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GrayLeader

Alpha Tester
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  1. Like
    GrayLeader got a reaction from Lasersmith in Better ground modification.   
    Several people have come together on this idea of having a better ground modification setup. (aka terraforming)
    So idea as follows.
    We would love a way to use square ground modification instead of just a circle. (i would say more of a smoothed cube for server performance.)
    As and example allowing us to smooth out some roads of have better territories and not so much randomized structure placement because of ground leveling.
    Benefits
    1st. way less cores in the world for getting  roads in the game.
    2nd. race tracks!
    3rd. getting more realism out of dual universe.
    4th. lowering server lag due to jagged edges due to the round tools and flattening tools.
  2. Like
    GrayLeader got a reaction from Messaline in Better ground modification.   
    Several people have come together on this idea of having a better ground modification setup. (aka terraforming)
    So idea as follows.
    We would love a way to use square ground modification instead of just a circle. (i would say more of a smoothed cube for server performance.)
    As and example allowing us to smooth out some roads of have better territories and not so much randomized structure placement because of ground leveling.
    Benefits
    1st. way less cores in the world for getting  roads in the game.
    2nd. race tracks!
    3rd. getting more realism out of dual universe.
    4th. lowering server lag due to jagged edges due to the round tools and flattening tools.
  3. Like
    GrayLeader got a reaction from Leniver in Better ground modification.   
    Several people have come together on this idea of having a better ground modification setup. (aka terraforming)
    So idea as follows.
    We would love a way to use square ground modification instead of just a circle. (i would say more of a smoothed cube for server performance.)
    As and example allowing us to smooth out some roads of have better territories and not so much randomized structure placement because of ground leveling.
    Benefits
    1st. way less cores in the world for getting  roads in the game.
    2nd. race tracks!
    3rd. getting more realism out of dual universe.
    4th. lowering server lag due to jagged edges due to the round tools and flattening tools.
  4. Like
    GrayLeader got a reaction from Leniver in Please go back to 5 headquarters.   
    So we asked a lot people and everyone has said the same thing.
    Please go back to the 5 headquarter tyles.
    So its very very very irritating to not have the original 5 headquarter tyles in the game.
    As and example im not a miner but a builder i make content ie ships building kits and other stuff.
    I do not mine and as such refuse to pay taxes on a tyle as that would kill the game for me.
    However i need the 5 tyles just personally because i dont want my store and my base right on top of each other as that just generates a lot of lag.
    benefits
    1st. builders would have more room to expand and make new content.
    2nd. the building areas would feel less congested as we could spread out more.
    3rd. adds some more options for base building and spreading stuff out to create a more realistic base.
     
  5. Like
    GrayLeader got a reaction from biggingerman in Please go back to 5 headquarters.   
    As a builder i just want to have my store and my building area without the lag so having a few extra hq tiles goes a long way to helping this. Also what people do with what is theres is not my business nor do i care (example if i buy a car and dont drive it thats my problem not someone elses) there is plenty of land to pick from.
  6. Like
    GrayLeader reacted to Maxim Kammerer in Randomize ore options.   
    No, they leave there mining infrastructure for the 3-6 month period until the ore is deplated and than move to a fresh spot for the next 3-6 months.
     
     
    Yes, you got it. Exploration is part of the mining business. Those, who are currently sitting on T2+ tiles might not like the idea, but it would be an improvement for evereybody else - and the game is intended for all players and not just for some lucky few, isnt' it?.
  7. Like
    GrayLeader reacted to space_man in Please go back to 5 headquarters.   
    I disagree, we shouldnt have 5 hq tiles, we should have 5 hq tiles per planet. 
     
    Also have to say that we definitely need more interesting mechanics for mining units bonus and taxes such as lowering the taxes and allowing orgs to declare alliances so that tiles can get bonuses or even negative affects, a better yield randomizer, and lastly territory warefare that makes sense, then the hq amount needs to be reconsidered.
  8. Like
    GrayLeader got a reaction from biggingerman in Please go back to 5 headquarters.   
    So we asked a lot people and everyone has said the same thing.
    Please go back to the 5 headquarter tyles.
    So its very very very irritating to not have the original 5 headquarter tyles in the game.
    As and example im not a miner but a builder i make content ie ships building kits and other stuff.
    I do not mine and as such refuse to pay taxes on a tyle as that would kill the game for me.
    However i need the 5 tyles just personally because i dont want my store and my base right on top of each other as that just generates a lot of lag.
    benefits
    1st. builders would have more room to expand and make new content.
    2nd. the building areas would feel less congested as we could spread out more.
    3rd. adds some more options for base building and spreading stuff out to create a more realistic base.
     
  9. Like
    GrayLeader got a reaction from biggingerman in Better ground modification.   
    Several people have come together on this idea of having a better ground modification setup. (aka terraforming)
    So idea as follows.
    We would love a way to use square ground modification instead of just a circle. (i would say more of a smoothed cube for server performance.)
    As and example allowing us to smooth out some roads of have better territories and not so much randomized structure placement because of ground leveling.
    Benefits
    1st. way less cores in the world for getting  roads in the game.
    2nd. race tracks!
    3rd. getting more realism out of dual universe.
    4th. lowering server lag due to jagged edges due to the round tools and flattening tools.
  10. Like
    GrayLeader got a reaction from biggingerman in Randomize ore options.   
    So this is a thing that a lot of us have talked about that could be a great idea if possible and a very good solution to the ore issues.
    We had an idea for the layout of ore that could benefit the game and everyone who plays and the markets as well.
    Idea as follows.
    On all tyles in the game have your normal distribution of ore layout in T1 ores.
    On all tyles add a 3-6 month randomizer for anything above T1 ores so T2 - T5. (so every like 6 months switch it up.)
    Make it to where we have a random grouping of the planets possible ores of above T1.
    Benefits as follows.
    1st. this would help the obtaining of ore and pricing as would add more competition in the process.
    2nd. ending permanent monopolies in the safe zones.
    3rd. Raise player interactions and create new ways to cause economic flow.
  11. Like
    GrayLeader got a reaction from biggingerman in Adjust the RDMS for better control.   
    The rdms is pretty versatile as is however i have run into a change that would heavily benefit the community and the servers all at once.
    This change involves the Kits and the number of cores used for kits by the players.
    The request is to add an option to allow only the use of control+c instead of both the +c and +x to prevent errors or having to fix mistakes all the time.
    The benefits would be as follows.
    The original builders could have master cores down for vr copy paste instead of having to buy a bp and having a thousand cores of just kits everywhere.
    More security to the builder in the terms of control as they have to let people have access to the core.
    Less resources in the world and less cores being taken up by people just for copy usage.
     
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