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new pvp player asking a question


fridaywitchx

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hi guys

 

forgive my ignorance. I haven't seen much action in the game in that 2,5 years....partly because I am not so keen on flying these ugly looking ships in pvp.

 

can you remind me why we have the cross-section of the ship as a (or the only..not sure)factor for the miss/hit chance? Why can't NQ just use the angle, distance or perhaps a talent tree to drive the miss/hit chance?  

 

If I understand right, if cross-section wouldn't be a factor, we had more designer ships in combat, no?

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6 hours ago, laicheeeee said:

can you remind me why we have the cross-section of the ship as a (or the only..not sure)factor for the miss/hit chance? Why can't NQ just use the angle, distance or perhaps a talent tree to drive the miss/hit chance?  

 

The cynics would say,  perhaps: "Becuse NQ don't have the tech or development talent-hours available to make something less simplistic work."

 

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