroyed. That's infinitely faster than creating a second new creative ship that's different than the first. So your argument is mute and not helpful to this discussion, as you are not going to convince anyone that it will sustain the future of this game for PVPers or Builders. Period.

    And me not defending the cubes I can appreciate a well-built ship in DU. I would like those weapons to get locked to core sizes and that we would get shields so that other builds get a fighting chance. People in PvP build right now to win a fight that is the fact. Last Weekend I built such a cube and flew it and got bored out of it that ugliness so I return to my non Meta ships. But to keep it short I agree with you that this situation is not sustainable in the long run even when I say a good cube to make is not an easy task.

  3. 14 minutes ago, Frigidman said:

    This thread isn't about safe zones. There is already a thread for that, with much ?

     

    This is about building, or more specifically, spending the time to build things above and beyond the most basic flying brick needed to do pvp or travel through pvp.

     

    There is zero skill involved in making a deathcube.

    How I said a good cube is in the placement not in the design. It is not that easy.

     

    3 minutes ago, michaelk said:

    It's hard to make "promises" about a design detail when you're making it up as you go.

     

    They don't even know what they're going to do with Alioth now after 6 years of development, so I doubt they knew enough when they made "promises" to take them seriously...

     

     

    NQ shared its vision with the Backers long time ago. Now you come here and want to bend all in carebear fashion

  4. The OP thinks to build an XS Death Cube is very easy but it's not. true from the outside, it might look primitive but the trick is in the right placement of the elements to cramp all these large stuff inside that relative small building area to be effective. There will always be a Meta and you as a designer will always have to make compromises that the craft does what it is supposed to do and was it was intended with it. Right now PvP builders build to be effective in this way but later on shield bubbles might be added for lets say break a bit current Meta. NQ could also restrict weapons to core size in xs core only go xs weapon and so on. The investment a player or a group does on a big ship should have benefits not like is now just a bad thing to fly large. For now PvP is avoidable and if you want to show of a build that is for expo then why fly it to the pvp zone where the only guys going to see it are they sitting on a gunner seat aiming at you?

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