juryisout Posted September 3, 2021 Posted September 3, 2021 I would like to see a stretching tool for the defined shapes. Example, take a sphere and pull a side out to a point. Of course doing it in such a way that the end result comes out smooth. Definitely would have helped with my current project. WhiteZeus 1
Hirnsausen Posted September 3, 2021 Posted September 3, 2021 /signed And not just stretching, but also shrinking, or skewing. And another tool that allows to FREELY rotate selected copied/pasted voxel areas around all three axes (not just 90° alone but any degree).
juryisout Posted September 4, 2021 Author Posted September 4, 2021 Oh. I definitely agree with the rotation too. We can rotate a ship freely, why not voxels. Hirnsausen 1
Tordan Posted September 7, 2021 Posted September 7, 2021 Unfortunately that is just not how voxels work. The voxel core is a cube of cubes. All any of the tools do is move the corners of those cubes and apply textures to some of them. Voxels without textures applied to them appear as air.
Hirnsausen Posted September 9, 2021 Posted September 9, 2021 I remind for voxel spheres, cylinders, triangles, and such. Rotated voxela reas would share those "un-cubic" features. Many players really want (and need) that the DU developers epand the functionality /modelling of voxels. Bringing DU ahead even more of other games! WhiteZeus 1
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