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Federated Colonies of Nova Promissa


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Welcome to the Federated Colonies of Nova Promissa; we are now accepting applications for citizenship!

 

The FCNP will be a federation of semi-autonomous colonies governed by democratically-elected officials, committed to promoting three key pillars of free society: life, liberty, and property. Building off of these core principles, the mission of the FCNP will be threefold:

 

1. To protect citizens from those who would do them harm, while holding citizens accountable for harming any member of another peaceful organization;

 

2. To uphold the right of its citizens to free and unrestricted activity insofar as it does not violate the principles of the federation or the sovereignty of another organization; and

 

3. To provide its citizens with opportunities to obtain and develop personal property as stakeholders in its colonies, while ensuring that every colony remains a safe and secure location for the holdings of those citizens.

 

The FCNP is not a guild, clan, or corporation, but an organization that aspires to become a legitimate government elected by its citizens to represent their interests and resourced by their contributions in order to secure those interests. More information on organizational structure, citizenship, and regulations will be coming soon!

 

Motto: A Posse Ad Esse ("From Possibility to Actuality")

 

Demonym: Promissan

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Like what we say to all other federations, republics and other democratic forms of interplanetary governments, Vulture Corporation (and its various corporate and industrial partners) is able to design and develop various classes of ships, from drone fighters, advanced superiority fighters, transports all the way up to small scale (at first) frigates and light carriers.

Our ethos is by providing all democratic governments the ability to purchase our designs, or order more advanced using their own research if more advanced, we might garuntee as many civilians as possible the right to freedom and democracy across the galaxy. We will be selling access to blueprints, which means that once you aquire the blueprint the more ships you build, the cheaper each unit is (of course you will need to gather resources... I believe Chromium Industrial will be well equipped for that, and is one of our partners for larger scale projects including space stations and jump gates)

 

I hope you choose to do business with us, and we hope to provide your federation with an excellent array of space craft.

Steve

Corporate Facilities Manager and Cheif Product Developer

Vulture Corporation

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Like what we say to all other federations, republics and other democratic forms of interplanetary governments, Vulture Corporation (and its various corporate and industrial partners) is able to design and develop various classes of ships, from drone fighters, advanced superiority fighters, transports all the way up to small scale (at first) frigates and light carriers.

Our ethos is by providing all democratic governments the ability to purchase our designs, or order more advanced using their own research if more advanced, we might garuntee as many civilians as possible the right to freedom and democracy across the galaxy. We will be selling access to blueprints, which means that once you aquire the blueprint the more ships you build, the cheaper each unit is (of course you will need to gather resources... I believe Chromium Industrial will be well equipped for that, and is one of our partners for larger scale projects including space stations and jump gates)

 

I hope you choose to do business with us, and we hope to provide your federation with an excellent array of space craft.

Steve

Corporate Facilities Manager and Cheif Product Developer

Vulture Corporation

 

We appreciate your commitment to supporting the legitimacy of democracy in DU, and look forward to seeing what your corporation will have to offer!

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  • 2 months later...

I've been out of the loop here on the forums for a while due to real life, but I'm back and renewing efforts to recruit for the FCNP!

 

Many of the organizations recruiting members have provided detailed overviews for their organizational structure, but I've held off on doing so very deliberately.  The FCNP will be an organic organization that will grow and expand from a single colony (Nova Promissa) to a larger federation as we gain members, territory, and influence.  While I do have a tentative roadmap for the type of organizational structure I would like to see, I want to leave the future of the FCNP open for members to help define.

 

When first starting out, the FCNP will be limited to a local government structure, the "Colonial Administration."  This will represent the template for all future semi-autonomous colonies in the FCNP as the organization expands, and additional layers (regional and federal government) can be added as appropriate.  At present, the following colonial positions have been defined:

 

1. Chief Administrator (CA): an elected civilian official who is broadly responsible for the planning, development, and management of the colony and coordinating the efforts of the administrators under his or her purview.

 

2. Colonial Security Administrator (CSA): a ranking Major in the FCNP military who is responsible for identifying threats to the colony and ensuring the development, deployment, and ongoing readiness of the colony's security measures.  The Security Administrator is also responsible for recruiting, training, and organizing a citizen militia (Colonial Irregulars) to be deployed in defense of the colony and its citizens.

 

3. Colonial Trade Administrator (CTA): an appointed civilian official who is responsible for identifying the colony's economic potential and ensuring the development, deployment, and ongoing efficiency of the colony's economic infrastructure.  The Trade Administrator is also responsible for developing lucrative trade relationships with other organizations for the benefit of the colony.

 

4. Colonial Development Administrator (CDA): an appointed civilian official who is responsible for administering the physical development and expansion of the colony and any infrastructure not directly related to security or trade.  The Development Administrator is also responsible for recruiting, training, and organizing citizens for employment in resource acquisition and construction.

 

What about rules and regulations?  At present, these are very simple:

 

1. Life: Citizens may not kill another player except in defense of life, liberty, or property, either their own or that of another player at their request.

2. Liberty: Citizens may not impede the ability of another player to move freely, except in defense of life, liberty, or property, either their own or that of another player at their request.

3. Property: Citizens may not remove or damage the property of another player, except in defense of life, liberty, or property, either their own or that of another player at their request.

 

These protections apply to both FCNP citizens as well as members of any other peaceful organization.  Violations of these rules will result in penalties up to and including expulsion from the FCNP.

 

However, there will be organizations (for example, pirates or other "lawless" organizations) that will be flagged as "unprotected."  These are organizations that routinely violate the principles of the FCNP (life, liberty, and property) as a matter of standard practice.  As a consequence, their members will not be considered protected under the laws of the FCNP.  FCNP citizens may actively engage members of these organizations at any time in PvP play without penalty and reap any rewards.

 

What about dues or "taxes?"

 

There will be no "dues" or taxes levied on citizens who do not take advantage of FCNP services or infrastructure.  In other words, if you spend most of your gameplay experience exploring remote corners of the universe as a lone wolf on a shoestring budget, you won't be paying a dime to be a part of the FCNP.  Property taxes will be levied on citizens who maintain property within the boundaries of an FCNP colony to support the infrastructure they will benefit from (such as security measures), and tariffs may be levied on trade and other services as well.  Citizens will only pay to support the benefits they use.

 

These are the "bones" of the FCNP at this time, and the foundation that will shape the organization as it grows and contributes to the broader DU community.  If this sounds like something you'd like to participate in, please visit the community page here and join!

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