juryisout Posted September 3, 2021 Share Posted September 3, 2021 I would like to see a stretching tool for the defined shapes. Example, take a sphere and pull a side out to a point. Of course doing it in such a way that the end result comes out smooth. Definitely would have helped with my current project. WhiteZeus 1 Link to comment Share on other sites More sharing options...
Hirnsausen Posted September 3, 2021 Share Posted September 3, 2021 /signed And not just stretching, but also shrinking, or skewing. And another tool that allows to FREELY rotate selected copied/pasted voxel areas around all three axes (not just 90° alone but any degree). Link to comment Share on other sites More sharing options...
juryisout Posted September 4, 2021 Author Share Posted September 4, 2021 Oh. I definitely agree with the rotation too. We can rotate a ship freely, why not voxels. Hirnsausen 1 Link to comment Share on other sites More sharing options...
Tordan Posted September 7, 2021 Share Posted September 7, 2021 Unfortunately that is just not how voxels work. The voxel core is a cube of cubes. All any of the tools do is move the corners of those cubes and apply textures to some of them. Voxels without textures applied to them appear as air. Link to comment Share on other sites More sharing options...
Hirnsausen Posted September 9, 2021 Share Posted September 9, 2021 I remind for voxel spheres, cylinders, triangles, and such. Rotated voxela reas would share those "un-cubic" features. Many players really want (and need) that the DU developers epand the functionality /modelling of voxels. Bringing DU ahead even more of other games! WhiteZeus 1 Link to comment Share on other sites More sharing options...
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