fridaywitchx Posted January 15, 2023 Posted January 15, 2023 hi guys forgive my ignorance. I haven't seen much action in the game in that 2,5 years....partly because I am not so keen on flying these ugly looking ships in pvp. can you remind me why we have the cross-section of the ship as a (or the only..not sure)factor for the miss/hit chance? Why can't NQ just use the angle, distance or perhaps a talent tree to drive the miss/hit chance? If I understand right, if cross-section wouldn't be a factor, we had more designer ships in combat, no?
Kezzle Posted January 15, 2023 Posted January 15, 2023 6 hours ago, laicheeeee said: can you remind me why we have the cross-section of the ship as a (or the only..not sure)factor for the miss/hit chance? Why can't NQ just use the angle, distance or perhaps a talent tree to drive the miss/hit chance? The cynics would say, perhaps: "Becuse NQ don't have the tech or development talent-hours available to make something less simplistic work."
Knight-Sevy Posted January 15, 2023 Posted January 15, 2023 We're at a point where NQ doesn't give a damn. The latest update is made for you to have no content. This game is not worth your money.
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